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Old 03-03-2012, 02:43 PM   #1
JainFarstrider
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Default Knights When Hunting

Heya,
I've noticed that most knights don't really hunt much. They tell me that it's really boring and hard to hunt on a knight. Does anyone think this could be changed? Knights really are a nice part of gameplay in Regnum. It's kind of sad to see so few of them around in Regnum's classic style of play.

BTW: I forgot how knights hunted before Ignis chat was taken off in warzone/before invasions started (which one was first?) Please refresh my memory ha ha.
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Old 03-03-2012, 03:11 PM   #2
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as an experienced knight( blablabla ) I think that its hard to hunt with a knight.
First and foremost knight is a non range class so it will be hard to catch enemies but also to escape ranged enemies. Thats why most knight hunt in groups which include range.
Well, if you think that this isn't the right answer I have one more
Knight's job is to protect allies with auras so when a knight is in support setup there is no point in going hunt. However, if the knight is at knarb setup he can easily hunt even solo. Knarb is better than a barb (except fort wars)
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Old 03-03-2012, 04:15 PM   #3
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The lack of speed and range make it hard for a knight to catch enemies when they are alone. In groups fights are mostly over by the time you finally catch up with your party. When your hunting party is overrun eventually, you are zerged by enemies, who force you in defensive stance and then (rightly) completely ignore you until you get out of that spell again or when everyone around you is dead.

On the rare occasion your hunting party does run into an even fight that lasts for some time, however, it is very fun to be part of the party.

For a knight it's more fun to look for small group fights when roaming the WZ in small parties, while other classes seem to prefer hit and run actions because of their speed and/or range.
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Old 03-03-2012, 05:09 PM   #4
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I agree with both Dky and gamias7. They are right on point.

In the old days we had spring at least but this was no match against hunter speed. The added fact that your defense was so random and server RNG dependent didn't help matters much. The fact that your range allies killed the target before you got there did not help much either.

In fact this still exists and is even worse because barb is faster, hits harder and everyone else has range offensive powers. The knight usually can only reap off aura/area leeching. Boring indeed.
We are normally the one to get and feel CC the worst. Most hunts I find myself either confused (5), darknessed, Slowed to nothing or frozen stiff for the majority. Not what I call a fun outing. The idea that my best anti-CC spell slows me 25% will not make me any more enthusiastic.

Knight is not really geared for hunting unless you make a full out Knarb. It could work then, if you mange to catch your opponent.
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Old 03-03-2012, 07:41 PM   #5
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Only thing knight can hunt solo is another knight, anything else can just run away. Sometimes though you find an opponent who fights to the end and this happens quite alot for me, so I don't find it too bad. Alot of barbs have the chance to run away but they don't. And ever since the level 60 cap a knight can have both defensive auras and and still hit decent and keep some cc's. Used to be one or the other.

But yeah hunting solo doesn't really work too well compared to if you want to do it with other classes. No range, no speed. Even if you go all knarb, goodluck catching stuff
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Old 03-03-2012, 07:56 PM   #6
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Quote:
Originally Posted by Ulti19 View Post
Only thing knight can hunt solo is another knight, anything else can just run away. Sometimes though you find an opponent who fights to the end and this happens quite alot for me, so I don't find it too bad. Alot of barbs have the chance to run away but they don't. And ever since the level 60 cap a knight can have both defensive auras and and still hit decent and keep some cc's. Used to be one or the other.

But yeah hunting solo doesn't really work too well compared to if you want to do it with other classes. No range, no speed. Even if you go all knarb, goodluck catching stuff
I still can't have both supp and good hits :P
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Old 03-03-2012, 08:02 PM   #7
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Quote:
Originally Posted by Ulti19 View Post
Only thing knight can hunt solo is another knight, anything else can just run away. Sometimes though you find an opponent who fights to the end and this happens quite alot for me, so I don't find it too bad. Alot of barbs have the chance to run away but they don't. And ever since the level 60 cap a knight can have both defensive auras and and still hit decent and keep some cc's. Used to be one or the other.

But yeah hunting solo doesn't really work too well compared to if you want to do it with other classes. No range, no speed. Even if you go all knarb, goodluck catching stuff
Most underestimate knights for mentioned reason ^^
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Old 03-03-2012, 10:47 PM   #8
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normally today hunted by knight. but only in the group.
WM daily quest for the Knight - as two fingers ...
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Old 03-04-2012, 08:45 PM   #9
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The hard part is reaching your enemy, but if you're in a knarb setup (and even in suport it is possible) just d-limb 5/ribs breaker/balestra/shield bash and the target is probably dead within... hopefully not a lot of time. D-limb (5) is really useful since you can use def suport without being outrun (if you prevent the target from dispelling himself/using speed buffs by dizzying him ofcourse).

Hunting with knight is a challenge, and if you're with another knight just make sure u have both onsl and PA, 1 with d-limb 5 and the other with MS. Works perfect in my own experience, and if not, just hug the closest tree ^^ (i'm still waiting for NGD to remove Rigorous Preparation and replace it with Plant Tree).
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Old 03-04-2012, 08:46 PM   #10
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Quote:
Originally Posted by Imago-Thunderfist View Post
(i'm still waiting for NGD to remove Rigorous Preparation and replace it with Plant Tree).
I'm still waiting for NGD to replace curse with instagib button.
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