Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Reply
 
Thread Tools Display Modes
Old 01-12-2012, 01:19 PM   #21
bois
Count
 
bois's Avatar
 
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
bois will become famous soon enough
Default

Its a game, remember that. Real world ideas may or may not apply.

Back on topic, on first glance it appears to work properly. However it seems inconsistent. In terms of the forts, it seems to be functioning normally. In terms of players falling on flat ground, that seems to be resolved.

However, falling off of cliffs seems very inconsistent. In my tests I was able to slide off many cliff faces in Alsius territory with no damage or CC. This includes faces that would normally give you a little to moderate damage.
So I tested the ultimate cliff, Daen Rha cliffs. In tests near the entrance I sustained no damage or CC for falls. Further in and close to the wooden bridge, I jumped and did not die. I did sustain 3654 damage (in that location I would normally die). But this is where it gets tricky. If I jump off the wooden bridge aim for the cliff I get wildly inconsistent results. In one case I sustained 0 damage for a straight fall. Another time I sustained 2 sets of damage first 3657 and 158 for a singular fall. The last time I jumped I just got 521 for a similar distance fall.
(direct off the wooden bridge at Daen Rha).
Maybe you guys should take a look to make sure it is okay.

Note ; going over the same cliffs with a horse and galloping off ( meaning I don't touch the cliff on the way down) I die as expected (5k+ damage). If I reverse the horse over the cliff or slide it down sideways (touch cliff on way down) I can avoid damage totally or even avoid getting dismounted no matter the height.

If this is what is wanted then fine but if it is not then it should be looked at.

Edit : I tested at the cliffs that separate Altaruk Surroundings from the Volcanic Zone inside Ignis. Those cliffs are quite high so I did tests there. Strange results. I sustained 3 sets of damage on the way down (for a singular fall), yet the total was not even close to killing me. Another thing. I suffer the knocked animation sometime on the way down rather than at the end. That is not an issue but I got disconnected from the server after sustaining the knock animation early and continued to fall. When I eventually hit the ground (stopped), instant disconnection. I tested this and got the same result 6 times. It only seems to happen when I suffer the knock animation early in the fall. Disconnect happens at the end of the fall. I continue to test to make sure of this.
By the way, a straight fall over those cliffs did only effect ~7 damage on me a couple times, no CC.

I am playing a lvl 60 Knight btw.

Last edited by bois; 01-12-2012 at 01:47 PM.
bois no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 02:54 PM   #22
Psynocide
Master
 
Join Date: May 2007
Location: Here & There
Posts: 439
Psynocide is on a distinguished road
Default

I think it is adequate as it is.
Jumping should remain a sword without a handle; it may prove useful but it may also cut your hand off.
The fact that the damage taken from falling is erratic or unfair only adds to the risk factor.
__________________
Psy
Dizzy thumbs, itchy fingers
Psynocide no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 03:11 PM   #23
andres81
Count
 
Join Date: Sep 2008
Posts: 1,690
andres81 is on a distinguished road
Default

As it is now it's fine, anyway the problem was not the fall damage but the bugs taking damage on plain terrain

Btw. please fix that issue with arms/objects that need repair - they are overlapping the buffs!
Also the buff icons should show the information text about the spell when mouseover as it was in 1.8.x - I hope this can be with the next update.
Already reported this 3 weeks ago and this are mayor bugs that affect gameplay when you can't see active spells on your character.
(see Image)

Quote:
Originally Posted by Arafails View Post
Sure if you land on your head. 1st floor window is generally only about 2-3m up anyway.
If you want realism, falling from the horse could be deadly for a heavy armed Knight and always resulted in severe injuries, he just got aplasted from his own armour - i guess so much realism is something nobody wants in a game
Attached Images
File Type: jpeg repair_fail.jpeg (37.9 KB, 29 views)
andres81 no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 03:15 PM   #24
_Enio_
Marquis
 
