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General discussion Topics related to various aspects of Champions of Regnum

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Old 10-15-2012, 05:42 PM   #41
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Quote:
Originally Posted by Imago-Thunderfist View Post
About Shield Bash, I don't think it should be instant. Then it is maybe a bit too strong, at the moment I use it very effectively at level 5. The range makes up for the cast time, and it has also a pretty low mana cost so think it's pretty fine (also the cast time makes it for me easier to chain with knocks ^^). If I need an instant dizzy I use Back Slam at level 1/2/3, nice if it works, gives me some time for balestra+shield bash/knock (if I use spears), or d-limb+defensive support/knock (when I'm with axes).
I don't think shield bash is easy to use as a knight. Just try to use it by itself. It is almost impossible to hit a player with it if they are not immobilized by some means. Really, in real life are you going to run up to a person, stop and wait 1/2 a seconds to hit them with something, I don't think so. Also trying to chase down a moving target to hit them with a melee attack that require you to stop to cast is very hard to do with out knocking the target first if you can catch them.
I agree that this spell might be a bit overpowered if it was an instant, So I would suggest adjusting it a bit by adding a little higher price to use it or lowering the amount of damage by 10% and making it instant. Knights need to be able to do their Job of support and crowd control. If they don't adjust it to really make it useful I would suggest they replace it with something that will be helpful.
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Old 10-15-2012, 07:40 PM   #42
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Quote:
Originally Posted by JzJ75 View Post
I don't think shield bash is easy to use as a knight. Just try to use it by itself. It is almost impossible to hit a player with it if they are not immobilized by some means. Really, in real life are you going to run up to a person, stop and wait 1/2 a seconds to hit them with something, I don't think so. Also trying to chase down a moving target to hit them with a melee attack that require you to stop to cast is very hard to do with out knocking the target first if you can catch them.
I agree that this spell might be a bit overpowered if it was an instant, So I would suggest adjusting it a bit by adding a little higher price to use it or lowering the amount of damage by 10% and making it instant. Knights need to be able to do their Job of support and crowd control. If they don't adjust it to really make it useful I would suggest they replace it with something that will be helpful.
I think shield bash is fine as it is, i would like to see more skills requiring some skill and preparation instead off just press 1,2,3.....N.

The tree for i would like to see a fix on first is pierce... it really need some TLC.

Brain pierce should be piggy back instant like kick/feint and put canceld
spell on cd, tho if that would be implemented it should be switched out
with multiple thrust so you would need 17 in the pierce tree, 15 is to low
if it is piggy back instant. Im aware that this contradict my statement
about more skills needing preparation but this skill needs to overide the
global cooldown if you are going to be able to effectivly stop lets say a
conju from casting sanctuary.

Impale would be fine if the dot duration lasted full time instead off the
crappy 4 or 5 tics it does now

Lighting strike could use a secondary effect, i would suggest slow.

Riposte 0.5 cast time... the 1s is just to long.
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Old 10-15-2012, 07:51 PM   #43
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Thanks for all the spell improvement suggestions, but bear on mind that this is a "least used spells" list.

On topic: I will leave Shield bash on the list for now, as it seems that most people don't think it's worth using.
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Old 10-15-2012, 08:08 PM   #44
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Quote:
Originally Posted by gluffs View Post
I think shield bash is fine as it is, i would like to see more skills requiring some skill and preparation instead off just press 1,2,3.....N.

The tree for i would like to see a fix on first is pierce... it really need some TLC.

Brain pierce should be piggy back instant like kick/feint and put canceld
spell on cd, tho if that would be implemented it should be switched out
with multiple thrust so you would need 17 in the pierce tree, 15 is to low
if it is piggy back instant. Im aware that this contradict my statement
about more skills needing preparation but this skill needs to overide the
global cooldown if you are going to be able to effectivly stop lets say a
conju from casting sanctuary.

Impale would be fine if the dot duration lasted full time instead off the
crappy 4 or 5 tics it does now

Lighting strike could use a secondary effect, i would suggest slow.

Riposte 0.5 cast time... the 1s is just to long.
Agreed a 100%, Regnum shouldn't turn into [any game you don't need brains for]. Need to think to use Shield bash.

Bit late _Kharbon_ but: Really cool that you're taking the time to read all posts, gather information from other players, and edit the list. Keep up the good work
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Old 10-15-2012, 08:42 PM   #45
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Quote:
Originally Posted by _Kharbon_ View Post
Summon Imps and Summon Zombies: Buggy. Very low survivabilty rate too.
Yes, but there is a bug. If you skill the passive + hp skill, their health points get buffed in an absurd way (I guess, it is about +500%) and then they can kill a normal mob without any problems. Combined with overhelming strength (great spell), imps of a lvl 60er conju almost manage to kill a wild hyena leader.
Though, even with the passive buff, imps and zombies make nearly zero damage vs. buffed enemies or enemies with high armour points. So you can only use them for levelling (minor effective) of for supporting low level players (super effective, since you are able to control lich/zarkit/golem, imps and zombies at once).
Quote:
Originally Posted by _Kharbon_ View Post
Passive spells in this tree: Too low to make a difference (anyone uses these at least for grinding?)
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Old 10-16-2012, 03:14 PM   #46
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Quote:
Originally Posted by Phlue4 View Post
...
Ok, I copied and pasted your post to the appropriate spells. Thanks
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Old 10-17-2012, 04:04 PM   #47
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Most never used spell. ever. And I mean never.

Camo Corpse.
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Old 10-19-2012, 02:51 AM   #48
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During the leveling of my warlock I got excelent results with Vitality absorption

I know a lot of conjurers and some warlocks who use evendim's fury.
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Old 10-19-2012, 08:08 AM   #49
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Quote:
Originally Posted by Allforplaying View Post
During the leveling of my warlock I got excelent results with Vitality absorption

I know a lot of conjurers and some warlocks who use evendim's fury.
I removed those spells from the list, as you weren't the only person using them.
Thanks
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Old 10-22-2012, 10:11 PM   #50
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My opinion on knight skills :

Piercing :

brain piercing is a nice lvl 1 spell, low cd, low mana and 40% of cancel. I just randomly spam it on mages. Sometimes a heal has to be cast at the good moment. With brain piercing spam it's a little harder, but can be enough to help others to kill. Same for sanct. I would prefer it with no damage, to be able to use it with defensive stance.


Shield :

Shield bash is really usefull. I use it a lot. You just have to know how to cast it.
Balestra -> shield bash
kick/feint->just after the end, sb
on melee, shield bash works a lot of time.

block -> I never use it. I don't see the difference with and without it.
ethereal mantles->not enough protection OR cd and duration should be the same. why not an other spell instead of it ?
First aid -> Able to revive an ally, long cast time, long cd, no sanct and give only 100 hp.
level 1 : 20% success chance
level 2 : 40% success chance
level 3 : 60% success chance
level 4 : 80% success chance
level 5 : 100% success chance
Would be nice for helping conjs.

Vanguard :

rigorous preparation : duration too short, high mana consumption
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