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Old 06-29-2012, 11:52 PM   #41
Gawyn_Trakkand
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I've encountered only one problem of crashing when switching back to max settings the game crashes, but when i relog settings on full whack FXAA included i have 50 fps.

OS: win 7 64bit home premium
RAM: 4Gb DDr3
GPU: nVidia GTX 550 Ti
processor: Intel core i3 3.2 Ghz

I'd include screens but for some reason they arent saving or copying into anything will try to get some up soon
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Old 06-30-2012, 12:34 AM   #42
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After further testing...

On a positive note :
- The uber-bright syrtis fort/castle/house walls at night issue under OpenGL seem to be resolved.
- Some areas that used to be very laggy (like alga beach, imperia, menirah...) seem to be smoother
- Water and waterfalls rendering seem to be better and smoother
- Very nice new teleport artifact model !

Negative :
- Terrain objects (like big rocks and some trees) appearing brutally and flickering when turning the camera

Again this needs to be confirmed when the highest settings/antialiasing are working back on OpenGL.

I hope some other issues like party join/leave or friendlist loading freezing the game are resolved, it's not really possible to test this on Amun.
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Old 06-30-2012, 11:28 AM   #43
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If you now implement this new WMC-Quests, please raise the amount of taken quests from 5 to e.g. 10!
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Old 06-30-2012, 11:42 AM   #44
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On Amun i got better and higher graphics than on Haven and I'm getting twice as high FPS, and it seems to be running smoothly.
(Hasn't been tested in war/populated situations) dropped about 20 FPS in cities, still have more FPS than in Haven.

Sometimes crash when changing character or when applying graphical options.

Other than that, nothing yet.
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Old 06-30-2012, 11:55 AM   #45
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Taking longer than ever for splash screen to come up, about 12sec, 7 sec in live client.

Very high quality setting gives blank screen, have to edit vg_max_current_shader_model in test.cfg, a 'do you accept these settings?' timeout would be useful.

In game character window is now showing character image (was blank square before) but is mostly semi transparent with skin areas fully transparent.

Character face beside health/mana bars not visible (not working on live client for me either)

Setting FXAA makes some textures pixilated, horizontal lines, borders of a few pixels width around bright/dark objects etc. (see screenshot)

Setting bloom freezes the screen on the last frame, unsetting it returns things to normal.

Switching to windowed with alt+return gives a black window, sometimes all is back to normal after switching back to fullscreen, sometimes there is nothing but a black screen with only cursor visable.

When restarting the game the last ingame image flashes briefly after the splash screen.

When switched from fullscreen to windowed right click and menu bar menus not visible for desktop apps (using desktop compositing).

Changes needing a restart give 'Server not available (C012)' error before the splash screen would normally come up.

2 sliders for shadow quality.

screenshot 2012-06-30 12_53_49-2.jpg

Multithreading
No lock spellbar, save chat/log window size or save quest list minimised options
Good framerate improvement
No option to disable splash screen.

Ubuntu 10.04 64bit.
Intel Q6600
Nvidia 9800GTX.
Driver 195.36.24 from ubuntu repositories.

Last edited by standistortion; 06-30-2012 at 01:25 PM.
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Old 06-30-2012, 06:10 PM   #46
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Quote:
Originally Posted by v0rt3x View Post
If you now implement this new WMC-Quests, please raise the amount of taken quests from 5 to e.g. 10!
Since when is there a new WMC-Quest? Screens or info please ?
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Old 06-30-2012, 06:35 PM   #47
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Check the rat beside the WM quest givers in mont, 25 for 250 wm coins, 1 for each enemy realm and anywhere on the map = approximately 2500 gankings per day for each realm. Not looking forward to this one.
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Old 06-30-2012, 06:52 PM   #48
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As seen in attachements, I still have these weird glitches in the ground and on my self. It's even worse at bridges because I can't even see where they end.

Quoting frosk:

Quote:
Originally Posted by Frosk View Post
Hi!

First up, this is a very weird issue.

However, we're currently working on an engine enhancement that involves graphic renders optimization and overall performance issues fixing.

This should completely fix this issue you're facing. Anyway, we'd like to know if more users are facing this same exact problem by providing us screenshots and technical specs.

Best regards!
Not sure if he meant it would be fixed this update, I sure hope it gets fixed soon. OpenGL and Direct3D are around 20fps difference for me, only OpenGL works as it should with me.
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File Type: jpg screenshot 2012-06-30 20_45_00.jpg (59.2 KB, 25 views)
File Type: jpg screenshot 2012-06-30 20_45_16.jpg (68.2 KB, 22 views)
File Type: jpg screenshot 2012-06-30 20_45_23.jpg (62.4 KB, 22 views)
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Old 06-30-2012, 08:51 PM   #49
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Quote:
Originally Posted by Archonaut View Post
Not sure if he meant it would be fixed this update, I sure hope it gets fixed soon. OpenGL and Direct3D are around 20fps difference for me, only OpenGL works as it should with me.
Do you use an ATi/AMD graphics card/chip? I have the same bug on my Laptop.
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Old 06-30-2012, 08:52 PM   #50
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Quote:
Originally Posted by Ashnurazg View Post
Do you use an ATi/AMD graphics card/chip? I have the same bug on my Laptop.
Jup ATI Radeon HD 4570 512mb

Kinda pisses me off that I'm not the only one, basically there's nothing we can do ?
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