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Old 12-14-2011, 02:51 AM   #11
Kitsuni
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My comments on the update so far are posted here.

Quote:
Originally Posted by Kitsunie View Post
The GOOD:

The new user interface is really decent. It will give a fresh approach for newcomers to the game. Especially the improved quest log will be what is most helpful to players, as well as the ability to quickly see their archivements.

The new world map is completely 3D-rendered, it is an accurate represetation of the game world.

You may have two spellbars visible at once (Options->User interface). Each spellbar has up to 12 powers available, so up to 24 powers visible onscreen at a given time. As of yet, the extra powers are not reachable by keyboard shortcuts as no binding interface seems to exist.

There is a button to quickly access mounts, so they will no longer consume spellbar space.

There are now icons showing each player in your party, and these icons posess health and mana bars that update rather quickly. The updates are not instant but they do not take nearly as long as party window did before, I clocked updates at 1-2 seconds max with the laggy Amun server.

Archers do not run out of arrows. Arrow backs are bought once and equipped forever. This drastically reduces the weight of the archer.

Some low warrior weapons have been revamped and look nice, high level players will actually be using some of them for fusion from what I've seen so far. Bows were said to be overhauled, but I could not find any changes.

Mages have a new piece of armor (Bracelets) it has quite alot to their armor points and grants them a strong defense.

The BAD:

The combat log and the chat cannot be seen at the same time. This creates problems for players who rely on this, such as Hunters who need to view tracking information. in fact, you will need to do alot of tab switching or simply not chat at all during combat. I really dislike this.

There is some frame rate loss for some players from the new UI, sometimes up to 25% or more.

Chat above peoples heads gets cut off. This makes it very difficult to see what people are esaying without being on a chat tab. Furthermore, the chat from NPCs can no longer be made out in towns becasue it is always truncated and does not appear in any chat tab.

Moving movement updates over to the TCP protocol seems to cause alot of lag and even more severe positioning issues than before.

The UGLY:

The new user interface is too "bubbley", it makes the GUI seem childish and wastes alot of space. There is alot less room to view information than before, especially in trade , commerce and inventory dialogs. The fonts, health bars and other elements seem quirky, hard to read and out of place in some cases.

I am not impressed by premium being renamed to "Item mall". This is not an "item mall" game, and you guys better not make it into one.

The new minimap has absolutely no combat functionality.

Mages' bracelets give way too much armor. Mages wearing only level 50 braclets were ending up with more armor points than level 60 Warmaster Barbarians and yes, even Knights. They were also taking rediculously low amounts of damage; as it stands, this needs nerfing.
Not sure if this is a bug or not, but long bow models have not been updated, only shortbow models.

Last edited by Kitsunie; 12-15-2011 at 01:25 AM.
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Old 12-14-2011, 04:18 AM   #12
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I got ugly performance problems while moving my character and rotating too. Standing or rotating the camera does not cause any problems, though.

Standing: 47 FPS


Rotating (and moving around): 22 FPS
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Old 12-14-2011, 04:55 AM   #13
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Like Daar pointed out, the new UI is really laggy performance wise...
Here it eats half of my FPS :/
I just need to hide it to see the difference...

Hidden:


Shown:



Anyways on a side note, the chat labels above players have been fixed.
And Kudos for the new bows and weapons models, they really look cool!

Also big up for the new network code. I was first VERY doubtful about a TCP based one but finally the positioning seems really accurate and precise.
I even tested in a laggy situation (while downloading) and it was less terrible than the current network code. I haven't encountered any phantom swing on my barb so far.

Some issues:
As you can seen on the screenshots, sometimes the text goes out of the chat window.
Speaking of that, it's still not resizeable in width.
Also, seems it's not possible to drop items by dragging them out of the inventory window anymore...
Hovering the XP bar does not show the tooltip with the progression.
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Last edited by Shining-Scias; 12-14-2011 at 05:25 AM.
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Old 12-14-2011, 05:09 AM   #14
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Weird, i dont have such high fps difference between shown and hidden.

When i checked it before it was 45-49 (shown) vs 53-59 (hidden) at agg market. Kinda same as on old ui.
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Old 12-14-2011, 05:10 AM   #15
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Mages have more armor points than some knights, that be some magic cloth ^^

I like the new interface, awesome that we can have 2 spell bars now!
Fps plunges down sadly.
The maps are nice.
The quiver idea rocks.

would be epic if with this came a fix for that bug when you take out your weapon but put it back and you attack without it drawn. That would be my christmas miracle from you guys^^
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Old 12-14-2011, 05:18 AM   #16
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Quote:
Originally Posted by _Enio_ View Post
Weird, i dont have such high fps difference between shown and hidden.

When i checked it before it was 45-49 (shown) vs 53-59 (hidden) at agg market. Kinda same as on old ui.
Scias was moving, that's why the difference is bigger than ours. I get the same 15~ FPS difference as you with no movement.
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Old 12-14-2011, 05:23 AM   #17
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My armor calculator has been updated to include bracelets. Keep in mind NGD already knows they are unbalanced in their current state.
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Old 12-14-2011, 05:23 AM   #18
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Hmmm, yeah, looking at Daar's screenshots, the size of the UI definitely needs to scale, or be adjustable in some way. Some of us on lower resolutions (my monitor caps at 1024x768 using my wife's old viewsonic flatpanel) are going to have troubles with screen real estate and seeing through all the buttons.
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Old 12-14-2011, 05:27 AM   #19
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I think this FPS slowdown is mostly caused by the minimap.

When standing still or just moving the camera (which doesn't update the minimap), the FPS are almost the same than with the current UI.

However when rotating or moving (thus updating the minimap), everything slowdowns a lot.

EDIT: I should have read Daar's chat window before ^^
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Old 12-14-2011, 05:45 AM   #20
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I can't get into Amun, after the NGD screen it gets stuck loading resource 51298.
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