Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 12-18-2011, 05:02 PM   #181
ayexeyen_
Apprentice
 
Join Date: Sep 2009
Location: Europe
Posts: 86
ayexeyen_ is on a distinguished road
Default

NGDs,

if you are doing so many changes please take in consideration also to fix the invisible weapon bug. It's one of the most annoying bug for the warriors.


By the way:

- the "+" "-" on the compass doesn't work for me.
- when you activate a power from the spell bar a blue square box appear over the power (for a really short time). This box doesn't fit the size of the spell icons.
__________________
Ayexeyen (in phonetic word "aiεkzεiɱ"): Ignis Barb 60
ayexeyen_ no ha iniciado sesión   Reply With Quote
Old 12-18-2011, 06:33 PM   #182
Ponter
NGD·Studios
 
Ponter's Avatar
 
Join Date: Apr 2008
Location: Montsognir
Posts: 775
Ponter will become famous soon enough
Default

Quote:
Originally Posted by PT_DaAr_PT View Post
The only thing I'm concerned about the new UI is the current FPS difference with and without it, there's a ~25 difference right now. Maybe instead of just hiding the whole UI, adding the ability to choose what you want to hide and what you want to see would help and benefit a lot of players, especially those who record. The minimap, the interface buttons and the face are not important features to appear in videos, they're sometimes in the way.

These were my test results, also comparing fixed pipeline and shader model 2.0


With UI on fixed pipeline
http://img406.imageshack.us/img406/8...1121813571.png

Without UI on fixed pipeline
http://img15.imageshack.us/img15/786...1121813574.png

With UI on shader model 2.0
http://img233.imageshack.us/img233/1...1121813505.png

Without UI on shader model 2.0
http://img803.imageshack.us/img803/8...1121813501.png


Also, can't stop the quests window from coming back because it re-appears after hiding the UI.
Hi! Can you do the same test in Horus?

Thanks!
__________________
Ponter - Online - NGD Studios
Ponter no ha iniciado sesión   Reply With Quote
Old 12-18-2011, 06:35 PM   #183
_Kharbon_
Baron
 
_Kharbon_'s Avatar
 
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
_Kharbon_ is on a distinguished road
Default

What I noticed...
-when you minimize chat using that little "-" button, you have trouble to make it appear the same way
-if you close spell book and map, they don't keep their default positions/zoom
-enemies hp bar does not have border
-you can't delete succeeding things from inventory
-the mini-map +/- buttons are bugged - don't work
-the map button at mini-map is somehow bugged - works only after multiple clicking...
-character hp/mana bar is too narrow
-I didn't discover for what is the "option" button in friends list...
-when you disable the on-screen quest list in options - UI, and then you click on the screen shortcut the quest-list appears again, although it still shows as if it's disabled in the options.
-log cannot be resized (maybe intentional, but still...)
-having active spells (positive and negative) on the right side is very confusing for me. I liked them at the left-top corner. Also the icons could be bit larger

These are my first noticed problems. I hope they help

Otherwise, great job NGD! the new UI is absolutely stunning. If you successfully smooth out the bugs, I nominate this update for the far most promising lately
Keep it up
__________________
Kharbon
Proud member of
CZ/SK
WM - WM - WM - 56 - 53 - 50

_Kharbon_ no ha iniciado sesión   Reply With Quote
Old 12-18-2011, 07:39 PM   #184
PT_DaAr_PT
Baron
 
PT_DaAr_PT's Avatar
 
Join Date: May 2008
Location: Portugal
Posts: 940
PT_DaAr_PT is on a distinguished road
Default

Quote:
Originally Posted by Ponter View Post
Hi! Can you do the same test in Horus?

Thanks!
Sure. But I couldn't do it on the same spot because it was near the save altar so other players were interfering.

With UI on fixed pipeline


Without UI on fixed pipeline



With UI on shader model 2.0


Without UI on shader model 2.0



I hope it helps.

I just noticed that my armor settings were screwed by the options window again.
__________________
Daar
PT_DaAr_PT no ha iniciado sesión   Reply With Quote
Old 12-18-2011, 10:36 PM   #185
Regnum_Online
Initiate
 
Join Date: Nov 2007
Location: Okinawa, Japan
Posts: 171
Regnum_Online is on a distinguished road
Default

Quote:
Originally Posted by PT_DaAr_PT View Post
Sure. But I couldn't do it on the same spot because it was near the save altar so other players were interfering.

I hope it helps.

I just noticed that my armor settings were screwed by the options window again.
So pretty much, you just proved NGD did a good job with the GUI, and it's up to par with the old one. Now nobody can complain.
Regnum_Online no ha iniciado sesión   Reply With Quote
Old 12-19-2011, 05:28 AM   #186
Seher
Count
 
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
Seher is on a distinguished road
Default

Calculate again. ;P
__________________
Winning a fight doesn't make you a good player, having fun losing one does.

DISCORD!
Seher no ha iniciado sesión   Reply With Quote
Old 12-19-2011, 06:52 AM   #187
NotScias
Baron
 
NotScias's Avatar
 
Join Date: Aug 2009
Location: /dev/null
Posts: 766
NotScias will become famous soon enough
Default

Quote:
Originally Posted by Seher View Post
Calculate again. ;P
Well, a more evolved UI will cost more, there's no miracle.
I'm surprised enough it doesn't cost that much compared to the old one.
__________________

The other realm awaits...
Now playing much better games
NotScias no ha iniciado sesión   Reply With Quote
Old 12-19-2011, 07:28 AM   #188
Regnum_Online
Initiate
 
Join Date: Nov 2007
Location: Okinawa, Japan
Posts: 171
Regnum_Online is on a distinguished road
Default

Quote:
Originally Posted by Seher View Post
Calculate again. ;P
I see ~7 fps of a difference that the new gui makes compared to the old. That's not much, considering the improvements (or lack of, depending on how you look at it).

Last edited by Regnum_Online; 12-19-2011 at 07:41 AM.
Regnum_Online no ha iniciado sesión   Reply With Quote
Old 12-19-2011, 01:54 PM   #189
Jack_Dragonkiller
Apprentice
 
Join Date: Aug 2010
Location: Germany
Posts: 50
Jack_Dragonkiller is on a distinguished road
Default

I would position the pet-bar over here:


Last edited by Jack_Dragonkiller; 12-19-2011 at 02:04 PM.
Jack_Dragonkiller no ha iniciado sesión   Reply With Quote
Old 12-19-2011, 03:51 PM   #190
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

Quote:
Originally Posted by Ponter View Post
Hi! Can you do the same test in Horus?

Thanks!
I made a few tests on Mac OS X 10.6.8 Mac Pro ATI card.
HD resolution 1280x720 (720pp)


At tests with UI :

Fixed pipelines(low details:
-Amun ~ 65 fps
-Horus ~ 105 fps

Shader 2.0(low details):
-Amun ~75 fps
-Horus ~120 fps

Shader 3.0(low details)
-Amun ~70 fps
-Horus ~85 fps

Shader 4.0(low details)
-Amun 75 fps
-Horus 80 fps

Shader 4.0(high details)
-Amun ~30 fps
-Horus ~45 fps

Seems the big drop it is in fixed pipelines and shader 2.0,also in high details.

Without UI:tests in progress.

Hmm also there seems to be a issue with draw the citys.If i stay in same place and i rotate camera to plain i have full fps,when i rotate camera to a city direction my fps drop to half(ex: from 25 fps drop to 17 fps,from 80 fps on plain drop to ~40 fps to city)

Made a video record(watch on 720 pp for better details) :

http://www.youtube.com/watch?v=xIIxm...ature=youtu.be
Attached Images
File Type: jpg fixed pipelines horus_vs_amun.jpg (83.2 KB, 22 views)
File Type: jpg shader_2_0_horus_vs_amun.jpg (82.0 KB, 14 views)
File Type: jpg shader_3_0_amun_vs_horus.jpg (83.0 KB, 13 views)
File Type: jpg shader_4_0_fulldetails_a_vs_h.jpg (101.4 KB, 17 views)
File Type: jpg shader_4_0_lowdetails_h_vs_a.jpg (80.0 KB, 14 views)
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight

Last edited by kmdk; 12-19-2011 at 04:49 PM.
kmdk no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:58 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved