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General discussion Topics related to various aspects of Champions of Regnum

View Poll Results: Which one do you prefer ?
no fall damages, no jump (1.0.x) 5 14.29%
fall damages + CC, and jump (1.9.x) 8 22.86%
CC from falls, and jump 4 11.43%
no fall damages, no CC, jump (1.9.x christmas "hotfix") 3 8.57%
lower fall damages + CC, jump 15 42.86%
fall damages without CC, no jump 0 0%
fall damages + CC, no jump 0 0%
Voters: 35. You may not vote on this poll

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Old 01-07-2012, 11:36 AM   #1
Zas_
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Default Fall damages/jump survey

Since now we could test various combinations, what do you think ?
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Old 01-07-2012, 11:56 AM   #2
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What does "CC" mean?
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Old 01-07-2012, 12:14 PM   #3
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CC means a crowd control effect like getting slowed or knocked.

I like the options that fall damages gives. It certainly makes the game more interesting and makes you think a bit more. Jumping is not an issue for me. I don't use it much and it does not bother me if others use it. I would prefer that we only be slowed for falls rather than get a knock effect. A slow is enough and does not kill the flow of the game. As for the damages, it seems to be fine. Maybe certain terrain features could be tweaked but all in all I think the damages seems fairly balanced.

This is my opinion for the general playing zones. Who knows what is possible with the instancing system they are devising. Maybe in some instances they can switch some of this stuff off for a more 'retro' feel. I think players might enjoy the options that would give.

Last edited by bois; 01-07-2012 at 12:24 PM.
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Old 01-07-2012, 12:46 PM   #4
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chose CC+lower fall dmg+jump. Cause it kinda limits this barbs jumpfest from walls.
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Old 01-07-2012, 04:25 PM   #5
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I don't think fall damages should be capable of killing a player, but I'm not fond of their removal.
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