Go Back   Champions of Regnum > English > Technical Support

Technical Support Questions about game technical support to the users of the community

Closed Thread
 
Thread Tools Display Modes
Old 08-07-2012, 04:09 AM   #1
ByteMe
Master
 
Join Date: Jul 2007
Posts: 423
ByteMe is on a distinguished road
Default OpenGL not working since update

Since the update this evening I haven't been able to play using the OpenGL renderizer. I can get in the game but the play area is all black. This had been working great up until the last update.

Any ideas? See Pic.
Attached Images
File Type: jpg screenshot 2012-08-06 22_03_29.jpg (48.5 KB, 44 views)
ByteMe no ha iniciado sesión  
Old 08-07-2012, 09:11 AM   #2
andres81
Count
 
Join Date: Sep 2008
Posts: 1,690
andres81 is on a distinguished road
Default

I reported this error two weeks ago here in the spanish forum, talked with Chilkor about it on Amun server, wrote again in forum as he told me and now after the update I opened a support ticket --- so far, NGD is ignoring everything !
Is this the first step in abandoning Linux and Mac Support?
andres81 no ha iniciado sesión  
Old 08-07-2012, 11:33 AM   #3
Ashnurazg
Initiate
 
Ashnurazg's Avatar
 
Join Date: May 2010
Location: Europe, Germany
Posts: 128
Ashnurazg is on a distinguished road
Default

I confirm this problem.

OS: Ubuntu 12.04 with nvidia blob.

My game log says:
Code:
[ShaderGL][shader_gl_parser.cpp(212)] Shader <ps_pp_fxaa> (PP.FXAA) info log: 
0(1502) : error C7532: global function textureGather requires "#version 400" or later
0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
[ShaderGL][shader_gl_parser.cpp(392)] Program <postprocess_fxaa> (PP.FXAA) info log: 
Fragment info
-------------
0(1502) : error C7532: global function textureGather requires "#version 400" or later
0(1502) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
0(1503) : error C7532: global function textureGatherOffset requires "#version 400" or later
0(1503) : error C0000: ... or #extension GL_ARB_gpu_shader5 : enable
[logger.cpp(72)] Shader PP.FXAA link failed
[ShaderGL][shader_gl_parser.cpp(1512)] Shader PP.FXAA validation failed
__________________
One Ring to rule ... Regnum!
Ashnurazg no ha iniciado sesión  
Old 08-07-2012, 12:20 PM   #4
AxisVirtd
Apprentice
 
Join Date: Mar 2011
Posts: 62
AxisVirtd is on a distinguished road
Default

Confirming this. Fedora 16 x86_64, nvidia GF9800GT, drv. vers. 302.17.
AxisVirtd no ha iniciado sesión  
Old 08-07-2012, 12:22 PM   #5
surak
Legend
 
surak's Avatar
 
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
surak has a spectacular aura aboutsurak has a spectacular aura about
Default

Turning off FXAA doesn't help?
__________________
Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta!
surak no ha iniciado sesión  
Old 08-07-2012, 12:40 PM   #6
AxisVirtd
Apprentice
 
Join Date: Mar 2011
Posts: 62
AxisVirtd is on a distinguished road
Default

Quote:
Originally Posted by surak View Post
Turning off FXAA doesn't help?
No, it doesn`t.
AxisVirtd no ha iniciado sesión  
Old 08-07-2012, 12:43 PM   #7
surak
Legend
 
surak's Avatar
 
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
surak has a spectacular aura aboutsurak has a spectacular aura about
Default

I need more game logs. This is probably a shader failing to compile.
__________________
Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta!
surak no ha iniciado sesión  
Old 08-07-2012, 12:49 PM   #8
AxisVirtd
Apprentice
 
