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Old 10-15-2012, 06:33 PM   #1
Tamui
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Default Critical Build for Marks

Heya,
So I just got a thought, is it possible to get a nice Critical Build for Marks?
A one with a nice Critical chance perhaps?
Is it worth it?
Does anyone uses it/tried it?
If it's possible I was thinking to replace the +13 Blunt Gem I have in my LB for a HC Gem, is that worth it to ensure a better critical build?
Well it could be with either bow, or for both too...
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Old 10-15-2012, 07:47 PM   #2
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after trying every possible setup for marks including max dmg and crit chance. it is still VHard to get more than 2 crits in a row. as point shot only raises crit chance by 6 it is better to use normals instead of wasting 150-200 mana in war situations.

ps: even if u do get high crit chance u wont hit buffed barbs more than 200...
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Old 10-15-2012, 09:08 PM   #3
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Quote:
Originally Posted by Tamui View Post
Heya,
So I just got a thought, is it possible to get a nice Critical Build for Marks?
A one with a nice Critical chance perhaps?
Is it worth it?
Does anyone uses it/tried it?
If it's possible I was thinking to replace the +13 Blunt Gem I have in my LB for a HC Gem, is that worth it to ensure a better critical build?
Well it could be with either bow, or for both too...
http://trainer.claninquisition.org/t...aauFaaaauafaff

(I'm guessing you are lvl 60) Those would be the main spells. HC doesn't affect crit chance directly (from what I've heard) but it will make you hit your target more which will indirectly increase crits.

Edit: Crit builds are pretty worthless and ineffective now though. Here is a pic of when crit builds were effective and actually worked
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Old 10-15-2012, 10:00 PM   #4
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Hit chance from powers don't increase crit chance; but hit chance from gear does... +1 hit chance = + .1 crit chance. Concentration buffs also increase crit chance - been a while since I checked though, I think it's 1 conc = .1 crit chance.

Hypnotizing Amulet gives +12 hc
Bows can technically give as much as 50 or maybe even 60 hc.
Arrows can give ~20 hc.
Gauntlets can give ~20 hc.

That's about 11% more crit chance. Let's say the average crit chance is around 15% normally. You can get up to 26% then with just gear.

You can also get rings that increase hc by 34%, but I'm not sure this affects crit chance, since it doesn't boost hc by a set value. Assuming it DOES work, you could boost the 26% to ~43%.

Once your crit chance is over 18%, adaptability is more useful than point shot. Assuming you can reach 40% crit chance, adaptability 5 would give +12% more.

So, I suppose it's feasible... certainly difficult though. Also, that pic is from when increased range meant increased crit chance, isn't it? I remember that happening to me a lot, it was never intended though (even though it was a neat "feature").
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Old 10-15-2012, 10:15 PM   #5
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Quote:
Originally Posted by Immune View Post
Hit chance from powers don't increase crit chance; but hit chance from gear does... +1 hit chance = + .1 crit chance. Concentration buffs also increase crit chance - been a while since I checked though, I think it's 1 conc = .1 crit chance.

Hypnotizing Amulet gives +12 hc
Bows can technically give as much as 50 or maybe even 60 hc.
Arrows can give ~20 hc.
Gauntlets can give ~20 hc.

That's about 11% more crit chance. Let's say the average crit chance is around 15% normally. You can get up to 26% then with just gear.

You can also get rings that increase hc by 34%, but I'm not sure this affects crit chance, since it doesn't boost hc by a set value. Assuming it DOES work, you could boost the 26% to ~43%.

Once your crit chance is over 18%, adaptability is more useful than point shot. Assuming you can reach 40% crit chance, adaptability 5 would give +12% more.

So, I suppose it's feasible... certainly difficult though. Also, that pic is from when increased range meant increased crit chance, isn't it? I remember that happening to me a lot, it was never intended though (even though it was a neat "feature").

Also what Immune said, except for the adaptability part, that is true, but going SB with marks is suicide now. Not really smart imo.

And yea, long time ago ^^
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Old 10-15-2012, 11:57 PM   #6
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Also what Immune said, except for the adaptability part, that is true, but going SB with marks is suicide now. Not really smart imo.

And yea, long time ago ^^
Well, I was speaking purely from the viewpoint of max potential crit chance only, not whether it was a good idea or not lol. Although I personally would definitely go sb with a marks just to be stubborn... and masochistic I guess.
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Old 10-16-2012, 02:16 AM   #7
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Quote:
Originally Posted by Immune View Post

You can also get rings that increase hc by 34%, but I'm not sure this affects crit chance, since it doesn't boost hc by a set value. Assuming it DOES work, you could boost the 26% to ~43%.
I also assumed it works but the fact is that you cannot see any change on crit chance on the character sheet, just like casting HC spell.
Also, my observation is that it seems the hit mechanism is different for mobs and players including the hit chance and crit chance.

I havent got any people to test it with me in arena and well I admit i am lazy to /reset_powers and running back and forth, so my test (observation) are mainly from hitting "avalon" and fort doors 8)

Here is a link which DemonMonger posted about crit build test on his hunter, i wish i can know more about his equipment setup
http://www.regnumonlinegame.com/foru...ad.php?t=88881
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Old 10-16-2012, 10:57 AM   #8
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Quote:
Originally Posted by Immune View Post
Hit chance from powers don't increase crit chance; but hit chance from gear does..
No, that's wrong.
Absolute hit chance like +5 from sentinel or +4 from gloves increase your crit chance as said above.
But spells and items with relative hit chance like blessing +100%, challenging roar +35% or Evendim's ring of undead touch (+34%) do NOT affect your critical hit chance.
Though, both of them increase your HC of course, relative ones quite massively.
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Old 10-16-2012, 03:36 PM   #9
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Hey, thanks for the replies.
So let me get this straight, Direct hit chance doesn't affect your Critical Chance directly, is that right?
SB seems a better chance build, why is it a suicide? O.o

Also, if Dexterity gives Critical Chance, by how much?
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Old 10-17-2012, 04:18 AM   #10
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Quote:
Originally Posted by Tamui View Post
Hey, thanks for the replies.
So let me get this straight, Direct hit chance doesn't affect your Critical Chance directly, is that right?
SB seems a better chance build, why is it a suicide? O.o

Also, if Dexterity gives Critical Chance, by how much?
Fixed values of increased hit chance (+20 from bow, for example) DO increase critical chance.

Values derived from your base hit chance (Percents, like +150% from eagle eye 5) have no affect on critical chance.

And SB "is" a better build for critical chance; however it's questionable whether it's really practical for a marks to focus on SB builds because they rely on range.

Quote:
Originally Posted by Phlue4 View Post
No, that's wrong.
Absolute hit chance like +5 from sentinel or +4 from gloves increase your crit chance as said above.
But spells and items with relative hit chance like blessing +100%, challenging roar +35% or Evendim's ring of undead touch (+34%) do NOT affect your critical hit chance.
Though, both of them increase your HC of course, relative ones quite massively.
That's exactly what I said lol. Hit chance from powers (excluding concentration buffs, such as sentinel, which I mentioned) have no effect on crit chance. Hit chance from gear does increase it.
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