|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
01-05-2012, 09:05 PM | #1 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
|
[eww] Awkward test about () damage.
First of all, related test but that one seems straightforward.
Gems in weapons seem to not be affected by spells that scale the weapon damage. Tested with init bow+arrows -> 103 max, 106 with recharged. Added 15 dmg gem into it -> 118 max, 121 with recharged, 121-106 is exactly 15 sooo gems defenitely don't count as weapon damage. Now the other test i tried to see if the dmg in () counts. Nothing really fits anymore. (Wasnt dmg per dex 1.5 for marks? Adding lvl 1 Lightness boosts my damage by 7 so it should fit for "bonus" dex, however there seems some other magic going on for the base dexterity.) Edit: Thanks to Kitsunie who remind me on the actual formula. 20 dex is discarded so its 64*1.5=96 dmg from dex, which fits on that part. Anyone any idea whats wrong there? I was almost certain that () isnt included for scaling as itis defenitely not on armor but the dmg is too high here. Not sure which category fits best for that kind of stuff so i put it here. Feel free to move. Last edited by _Enio_; 01-06-2012 at 04:30 AM. |
01-06-2012, 12:00 AM | #2 | |
Banned
Join Date: Jun 2011
Posts: 84
|
Quote:
|
|
01-06-2012, 04:15 AM | #3 |
Master
Join Date: May 2007
Location: Here & There
Posts: 439
|
I'm reminded quite forcibly why maths is so excruciatingly tedious and painful, I can empathize with NGD for throwing in the towel on their damage calculations.
__________________
Psy Dizzy thumbs, itchy fingers
|
01-06-2012, 11:35 AM | #4 |
Apprentice
Join Date: Jan 2010
Posts: 79
|
I made some tests.
Bow: 85 - 120 (+20) +17 fire -> Total damage: 122 - 157 Arrows: 48 - 65 +10 fire -> Total damage: 58 - 75 Dexterity 84 -> Total damage: 96 Attack damage: 276 - 328 Wich is 122 + 58 + 96 min damage, 157 + 75 + 96 max damage. Correct. Now with Recharged Arrow(5) Attack damage: 348 - 423 -> Total damage added by RA: 72 - 95 Min damage from Bow and arrows is: 122 + 58 = 180, 40% of 180 is 72. Correct. Max damage from Bow and arrows is: 157 + 75 = 232, 40% of 232 is 92.8. Not correct, there's a difference of +2.2. Now with Specialist(4) Attack damage: 288 - 344 -> Total damage added by Specialist: 12 - 16 Let's research... 12 is 8% of 150. 150 must be: 85 min damage from bow + 17 special bonus from bow + 48 from min arrows damage. For max damage: 120 + 17 + 65 = 202. 8% of 202 is 16.16. It seems correct, but why specialist formula is different from RA one? Specialist doesn't take in calculation special bonus from arrows and (+damage) from bow, while RA does. They both says weapon damage bonus. Now with Specialist(4) and RA(5) Attack damage: 360 - 440 -> So it's 348 - 423 from RA(5) + 12 - 16 from Specialist(4). They don't stack, i guess there's a round up somewhere (440 - 423 = 17 instead of 16). In conclusion... It seems like passive spells don't take in calculation some item bonuses. Also there's +2 damage added by RA(5) to maximum damage but not to minimum damage wich i don't know where it's coming from. I'll make some tests with gems too later. Edit: i made some tests on barb... Overwhelming Strenght, wich is passive, takes into calculations base weapon damage (without (+damage) and without special bonuses) AND damage from gems AND damage from rings and amulet. Berserk takes into calculation base weapon damage and special bonuses on weapon but not (+damage) nor damage from gems AND damage from amulet and rings. Seems like formulas are different for every class, what a mess. :\
__________________
Raely - Alsirian Barb of Horus Last edited by Raely; 01-06-2012 at 12:21 PM. |
01-06-2012, 12:21 PM | #5 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
|
Quote:
|
|
01-06-2012, 12:41 PM | #6 |
Baron
Join Date: Dec 2008
Posts: 886
|
|
01-06-2012, 01:05 PM | #7 |
Apprentice
Join Date: Jan 2009
Posts: 58
|
I was wondering if it is a bug or different kind of calculation for NGD.And yeah,it seems they are different for every class...
|
01-06-2012, 10:33 PM | #8 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
|
Yes, it is a mess. And item bonuses (not the base damage), as well as rings and amulets should not influence any spell. Geez, NGD, you just want to make balance even harder than it already is, do you?
__________________
|
01-07-2012, 04:11 PM | #9 | |
Banned
Join Date: Jun 2011
Posts: 84
|
Quote:
Also, the extra damage in parentheses (+dmg) or whatever you call it, should be always accounted for IMO. Otherwise you're taking away one of the main advantages of using Magna/WM weapons. And gems, enhancements etc should NOT be accounted for, just added on top the way they are. Just as an example, my lvl 42 epic off hand hammer is better damage wise than a couple of good magicals lvl 50+ I've tried... And this is plain wrong IMO. Also, ammys and rings being accounted for in Berserk/OS is absolutely ridiculous, who wants barbs running around with +200 damage from jewelry (dragon ammy gives almost +100)? Not me, and I'm a barb... Ok, some of you might not agree with all the above, but (+dmg) definitely needs fixing... |
|
01-07-2012, 04:27 PM | #10 |
Count
Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
|
It's not just about overpowered items. It makes balancing harder! If you don't agree with a nerf for items - well you can still multiply the bonus items give by 1.5 or stuff like that. The main benefit is making it easier to balance.
Same with absolute armor reduction. Someone dealing 10% more damage (500 vs 550) suddenly deals 100% more (50 vs 100, lol!). How do you want to balance that? They do balance the hard way - they seem to want it that way, no matter what. Instead of fixing the basics they reduce ambush range and do minor spell swapping, lol.
__________________
|
Thread Tools | |
Display Modes | |
|
|