Join Date: Mar 2011
Posts: 62
AxisVirtd is on a distinguished road
Default

Quote:
Originally Posted by surak View Post
I need more game logs. This is probably a shader failing to compile.
Code:
$ cat regnum/live/log.txt 
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_x11.cpp(224)] X Server vendor: Fedora Project
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_x11.cpp(228)] X Server release: 1.11.1
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(363)] XVidMode Extension version 2.2
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(373)] Xinerama Extension version 1.1
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(399)] Got a 24 bit visual (50) with a 24 bit depth buffer
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(468)] Resolutions: 1280x1024x32 1024x768x32 1280x960x32 1152x864x32 800x600x32 
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(533)] OpenGL vendor: NVIDIA Corporation
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(534)] OpenGL renderer: GeForce 9800 GT/PCIe/SSE2
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl.cpp(535)] OpenGL version: 3.3.0 NVIDIA 302.17
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(295)] Detected 66 OpenGL extensions: GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_instanced, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_get_program_binary, GL_ARB_half_float_pixel, GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_EXT_Cg_shader, GL_EXT_bindable_uniform, GL_EXT_blend_func_separate, GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_gpu_shader4, GL_EXT_packed_depth_stencil, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, GL_EXT_texture_compression_s3tc, GL_EXT_texture_edge_clamp, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_NVX_gpu_memory_info, GL_NV_conditional_render, GL_NV_fragment_program2, GL_NV_gpu_program4, GL_NV_multisample_filter_hint, GL_NV_register_combiners, GL_NV_register_combiners2, GL_NV_vertex_program3, GL_SGIS_generate_mipmap                                   
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(312)] OpenGL Shading Language version: 3.30 NVIDIA via Cg compiler                                                                                                                   
[07/08/2012 16:36:52] [RenderizerGL][renderizer_gl_extensions_loader.cpp(318)] Shader model 4 capable card detected            
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data0.sdb(718.89 MB), fragmentation: 13.84%                       
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data1.sdb(2438.15 MB), fragmentation: 15.52%                      
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data2.sdb(88.23 MB), fragmentation: 0.02%                         
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data3.sdb(12.76 MB), fragmentation: 0.80%                         
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data4.sdb(243.67 MB), fragmentation: 27.03%                       
[07/08/2012 16:36:52] [SDB_File][sdb_file.cpp(1256)] SDB: ../data5.sdb(59.21 MB), fragmentation: 5.99%                         
[07/08/2012 16:36:53] [ResourceManager][resource_manager.cpp(302)] disk retriever is ready
[07/08/2012 16:36:53] [ResourceManager][resource_manager.cpp(302)] http retriever is ready
[07/08/2012 16:36:53] [ResourceListManager][resource_list_manager.cpp(312)] Got resource list: 24250 resources available
[07/08/2012 16:36:53] [TextManager][text_manager.cpp(164)] Text Manager ready
[07/08/2012 16:36:54] [CManager][shader_manager.cpp(235)] Loading render paths from render_paths/render_path_gl_sm3_high.xml
[07/08/2012 16:36:59] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:36:59] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb
[07/08/2012 16:36:59] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:36:59] [logger.cpp(72)] brasas_forge: skipping parameter (self_illumination_with_mask)
[07/08/2012 16:37:23] [logger.cpp(72)] Liquido de caldero: skipping parameter (self_illumination_with_mask)
[07/08/2012 16:39:25] [.][C(0)] (game_core:0) Saving profile to server...
[07/08/2012 16:39:26] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:39:26] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb
[07/08/2012 16:39:26] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:39:44] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.84 MB), fragmentation: 0.00%
[07/08/2012 16:39:44] [SDB File][sdb_file.cpp(1009)] Optimizing space in characters.sdb
[07/08/2012 16:39:44] [SDB_File][sdb_file.cpp(1256)] SDB: characters.sdb(0.42 MB), fragmentation: 0.00%
[07/08/2012 16:39:44] [EntitySystem][entity_system.cpp(100)] Entity system ready to shutdown
You mean this?
AxisVirtd no ha iniciado sesión  
Old 08-07-2012, 12:56 PM   #9
AxisVirtd
Apprentice
 
Join Date: Mar 2011
Posts: 62
AxisVirtd is on a distinguished road
Default

http://pastebin.com/cqbGhsD4

Or this?
AxisVirtd no ha iniciado sesión  
Old 08-07-2012, 01:16 PM   #10
surak
Legend
 
surak's Avatar
 
Join Date: Mar 2006
Location: Oslo
Posts: 2,176
surak has a spectacular aura aboutsurak has a spectacular aura about
Default

Does this happen in all video qualities?
__________________
Surak Remember... this is just a game! - Xephandor existe y Miriya es su profeta!
surak no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:48 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved