11-23-2011, 11:19 AM | #1 |
Apprentice
Join Date: Mar 2011
Posts: 62
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Second X, 32/64 os.
Usually I start full-screen games at second X-session for having a possibility to switch to the first X-session for checking email-client/messengers or to kill game with the whole session without any problem.
Some time ago it was impossible switch back to regnum from the first X-session, the game could hang or crash. It was fixed with some update. But only for 32bit systems, not for 64bit ones. Is it possible to fix this? |
11-23-2011, 12:34 PM | #2 |
Master
Join Date: May 2010
Location: Ireland
Posts: 438
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Quick answer: idk, hopefully someone has had the same issue and found a solution.
Long answer thats not much help to you: Yes, its possible on your system because its open source and anything can be modified but it may mean a huge amount of work, possibly as much as writing effective open source graphics card drivers (sry). Give some more details on your system, it sounds like you dont have enough graphics memory or the data stored in graphics memory isnt being saved and reloaded properly. Hopefully some changes to xorg.conf (or equivalent) can fix it. Good luck with it. |
11-23-2011, 12:57 PM | #3 |
Legend
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
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Ah? More details please.
Theoretically, the architecture should have no effect on the situation you're describing. The game code is (99.99%) the same in both.
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Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta! |
11-23-2011, 06:32 PM | #4 | |
Apprentice
Join Date: Mar 2011
Posts: 62
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Quote:
Prev. system — Fedora 14 i686, all setups are the same (let alone difference between versions), all hardware is the same (except bigger hdd). After switching X with game back I see black screen with game cursor and hear all sounds normally. Wm at second X is openbox without any compositing or something like that. All like at i686 system before some summer or late spring update. |
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11-23-2011, 06:44 PM | #5 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Did it happen after an update of RO or after an update of your packages ? Because here there's not only an architecture difference, but you stepped 2 major distro versions (and all the package versions with it).
I don't really think RO has something to do with this issue; I see more something broken/changed in Xorg, or in a new version of the nvidia driver. Did you try with another OpenGL game/app ? EDIT: Trying to run RO in a separate X here, works fine. (ATI HD4670 w/ latest fglrx - Archlinux 64-bit)
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11-23-2011, 07:32 PM | #6 | ||||
Apprentice
Join Date: Mar 2011
Posts: 62
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Quote:
And system was not updated, it was clean install. New HDD. So, 32bit RO under 32bit os works fine, 64bit RO under 64bit system has this problem. Quote:
NVIDIA`s driver version is the same. Quote:
Quote:
Version of xorg-X11-server package? |
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11-23-2011, 07:46 PM | #7 |
Baron
Join Date: Aug 2009
Location: /dev/null
Posts: 766
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Did you try to run the 32-bit RO in the 64-bit environment ?
Did you try both fullscreen and windowed mode ? Try with a 32-bit F16 ? The problem is that you can't really compare the results between your 32-bit and 64-bit installation since it was not exactly the same distro version (and thus package versions - not only X11 but also libgl, libdrm and stuff...) - You need the truly same software configuration to be able to compare... Anyways concerning myself, 64-bit RO of course... Xorg 1.11.2. I don't have openbox and don't want it so I just launched it in an empty new X session without window manager. Switching between sessions is fine however. Hmm if other 3D apps work then I'm afraid I don't know what could be the cause but for me it'd be surprising is RO was the cause of this. EDIT: Or maybe it's related to the very well known bug that makes RO crash when minimizing/moving the RO window...
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Last edited by Shining-Scias; 11-23-2011 at 08:04 PM. |
11-23-2011, 09:14 PM | #8 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Tried it before, worked fine. Tried windowed mode only tho.
Linux 3.1.1-1-ARCH x86_64 AMD Phenom(tm) 9950 Quad-Core Processor AuthenticAMD GNU/Linux xorg-server 1.11.2-2 |
11-24-2011, 10:32 AM | #9 | |||||
Apprentice
Join Date: Mar 2011
Posts: 62
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Quote:
Quote:
It takes up to 20 seconds from regnum-cursor appearance after switching back until normal picture in windowed mode and up to 25 seconds in fullscreen. In 32 bit system 32bit games was playable in a second or about after switching. So switching works for 64bit but it is too slow. Other full screen 3D apps works as usual. Quote:
Quote:
Quote:
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11-24-2011, 11:41 AM | #10 |
Initiate
Join Date: Apr 2011
Posts: 179
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Tested this on Arch Linux x86-64 with 64bit RO. I started second X server, ran the game there. Than switched back to previous one and then switched back to game. I got black screen with RO cursor, sound playing. After like 30s everything appeared again though. Not sure if it is RO problem, or graphics driver problem. Might be worth testing with another opengl app, I will try with Blender later, if it will behave in the same way. If it will, it might not be RO problem.
My video card is gf 9600gt, driver version 290.10 |
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