_Enio_'s Avatar
 
Join Date: Aug 2007
Location: Germany
Posts: 1,843
_Enio_ will become famous soon enough
Default

Quote:
Originally Posted by andres81 View Post
Btw. please fix that issue with arms/objects that need repair - they are overlapping the buffs!
Until its patched, you can try this little trick to get the icons moved: http://regnumonline.com.ar/forum/showthread.php?t=85588
__________________
Fix the Marksman subclass: Suggestion
_Enio_ no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 05:50 PM   #25
Phlue4
Master
 
Join Date: Nov 2010
Posts: 322
Phlue4 is on a distinguished road
Default

Quote:
Originally Posted by _Enio_ View Post
the probably best check would be to enable it on a live server and check on feedback and if reports pop up disable it again to further investigate. 5 people running around a bit wont cover the whole map as well as a whole server's population :P
eh that's the question.

Other people want no bugs at all on the live servers.. at no time...
Phlue4 no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 06:21 PM   #26
Tigerious
Banned
 
Tigerious's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 496
Tigerious is an unknown quantity at this point
Default

Quote:
Originally Posted by Latan View Post
think about low level players
a level 1-5 player has just signed in and he's doing his first quests: every 50 meters he falls from a small rock and dies gaining 5% necro.
ragequit--->bye bye new players [...]
So make the beginner island/aera without fall damages.
Tigerious no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 06:41 PM   #27
Carn
Initiate
 
Carn's Avatar
 
Join Date: Mar 2008
Posts: 195
Carn is on a distinguished road
Default

Quote:
Originally Posted by Tigerious View Post
Would you think that it's normal that a low level do the same and stay alive next to your corpse?
Oh, it's the ego thing again :)

To NGD, Fall damage seems to be working as it should, altough i never had problems in live server either :)
__________________
Carnage
Amongst Others
Kinda retired
Carn no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 07:59 PM   #28
mute
Master
 
mute's Avatar
 
Join Date: Mar 2007
Location: Germany
Posts: 254
mute is on a distinguished road
Default

Well, I don't care how much damage I get, but please remove the following:


"You've cast Injury(1)"

I haven't casted anything, I have just fallen of a Rock.

Just say "The fall caused 500 damage" and make an "Ouch" noise.
__________________
Webmaster of http://regnum-online.de/
mute no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 08:51 PM   #29
Tigerious
Banned
 
Tigerious's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 496
Tigerious is an unknown quantity at this point
Default

Made some quick tests. I agree with bois, I was able to slide on cliff too.
As example, here is a screnshot from where I experienced this issue.
I also noticed that you removed the kneelknock effect, this was a good feature, I just wonder why you removed it :/
I think you also reduced fall damages too much. I tested some jumps in herbred fort and only loose 2700 HP from the highest broken tower close to the door, if they are not enough serious, people will abuse it because there is defensive beacons that add extra +2000 HP that you have to take in equation.
About the random fall damages on flat areas from the last network code, they are fixed.
Tigerious no ha iniciado sesión   Reply With Quote
Old 01-12-2012, 09:06 PM   #30
Sw4ggerPrince
Apprentice
 
Sw4ggerPrince's Avatar
 
Join Date: Jan 2009
Posts: 58
Sw4ggerPrince is an unknown quantity at this point
Default

Quote:
Originally Posted by Tigerious View Post
Made some quick tests. I agree with bois, I was able to slide on cliff too.
As example, here is a screnshot from where I experienced this issue.
I also noticed that you removed the kneelknock effect, this was a good feature, I just wonder why you removed it :/
I think you also reduced fall damages too much. I tested some jumps in herbred fort and only loose 2700 HP from the highest broken tower close to the door, if they are not enough serious, people will abuse it because there is defensive beacons that add extra +2000 HP that you have to take in equation.
About the random fall damages on flat areas from the last network code, they are fixed.
Agree,somehow,but you must have in mind that there are differences of HP between classes.
I will test it too.
Sw4ggerPrince no ha iniciado sesión   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:00 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved