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Old 02-14-2012, 03:38 PM   #81
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Quote:
Originally Posted by bois View Post
It is still there for me. Latest screen from a few minutes ago.

http://i42.tinypic.com/vh9t92.jpg

When I log in I have the proper stats but I seem to have triggered some kind of multiplier that keeps going up with every scroll I use.
The only other thing I did before getting this problem is that I used a gender change scroll. I tested 1 of these scrolls then I used another gender change scroll to go back to male. After that I used the race change scroll. I then decided to change back to my original race which was molok. That is when I noticed the problem.
I ran out of Xim so I can't push it to the extreme but I feel I can easilly get ridiculous numbers. Tested to see if it is only visual again. The cyclops did have to do over 7823 to kill me. I don't know what else to say. I can do it at will. I don't have video production capability or else I would record it.

Will try to test more and see if I can dial in on the trigger for the bug.
Fixed.

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Originally Posted by Sentrii View Post
I had about 3 times this afternoon where I had fall dmg on dead flat ground. prior to today it seemed fixed -.-
I'd like to have more details on this, such as coordinates, character you were using, if you were experiencing high latency issues, etc.

Thanks again everyone for participating!
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Old 02-15-2012, 07:11 AM   #82
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Quote:
Originally Posted by Frosk View Post
Fixed.
the race_change_scroll don't allow you to change name even if it's written in the description of the scroll. is it to be fixed or is it intented?

PS the daen spear still looses his unique colore once fused (i cannot test anymore...i have only one of them XD)
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Old 02-15-2012, 07:20 AM   #83
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Quote:
Originally Posted by Latan View Post
PS the daen spear still looses his unique colore once fused (i cannot test anymore...i have only one of them XD)
^That, same with other Wz-Boss stuff probably you loose eve rings colour as well hard to test though
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Old 02-15-2012, 12:42 PM   #84
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Quote:
Originally Posted by GreenAngel View Post
^That, same with other Wz-Boss stuff probably you loose eve rings colour as well hard to test though
i tested it only with daen spear (and some months ago with daen staff) and reported some time ago, but nobody fixed it.
hope it's time to fix it now that frosk has seen the issue
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Old 02-15-2012, 04:20 PM   #85
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About 1% cs gem in staff vs 6% cs gem in staff captured video by fraps 25 fps analyse ( in Frames numbers since we get info about starting casting and when it disapear):

Energy barrier cast without Arcane Devotion 5:
1% cs : 69-20 = 49 frames (aprox 2 seconds)
6% cs : 85-61 = 24 frames (aprox 1 second)

Energy barrier cast with Arcane Devotion 5:
1% cs : 183-159 = 24 frames (aprox 1 second)
6% cs : 219-195 = 24 frames (lol ?)

Mana pyllon cast time with Arcane Devotion 5:
1% cs : 94-65 = 29 frames (more than 1 second)
6% cs : 119-90 = 29 frames (lol? again)

Results you see, without Arcane Devotion there are differences in it, but with it both 1% cs staff and 6% cs 'works' the same.

Strange.

I read frames in Visual Dub program. I can't 'glue' two videos to make one comparing these tests...
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Old 02-15-2012, 04:36 PM   #86
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thats very interesting, do you plan on doing any tests with say a typical 14% staff most players tend to use?

I went back to using a singular 6 cs gem +100% devotion, not ready to slap in a 1% gem, but I wanted to give my cs staff to a friend as a gift for a grad, well minus the cs gem, though it still has a socket so far I don't really notice any difference from having double that amount previously. I suppose I could socket a 1% and see for myself before I give it away.

As for testing boss weap fusions..lol I just go to Amun, and ask a nicely equipped Hola to borrow or see his gear occasionally
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Old 02-15-2012, 04:46 PM   #87
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Quote:
Originally Posted by Lekarz View Post
About 1% cs gem in staff vs 6% cs gem in staff captured video by fraps 25 fps analyse ( in Frames numbers since we get info about starting casting and when it disapear):

...
Did you test on live server or amun? It seems changes have been made on amun to 'fix' cast speed calculation, as stated in changelog for next update GameSamba gave us: http://www.gamesamba.com/forum/viewt...p=28106#p28106 (Fixed: Rounding error in "Casting Speed", most noticeable in +1% Cast Speed gems.)

Tested ensnare arrow and it feels much slower with +4% cast speed gem than before.
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Old 02-15-2012, 04:47 PM   #88
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Yes, it was on Amun. I am online there now , look for Medicine nickname (damn why I can't get Lekarz back , so have to wait 1 week )
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Old 02-15-2012, 04:55 PM   #89
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Mmh....let me understand pls:
I have a loc with 6 cs gloves+staff 6% cast+7% cast gem in it.

Actually,a mage with a 6% staff only cast faster than me?
If yes,is this an error in regnum,or cast speed gem are/will be useless?

I hope if is an error,it will be fixed...and soon....
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Old 02-15-2012, 04:55 PM   #90
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It seems like a fix has been put in for that 1% gem issue.

This leaked courtesy gamesamba:

Update changes in version 1.9.1:

Content
• New: Orcs have been redesigned and remodeled
• New: Bears have been redesigned and remodeled.
• New: Terrain textures have been revamped.
• Fixed: Realm walls now cast shadows accurately.
• Fixed: Tenax is no longer M.I.A.

Gameplay - Interface:
• Modified: The character HUD has been changed. The new design allows for easier viewing of the player's health & mana.
• Modified: The enemy/selected item HUD has been modified. Now it shows the targets realm.
• New: The character screen has been redesigned and is now independent from the Inventory.
• New: The quest objectives are now shown in the mini-map.
• Fixed: Issues in the Pet/Cast controls.
• Fixed: Messages when receiving gifted Ximerin not showing.
• Fixed: Achievement's launch button getting stuck under certain circumstances.

Gameplay - General:
• Fixed: Realm Walls' collision has been updated to avoid players "leaking" through them.
• Fixed: Forts' collisions have been revised so players can no longer hide inside objects.
• Fixed: Rounding error in "Casting Speed", most noticeable in +1% Cast Speed gems.
• Fixed: Evendim can no longer be exploited by getting him stuck in a rock.
• Fixed: There is no longer an invisible roof over a Syrtis' Noble house.

Client
• Fixed: Disconnections that happened when the player had a "Reach X" type of quest active.
• Fixed: Falling damage should now work as intended.
• Fixed: Damaged armor icons are no longer imposed over active powers.
• Fixed: Map generation has been optimized for performance.

Premium Shop
• New: Gender Change Scroll - Allows a character to change gender
• New: Race Change Scroll -Allows a character to change its race to another race of the same realm.

http://www.gamesamba.com/forum/viewt...hp?f=97&t=4468

Not sure if some of those things apply to all servers.
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