Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 12-15-2011, 03:12 PM   #91
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

I like a lots new UI and new features as dual hot-bar but fps drop not.
Can be related to new UI elements as mini map rendering and buttons.
Are they drawable or use png/jpeg(image) background? If is that ,the think that drop the fps, a option that disable mini map and some of UI elements will be nice.
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight
kmdk no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 03:56 PM   #92
Raghn
Apprentice
 
Join Date: Jan 2011
Posts: 56
Raghn is on a distinguished road
Default

I tested with 3 classes and saw a problem in the barbarian, moving in a battle, if you click a spell in quickbar, the character keeps moving in the direction of the last movement, it is impossible to change the direction until you click another spell in quickbar.

btw, using linux 32 client
Raghn no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 04:35 PM   #93
Phlue4
Master
 
Join Date: Nov 2010
Posts: 322
Phlue4 is on a distinguished road
Default

ngd <3

thanks for the shift+1-9.

but what aboutshift + Num Pad?
Phlue4 no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 04:53 PM   #94
Seher
Count
 
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
Seher is on a distinguished road
Default

FPS drops are gone for me, log is now usable, nice. Casting via shift + 123x is nice, too, but needs some tweaking: (rather urgent, needs to be done before the update goes live) Shift blocks character movement (and don't tell me something about ghosting, my keyboard has n key rollover :P), and inverts mouse buttons for camera movement. And the combat log still needs to be resizable. Besides that: Everything is great and ready for the live servers, imo!

Additional feature that would be nice to have:
Being completely free with key presses for the different quickslots. No urgent problem for me though, with autohotkey one can easily make f1 press shift+1 ;P

Another nice feature would be:
Quote:
Originally Posted by Healerous View Post
is there any plan of NGD to remove or do an option to disable the annoying HealRegen spam in log?
But yeah, I've lived years with that, I can stand some more months, lol.

And if you REALLY want to make me squeal: Let the minimap be paintable and make party members see what you scribble there. (Like in guild wars)

Quote:
Originally Posted by chilko View Post
Those giant weapons are bugs.

this is a test version guys
Thanks for the info! I'm relieved now. :P
Sorry for bitching around so fast, but ever since the magnanite weapons I'm kind of nervous regarding new changes in that direction. ^^

Quote:
Originally Posted by _Enio_ View Post
HAHA nice =) I vote for leaving them in, or activable for special events.
-.-'

The latter: Yes, of course. The former: FFFFFFFFFFFFFFF.....

Quote:
Originally Posted by _Enio_ View Post
For me that nets to ~12 with that additional bar, just a few more and i'd be very happy.
It's not an urgent problem, you can help yourself easily with autohotkey scripts there.
__________________
Winning a fight doesn't make you a good player, having fun losing one does.

DISCORD!
Seher no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 05:44 PM   #95
SilverHaven
Initiate
 
Join Date: Apr 2011
Posts: 179
SilverHaven is on a distinguished road
Default

People here thank about shitf+1..0 keys for secondary spell bar, but it doesn't work for me, actually 1..0 keys didn't work for me too with my keyboard layout (Czech) so I made custom one which is swapping special character keys (+ěščřžýáíé) with numbers previously written by holding shift. That worked. But now shift+1 doesn't work because it sends '+', shift+2 sends 'ě', ... using linux. I played RO on windows few times too and Czech keyboard layout worked without making custom keyboard layout, e.g. game behaved like 'ě' was number 2, 'š' number 3. I can't test it on Windows now, since harddrive where it used to be installed, broke. It would be great if keyboard layout problems on linux were solved.

Don't know if this is gonna help, as you should be getting some kind of scan codes which should be the same for all layouts, without translating them to characters. but standard czech keyboard has those top keys with numbers mapped like this:
Code:
No modifier key:  | + | ě | š | č | ř | ž | ý | á | í | é |
Shift modifier:   | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
R.alt modifier:   | ! | @ | # | $ | % | ^ | & | * | ( | ) |
My current custom layout:
Code:
No modifier key:  | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Shift modifier:   | ! | @ | # | $ | % | ^ | & | * | ( | ) |
R.alt modifier:   | + | ě | š | č | ř | ž | ý | á | í | é |
SilverHaven no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 05:48 PM   #96
time-to-die
Baron
 
time-to-die's Avatar
 
Join Date: Nov 2009
Location: The netherlands
Posts: 722
time-to-die is on a distinguished road
Default

Scias, wheres the new music than?
time-to-die no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 06:15 PM   #97
Awrath
Master
 
Awrath's Avatar
 
Join Date: May 2010
Location: England
Posts: 455
Awrath is on a distinguished road
Default

I am unable to drop items in succession from inventory, i.e. one after the other. I have to drop an item, close inventory, reopen inventory, drop another item and repeat.
Awrath no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 06:22 PM   #98
Zas_
Count
 
Zas_'s Avatar
 
Join Date: Jun 2009
Location: France
Posts: 1,024
Zas_ is on a distinguished road
Default

Quote:
Originally Posted by Jaroslav View Post
People here thank about shitf+1..0 keys for secondary spell bar, but it doesn't work for me, actually 1..0 keys didn't work for me too with my keyboard layout (Czech) so I made custom one which is swapping special character keys (+ěščřžýáíé) with numbers previously written by holding shift. That worked. But now shift+1 doesn't work because it sends '+', shift+2 sends 'ě', ... using linux. I played RO on windows few times too and Czech keyboard layout worked without making custom keyboard layout, e.g. game behaved like 'ě' was number 2, 'š' number 3. I can't test it on Windows now, since harddrive where it used to be installed, broke. It would be great if keyboard layout problems on linux were solved.

Don't know if this is gonna help, as you should be getting some kind of scan codes which should be the same for all layouts, without translating them to characters. but standard czech keyboard has those top keys with numbers mapped like this:
Code:
No modifier key:  | + | ě | š | č | ř | ž | ý | á | í | é |
Shift modifier:   | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
R.alt modifier:   | ! | @ | # | $ | % | ^ | & | * | ( | ) |
My current custom layout:
Code:
No modifier key:  | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Shift modifier:   | ! | @ | # | $ | % | ^ | & | * | ( | ) |
R.alt modifier:   | + | ě | š | č | ř | ž | ý | á | í | é |
This issue is a long-standing one with french/czech/... keyboards layout, due to the fact 1-90 keys are mapped to accuented characters by default, on Linux systems.

NGD has to look into that seriously.
__________________
Annavilya / War-Luck (Haven)
Zas_ no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 06:38 PM   #99
NotScias
Baron
 
NotScias's Avatar
 
Join Date: Aug 2009
Location: /dev/null
Posts: 766
NotScias will become famous soon enough
Default

Quote:
Originally Posted by time-to-die View Post
Scias, wheres the new music than?
Erm I don't know what you're talking about.
__________________

The other realm awaits...
Now playing much better games
NotScias no ha iniciado sesión   Reply With Quote
Old 12-15-2011, 06:52 PM   #100
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by Seher View Post
It's not an urgent problem, you can help yourself easily with autohotkey scripts there.
Well yeah, im doing that right now, but i think such feature wouldnt hurt to be shipped without external automation.
Im sure im not the only one who would like it and well - UI is tweaked right now, who knows when the chance comes again to get such must-have implemented.

@dropping items: noticed that too when dropping with dragging on screen. Dragging on the trash icon worked fine for me though.
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:52 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved