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Old 12-29-2011, 10:20 PM   #61
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Quote:
Originally Posted by Zordak View Post
Another small thing which seems so obvious that i wonder if I missed a configuration option somewhere:
I dont get any tooltips on the current effects anymore. The only option i found was toggling the quickbar tooltips - which works as expected.

Z.
Not sure if this is new, I had the same problem (and same solution) for at least 3 months with the old GUI (64bit linux)
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Old 12-30-2011, 02:10 AM   #62
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Quote:
Originally Posted by standistortion View Post
Not sure if this is new, I had the same problem (and same solution) for at least 3 months with the old GUI (64bit linux)
It was bugged at some point in old UI, but was working before the update.
Still, this is needed, we need to know which spell effect is in action, icon isn't sufficient.
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Old 12-30-2011, 09:24 PM   #63
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Another visual bug:



Close button of trade dialog looks a little strange.
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Old 12-30-2011, 09:40 PM   #64
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Quote:
Originally Posted by Zordak View Post
Another small thing which seems so obvious that i wonder if I missed a configuration option somewhere:
I dont get any tooltips on the current effects anymore. The only option i found was toggling the quickbar tooltips - which works as expected.

Z.
I think this is fixable. Somewhere in the UI options there should be a "show quickbar tooltips" field. Disable and then enable this option and it should work

You need to do this for every character separately...


Hope this helps...
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Old 12-30-2011, 09:54 PM   #65
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It's hard to see HP/MP bar of yourself at 1080p...
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Old 12-31-2011, 11:02 AM   #66
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I'm playing RO for roundabout four years now and yesterday was the first time for me with the new update 1.9.0 + Hotfix.

I think the new GUI was a necessary step to make RO look more attractive for new players, but as an old-established player I've noticed some things which I don't really like:


Quote:
Originally Posted by Zordak View Post
- skill effect icons are now on the other end of the screen, it made a lot more sense to put them below the hp bars. we had everything on one spot, now we have to look all around the screen. I cannot see any improvement over the previous solution
That's totaly right, it takes me now 3 views to get an overview about my hp/mana points, current buffs and the chatlog(because of the small size).
So I can't focus the same way on an ongoing battle as I could before.
But as the space below the hp bar is now occupied by the party list (which is also a absolutly important and a nice and helpfull tool for conjus) there's no more room for the buff icons. Therefore I propose to switch the buff icons with the face+hp bars of targeted NPCs/allies/enemies (I'm watching these only when there's a dead player)


Quote:
Originally Posted by Zordak View Post
- the new font for names and the clan tag is quite hard to read with the shadow
True, especially if the clan chat has an green or white backround (yes, I'm playing in Alsius...). Maybe it is possible to enlarge the font size or the space between the letters a little bit to make them more easily readable.


Quote:
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- let the spellbook remember the position like the other windows do
Yes, please fix that - it always appears in the middle of the screen.


Furthermore I would like to see the red/green(or the realm colours) dot next to player names again.


So far, I hopefully expressed myself comprehensible....

Greetings and a happy new year from germany
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Old 01-02-2012, 10:32 PM   #67
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Another one that i forgot to mention, but it is not new:
V shows all allies' hpbars and names in view range. But if you had someone selected and press V, that chars information will not be displayed anymore. Seems like V "inverts" some show-information-about-allies value.

I had so many dumb moments looking for someone in a crowd whom i had already selected because of this...
It is not new, but it happens with the new GUI as well.

Z.
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Old 01-07-2012, 05:18 PM   #68
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Because I dont want to make a new thread for every small thing:
You can select people from your party now - which is great. But manually selecting the characters will not select them in the party window. Infact, even deselection does not work (the party member is not "greyed out" properly).

Furthermore, I would suggest using a different selected/not selected differentiation than making the window semi-transparent. Depending on the background it is very hard to read.
It would be nice to have a resize option for this window. Or an option to get rid of the portrait space. The short bars are a little hard to see and quite short.

Z.
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