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Old 08-22-2012, 02:46 PM   #11
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Quote:
Originally Posted by existentialist View Post
As far as I know, no other class has been subjected to this extraordinary and unecessary measure. Why is that?
Hello!

This is mostly because no other class had the same huge advantage as the marksman on a single skill.

As any marksman would know, Recharged Arrows had a very minimal cost of mana, and it gave a +40% damage bonus at level 5.

With the increase on the level cap, characters had much more mana than before, and with that, the regen was a lot faster. Added to it, the regen itself has been increased on a old balance update.

These factors combined, had as a result that Recharged Arrows was a skill usable at all times, since the mana regen overcame the mana cost this skill had.
Basically, it was a +40% damage bonus at the cost of literally nothing, which is why marksmen were able to log-in or spawn at the save, activate RA and never deactivate it until they die or log-off.
It would be something as having a knight with Offensive Stance but without any armor penalty. :P

We can't deny that a decrease in marksmen will be seen, because a lot of people decided to take advantage of the overpowered characteristics of this subclass (we don't blame anyone for this, as it is a completely natural behavior), which gave the players the possibility to fulfill different purposes with the same skills' set and thus, all at the same time.
Now they have to choose a role by sacrificing whether damage, or defenses, or even cc skills; depending on the individual ability of the player.

Anyway, we thank you for taking your time to open up this thread and expose your point of view!

Regards!
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Old 08-22-2012, 02:52 PM   #12
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Quote:
Originally Posted by Frosk View Post
Hello!

This is mostly because no other class had the same huge advantage as the marksman on a single skill.

As any marksman would know, Recharged Arrows had a very minimal cost of mana, and it gave a +40% damage bonus at level 5.

With the increase on the level cap, characters had much more mana than before, and with that, the regen was a lot faster. Added to it, the regen itself has been increased on a old balance update.

These factors combined, had as a result that Recharged Arrows was a skill usable at all times, since the mana regen overcame the mana cost this skill had.
Basically, it was a +40% damage bonus at the cost of literally nothing, which is why marksmen were able to log-in or spawn at the save, activate RA and never deactivate it until they die or log-off.
It would be something as having a knight with Offensive Stance but without any armor penalty. :P

We can't deny that a decrease in marksmen will be seen, because a lot of people decided to take advantage of the overpowered characteristics of this subclass (we don't blame anyone for this, as it is a completely natural behavior), which gave the players the possibility to fulfill different purposes with the same skills' set and thus, all at the same time.
Now they have to choose a role by sacrificing whether damage, or defenses, or even cc skills; depending on the individual ability of the player.

Anyway, we thank you for taking your time to open up this thread and expose your point of view!

Regards!
But why u made such a ridiculous penalty on low lvl recharged? -43 mana on lvl1!?
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Old 08-22-2012, 02:57 PM   #13
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Quote:
Originally Posted by Frosk View Post
Now they have to choose a role by sacrificing whether damage, or defenses, or even cc skills; depending on the individual ability of the player.



Regards!
The issue in marksman is not only RA spell ,is that is cut dynamic gameplay of him,cuting off RA is not so huge issue ,but impossibility to use short bows ,and force to use only long bows it is the main issue.


There is nothing to chose from.
Just chose between long bow or long bow.

There is not this opportunity to chose from defenses or offenses ,you are able to take them almost all anyway at lvl 60.Just now use RA or not use.

Be a basic archer with birst of wind and ethereal arrow or be a marksmen that suicide with ethereal arrow and birst of wind.
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Old 08-22-2012, 05:48 PM   #14
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I don't think that this is the end point of balancing this spell. Rather, I hope it is not the end.

To me, it seems like a duct tape fix designed to one end. That end is to compel Marksmen to deactivate Recharged Arrows instead of using it as a passive.
I am not quite sure if any deeper thought was given to ramifications of gameplay. I am subject to correction on that.

I discussed why on other threads of similar nature. So I won't bore you here.

If the aim was to force Marksmen to consider deactivating it, why not just make the spell active instead of toggle and apply a conventional cast time, cool down, mana cost + mana per shot and duration ?

Wouldn't that achieve the same end ?

If the need for a toggle spell is so dire make foresight a toggle spell with the malus of attack speed for using it.

For me I see no arguments for short bow. At level 60 there are more than enough tools + defense for marks to operate in that space without RA at all. In that range it's a skill , spell selection and conditional thing.

Don't use Marks vs barb as an example. Those 2 classes need balancing stat!
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Old 08-23-2012, 03:45 PM   #15
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Quote:
Originally Posted by bois View Post

For me I see no arguments for short bow.
For you ...better play that class instead writing wall of text.

