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Old 03-09-2012, 03:24 PM   #31
Archonaut
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Defenitely Pre-WM, the last update before the huge WM update. When hunters were still a nice playable class and Marksmen were not so OP. Knights were okay, barbs were okay, locks kina OP, conjus okay..
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Old 03-11-2012, 09:37 PM   #32
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Pre War Masters with old range 20m - 25m sb, 25m- 30m lb... 15% passive range BRING IT BACK
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Old 03-12-2012, 07:48 AM   #33
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I vote for RO 2.0.0!
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Old 03-12-2012, 09:05 AM   #34
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warmaster, where WM beacons didnt protect against immobilize. Unfortunately, this was changed later
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Old 03-12-2012, 10:37 AM   #35
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Useless whining:
The game is far too advanced now, and that's more bad than good. With power comes a price, and NGD doesn't understand how to properly manage the complex mechanics that they introduced. It could be awesome in its current incarnation. But its not, at least in my opinion.

People don't still play Starcraft in Korea after 13 years because it has "leet graphix". It was a simple game; and simple games are fun, easy to play, and easy to balance. You don't spend day to day worrying about when the next slip up, lack of communication, or bad group of players, or even people just logging off for sleep will result in your whole realm getting farmed for hours, or getting invaded, or losing your gems, or having wishes made against you that last for an entire week, or, or...

New players don't even know where to begin, no one talks to them, and old players keep having to re-learn the game, and get punished for any mistakes. The game has slowly become nothing more than a price above power ratio; players pay more for their characters, items, spells, combat, and everything, than they get out of it. An example of this is the new mage spellcasting that was introduced "cementing mages", that means a mage has to take great risks just to cast a spell.

From realm balance, to class balance, to grind balance, to premium balance; all of it is so rediculous now, and just plain makes playing the game frustrating.


My favorite version was just before WM update, when NGD finally reached a pinnacle in all areas, Since then, well, see above.

Last edited by Kitsunie; 03-12-2012 at 10:51 AM.
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Old 03-12-2012, 10:43 AM   #36
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I am a relative newbie having only played for nearly 1 year.
But pre halloween.
That release seemed to screw so many things up.
And I did prefer the game without the injury code.
Loved jumping off fort and time mastering conjurors or running thru river near cemetery. Would get my vote to remove again - I dont' care able the realism - just having more fun...
I don't like the UI inconsistencies - the way position of map on screen is always in centre of screen. It should remember position preference even after log off.
I don't like the spell bars - forever dragging buttons off spell bar.
Don't like clutter of so many panels open - latest version is a step backwards - have to drag merchant window to inventory - rather than other way round. Overlay issues too if you do things is certain order...
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Old 03-12-2012, 09:30 PM   #37
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Quote:
Originally Posted by Kitsunie View Post
...
That.

I wouldn't pick a favourite version, partly due to the rose tinted specs effect, I could say when I had the most fun, but that was more due to the people I was playing with, than the game itself.

In recent memory, just pre-WM was the first time in a while I remember being "happy" with the game, there was great optimism in that time, I remember thinking that we were "this close" to proper balance and with many others, were hoping WM would provide the final piece, it didn't, if anything it threw back progress towards "ideal balance" by years. It was disappointing, and damaging, and the tree trunk that broke this patient camels back.
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Old 03-13-2012, 03:52 AM   #38
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The summer "community assisted" update immediately before warmasters (to get my hunter to 50 finally) was the first, and only time I have -ever- spent money for xim. Period.
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Old 03-13-2012, 05:42 AM   #39
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The one where they changed trip to kick.
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Old 03-13-2012, 09:37 AM   #40
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you guys have to remember.... they did manage to fix certain bugs, even if their newer updates added X2 the amount of bugs/glitches as before.. And they did reduce lag a tiny bit... so if not for lag/bugs, pre invasion time
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