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Old 08-16-2012, 05:20 PM   #41
Psynocide
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Frosk. Explain below if you can, please.



From a friend who is unable to use this forum, taken after logging in today using the 64bit client.

His specs;
Intel i3 M380
Intel integrated graphics
4GB RAM
Win7
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Old 08-16-2012, 05:36 PM   #42
Frosk
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Quote:
Originally Posted by Psynocide View Post
Frosk. Explain below if you can, please.

http://i50.tinypic.com/11vptud.jpg

From a friend who is unable to use this forum, taken after logging in today using the 64bit client.

His specs;
Intel i3 M380
Intel integrated graphics
4GB RAM
Win7
I don't think I'm able to risk it out and say for myself what could've happened there; but tell your friend we'll look this up.

Thanks for the report!
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Old 08-18-2012, 03:13 PM   #43
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Thought I'd demonstrate here and now that the lighting effects are still painful not to mention ridiculous.







Note: There is no visible difference between with and without bloom in either situation (tested).
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Old 08-20-2012, 03:04 PM   #44
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Seems MAC os x client returns to first beta stages at performances.
If there are more than 5 people my commands just freeze and i have 1 frame at 3-5 seconds....
This is happens even on force safe mode,and there again not having anymore smooth rotate camera.Even Alt+i says 140 fps ,my rotate camer just flickr ....
and commands not respond and keep rotating my char....
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Old 08-28-2012, 02:52 PM   #45
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I switched from Ubuntu 12.04 x64 to Arch Linux x64, but the problem with missing Very High Render Quality is still there.
I installed nvidia blob 304.37 on Arch.

When I manually set the Render Quality to the highest value (via game.cfg, diffed it with the game.cfg of windows client) the client notifies me that "libs/libglslang.so" can not been found and it disables all shaders. Where I get this library file (it works before the graphics update)?

Is the very high render quality still under development at Linux Regnum client?
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