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Old 08-11-2012, 12:05 PM   #11
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Quote:
Originally Posted by Imago-Thunderfist View Post
Everyone knows that Syrtis has a zerg and Alsius a herd...
Syrtis = Zergs
Alsius = Herds
Ignis = Jerks
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Old 08-11-2012, 12:10 PM   #12
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Quote:
Originally Posted by Imago-Thunderfist View Post
Already my favorite thread, tiger angry because he doesn't get his 30/30 Iggies
I still almost have all wm weapons and over 150k wmc + warmaster horse, so how the fuck you can still think I care about quests anymore?
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Old 08-11-2012, 12:17 PM   #13
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Quote:
Originally Posted by Tigerious View Post
I still almost have all wm weapons and over 150k wmc + warmaster horse, so how the fuck you can still think I care about quests anymore?
I think you want to kill them all for all the rage you get at the forum
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Old 08-11-2012, 12:19 PM   #14
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Quote:
Originally Posted by Tigerious View Post
I still almost have all wm weapons and over 150k wmc + warmaster horse, so how the fuck you can still think I care about quests anymore?
I have more..
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Old 08-11-2012, 12:27 PM   #15
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The point of realms is to make people re-level again when they get bored with or outclassed in the game, thus giving NGD more money.
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Old 08-11-2012, 01:23 PM   #16
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lololol Looks like someone is trying to start a forum rage, let's make this into 1 massive debate so Frosk can close the thread
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Old 08-11-2012, 01:32 PM   #17
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Yep, make the money. its rather cheaper to just allow it than actually investing in building a more structured and complex way of improving your character past level 50.

They could have nipped this in the bud though when they raised the level cap. Had they separated levelling requirements from the start, they could have developed an open ended approach to allow players to gain improvements. What they did was apply a close ended approach so after level 60 (as expected) the game gets boring quickly. There is simply nothing left to do or achieve!

My idea of giving you 3 slots and the ability to equip special spells that you would acquire by tasks and accolades would have encouraged players to seek more and thus, stay with their realm. In addition, had they given perks for players having more than one level 60 or indeed having up to 6 characters at a certain level and maintain them, you could see some loyalty.
In addition, give players a reason to log a certain amount of hours on a character to gain special perks, be it to gain some special mount rental or some other non game affecting thing.
There are numerous ways to encourage a player to stay with a particular realm.

There are even more ways to mitigate ( I can think of at least 5 right now) it but I seriously doubt NGD will give deep consideration to what I am writing for at least 18 months anyway. That is the gestation period of any idea here, check and see.

I know this is a troll thread , started by a player with questionable and possibly self serving intentions but I thought I should inject some sense into it.
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Old 08-11-2012, 01:55 PM   #18
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i can point a handful of people who go to bosses in every single realm, just saying...
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Old 08-11-2012, 02:13 PM   #19
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Quote:
Originally Posted by nohan View Post
i can point a handful of people who go to bosses in every single realm, just saying...
That can be resolved by using instances for bosses and booking a ticket to enter such instances by either activity logged in hours on the particular character or by actions or accolades in the war zone or by grinding and so on.

No more boss camping by non active characters .

This can also be applied to level cap lock boss instances and offer multiple difficulty levels of said bosses.
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Old 08-11-2012, 03:51 PM   #20
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I multirealmed into ignis cuz alsius has more spanish players as Ra, therefore, your argument is invalid ^^
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