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General discussion Topics related to various aspects of Champions of Regnum

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Old 04-04-2012, 05:20 PM   #41
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Difference is duration the pet stays camo'd. Think of it like camoflauge for the pet. It's level represents the same level as the hunter camoflauge.
So that's another 4 power points I can't use.. Great.
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Old 04-04-2012, 05:34 PM   #42
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Also, for those complaining about hunters not being RvR capabile with pet changes are not thinking very clear. Your now able to camo and jump that conjurer in the back of the herd while no one is looking. This has tremendous affect on a group based battle especially since hunter can attack with his pet from camo and use cold blood at once.
There thats what I thought, hunter is finally able to use the surprise and the damage
stop complaining that you need to rething your war setup fgs...

It will be challenging to make a good setup with pet and evasion and tricks and and
but then again, hunter has always been a challenging class to play, its so easy to end up dead
This will just give hunters a new option, you can still go without, but those who fail at that
(me me!) now got an option to stick with the cute pet ^^
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Old 04-04-2012, 06:06 PM   #43
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Now, just make that spell tree "Traps and Game", give us crosbow and hunters will be awesome

Ps. For those who don't know, crosbows are mentioned in char creation sheet for YEARS
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Old 04-04-2012, 07:05 PM   #44
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Originally Posted by Compost View Post
Also, for those complaining about hunters not being RvR capabile with pet changes are not thinking very clear. Your now able to camo and jump that conjurer in the back of the herd while no one is looking. This has tremendous affect on a group based battle especially since hunter can attack with his pet from camo and use cold blood at once.
The problem is...i can do the same without pet,is not an RvR aura/area ability/utility.
Yes i kill the conju(if he is not under knight aura+no ally near him+he is not buffed and all this condition are too rare to give the hunter a proper RvR role), and affect the whole enemy group;then while my ally go charges,or stay on wall, or do anything else,i must wait another 120 seconds of camo CD do be able do anything?

Is the hunter forced to go camo to do anything good?
I mean,is it possible we have no aura to make some knd of support if we are meanted as support class?

Is not really a complaining,but a serius question to understand the point of the hunter.

My opinion is this "camo + pet" without any new idea to don't make the hunter class a "1 vs 1 king" return, will broke the game even more.

I don't see many hunter thinking the same in this thread,so i guess is only a mine problem/point of view.

Make it go live...have fun with the whole comunity raging again for Hunter OP,and useless in RvR cause lack of utility skills with some mass support effect (auras or good areas).

Also, about "camo" ability : don't you think 90 seconds of camo are the way too much?and 120 sec cd also too long cd?

Immagine a more dinamic hunter...25/30 sec of camo (lvl 5 camo) and only 40/50 seconds camo cd,and the track ability fixed in some way (lvl 1->5 different % of precision track).

Track ability + 90 sec of camo + pet + confuse + coldblood and rapid shot,make this class a killing machine IN 1 vs 1 only.

Is only a personal opinion,not supported by anyone here.I repeat,make it go live,and good luck when you will meet me and all the others in troll tard 1vs1 king version,then come here on forum and cry).

Edit: for who think is a challange mission make a good setup for hunter with pet+camo with 20 more power point after WM update,some of us was playing this game from ages...and be a lvl 60 hunter with this pet ability back,and +15 power point to use,is more more more OP than the old trolltard era...this will be the most OP hunter era.
Easy win,is different from challange gameplay(then again,seems to be only my personal opinion,all hunters seems happy on amun,and i am too...i just will have more easy kill).

Last edited by tarashunter; 04-04-2012 at 07:16 PM.
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Old 04-04-2012, 08:06 PM   #45
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Great work NGD. Cities are brilliant, cool new prem items,nice things for hunters.
Could you please check the fact of bringing spring back to knights for more balance?
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Old 04-04-2012, 08:15 PM   #46
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Originally Posted by gamias7 View Post
Great work NGD. Cities are brilliant, cool new prem items,nice things for hunters.
Could you please check the fact of bringing spring back to knights for more balance?
Let's see first how this changes affect live servers gameplay. :P

Regards!
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Old 04-04-2012, 08:18 PM   #47
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Let's see first how this changes affect live servers gameplay. :P

Regards!
hmm I guess I can wait
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Old 04-04-2012, 08:38 PM   #48
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Quote:
Originally Posted by Compost View Post
Also, for those complaining about hunters not being RvR capabile with pet changes are not thinking very clear. Your now able to camo and jump that conjurer in the back of the herd while no one is looking. This has tremendous affect on a group based battle especially since hunter can attack with his pet from camo and use cold blood at once.
And wait 180 seconds for the pet to rezz afterwards. Yeah. Not to mention camo has a cool down as well.

Sorry, but neither pets nor camo can be class defining for hunters. It should be possible to go petless, and making camo the class defining attribute is just plain stupid. It’s what we have now, a wimpy class that can’t do shit unless it’s out of camo.
And sadly hunters suck at everything else, there’s always another class doing the same thing better. (Marksmen, most of the time)
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Old 04-04-2012, 09:23 PM   #49
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I would just change cooldown of camo to 60 seconds. So the hunters can do more with it in combat situations.

This will also make reveal more useful.
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Old 04-04-2012, 10:51 PM   #50
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Originally Posted by Seher View Post
And wait 180 seconds for the pet to rezz afterwards. Yeah. Not to mention camo has a cool down as well.

Sorry, but neither pets nor camo can be class defining for hunters. It should be possible to go petless, and making camo the class defining attribute is just plain stupid. It’s what we have now, a wimpy class that can’t do shit unless it’s out of camo.
And sadly hunters suck at everything else, there’s always another class doing the same thing better. (Marksmen, most of the time)
Then don't play hunter

I've played hunter since the beginning...and its a class I still enjoy regardless of having a pet or not and regardless of nerfs. Sure there's things that can be done to the class but that is true for all classes. It would be beneficial to see what NGD's long-term goal is for each class and that would give everyone and idea of what NGD means for each class' part in war.
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