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General discussion Topics related to various aspects of Champions of Regnum |
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11-21-2012, 06:21 PM | #21 | |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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I agree with you. archers armors look just like all other armors of them. nothing special about it. |
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11-21-2012, 06:47 PM | #22 |
Banned
Join Date: Oct 2009
Location: The Netherlands
Posts: 14
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http://www.youtube.com/watch?v=oqCnx...2&feature=plcp
well i'm really curious how this is going to look like, and i like those archer armours tbh |
11-21-2012, 10:31 PM | #23 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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NGD should def, hire you to make promotion videos.
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11-21-2012, 11:13 PM | #24 |
Marquis
Join Date: Mar 2007
Location: Edge of the Abyss
Posts: 2,066
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all i want in champions of regnum...
1) dual shot changed to .5 casting time... 2) camo corpse change to a usefull skill (i rather track dead allies) 3) ally buffs icons to show on my screen so i know who has what buff.... 4) enemy debuff icons to show on my screen so i know who has what debuff active 5) new music in game for attack stance / passive stance 6) crossbows for archers 7) traps for hunters (10m range explosive trap at least) "can be placed during camoflague" |
11-22-2012, 12:04 AM | #25 |
Master
Join Date: Oct 2008
Location: Straya cunt!
Posts: 251
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Man, just give up, they already said they arn't changing it back XD
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Syrtis Absorption - Level 60 WM Warlock Cold Blooded - Level 50 Hunter |
11-22-2012, 12:17 PM | #26 | |||||
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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This is a tough one. I know that NGD already stated that they do not plan on ever changing this. I agree it would be better with a 0.5 second cast time but I fear that if NGD did make this change they would somehow balance it by weakening it or something like that. I wouldn't want dual shot to become as useless as shield piercing.
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http://www.regnumonline.com.ar/forum...ad.php?t=83899 I disabled in-game music 3 years ago and never looked back. Would be nice if new ones were added but no big deal if it isn't. I don't think its necessary for this game, but that's just my opinion. Quote:
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11-22-2012, 01:17 PM | #27 | |
Banned
Join Date: Jul 2009
Posts: 116
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11-22-2012, 04:04 PM | #28 |
Baron
Join Date: Nov 2009
Location: The netherlands
Posts: 722
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11-22-2012, 06:19 PM | #29 |
Baron
Join Date: Jan 2011
Location: Arborea
Posts: 649
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If I may suggest: attack stance / passive stance
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11-27-2012, 07:56 PM | #30 |
Banned
Join Date: Oct 2009
Location: The Netherlands
Posts: 14
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