You cant compare a 100 dmg with RA from short bows ,with 500 normals using cold blod + a pet .... that deals around 250 dmg too ...
As marks you need to chose between 100 dmg and -34 HP /hit or 60-80 dmg /hit without RA.

Wtv go and play marksman with short bows if you see no reason in ,and maybe once you will understand.
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Old 08-23-2012, 04:22 PM   #16
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Quote:
Originally Posted by kmdk View Post
For you ...better play that class instead writing wall of text.

You cant compare a 100 dmg with RA from short bows ,with 500 normals using cold blod + a pet .... that deals around 250 dmg too ...
As marks you need to chose between 100 dmg and -34 HP /hit or 60-80 dmg /hit without RA.

Wtv go and play marksman with short bows if you see no reason in ,and maybe once you will understand.
Funny how his most of his post agrees with your opinion but you chose to quote only the one sentence that doesn't and start flaming him about it.

NGD has admitted that Recharged Arrows was not being used as they intended it to be used. You just going to have to get used to it as all the other classes that got nerfed in the past two years have gotten used to it.

I tried playing my marksman again because I thought this update might make the class fun again. Unfortunately I noticed very little difference, the class is still as boring and overpowered as ever. Even at level 54 the hp drain wasn't a big deal for me in outdated level 50 gear. Hopefully they do change something about it in the future.
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Old 08-23-2012, 06:18 PM   #17
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Nerfed? I heard the word nerfed somewhere? I don't see how Markses are really nerfed (exept from grinding lowbies). They still hit as high, they just have to sit down sometimes now, just like any other class...

Before anyone says I should play the class, I play all Classes

Amen
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Old 08-23-2012, 06:24 PM   #18
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Quote:
Originally Posted by GreenAngel View Post
Nerfed? I heard the word nerfed somewhere? I don't see how Markses are really nerfed (exept from grinding lowbies). They still hit as high, they just have to sit down sometimes now, just like any other class...

Before anyone says I should play the class, I play all Classes

Amen
lmao, to be fair, now my lvl54 marx is ducked up in grinding, u call dat lowbie?
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Old 08-23-2012, 06:39 PM   #19
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Quote:
Originally Posted by GreenAngel View Post
Nerfed? I heard the word nerfed somewhere? I don't see how Markses are really nerfed (exept from grinding lowbies). They still hit as high, they just have to sit down sometimes now, just like any other class...

Before anyone says I should play the class, I play all Classes

Amen
^statements like this are completely missing the point of most of the complaints about the recharged arrows changes. Most reasonable marks completely accept the fact that they should be nerfed, and the ones complaining are mostly saying exactly what you're saying; the recharged arrows change does not do anything to the marks who need a nerf.

What needs nerfed is the way that recharged arrows (and similar effects) magnify the damage increase from really good gear. 50 damage bonus from a tenax amulet should give a marksman a 50 damage advantage over marksmen without one, not a 50 damage advantage +40% from RA, +30% from dead eye, and +10% from specialist. That turns a 50 damage advantage into a 90 damage advantage. Now imagine that with 2 boss rings and a 3 damage bonus epic bow with a +15 gem... an already insane ~180 (or more) damage advantage from uber gear becomes a ~324 (or more) advantage, because of these powers that scale your bonuses proportionally.

This and only this is the problem with marksman DPS itself, the other issues are range and armor related. The penalty on recharged arrows was not the issue, the bonus was.
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Old 08-24-2012, 01:17 PM   #20
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Quote:
Originally Posted by VandaMan View Post
^statements like this are completely missing the point of most of the complaints about the recharged arrows changes. Most reasonable marks completely accept the fact that they should be nerfed, and the ones complaining are mostly saying exactly what you're saying; the recharged arrows change does not do anything to the marks who need a nerf.

What needs nerfed is the way that recharged arrows (and similar effects) magnify the damage increase from really good gear. 50 damage bonus from a tenax amulet should give a marksman a 50 damage advantage over marksmen without one, not a 50 damage advantage +40% from RA, +30% from dead eye, and +10% from specialist. That turns a 50 damage advantage into a 90 damage advantage. Now imagine that with 2 boss rings and a 3 damage bonus epic bow with a +15 gem... an already insane ~180 (or more) damage advantage from uber gear becomes a ~324 (or more) advantage, because of these powers that scale your bonuses proportionally.

This and only this is the problem with marksman DPS itself, the other issues are range and armor related. The penalty on recharged arrows was not the issue, the bonus was.
Sorry I should have quoted mr. Existentalist (or smth).
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