|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
11-28-2012, 10:36 PM | #41 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
|
even if it was 60 seconds hunters have little to no chance of dropping, why do u think everyone has knights?!
__________________
|
11-28-2012, 11:42 PM | #42 |
Pledge
Join Date: Jul 2010
Location: Australia
Posts: 44
|
I can’t wait to see how this new expansion will turn out, so far the new content sounds fun however the part that will suck for me as an Australian is the ping handicap, 350-500ms vs 50-100ms in a pvp is painful… I guess the group pvp will appeal to players with high avg ping. I’m looking forward to seeing how they re-work invasions.
__________________
Sentri: Lvl 60 Knight
Haven |
11-29-2012, 12:27 AM | #43 | |
Master
Join Date: Oct 2008
Location: Straya cunt!
Posts: 251
|
Quote:
I hear you man, especially on my knight the ping sucks, you knock someone and then when they get up they teleport 5-10m away Australian ping ftw. Atleast it's not so bad on a ranged character eh
__________________
Syrtis Absorption - Level 60 WM Warlock Cold Blooded - Level 50 Hunter |
|
11-29-2012, 06:18 AM | #44 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
|
I too have a minimum ping of around 350ms. Its almost impossible to win a fight around a tree with someone who has a better ping especially as a hunter where the only spell fast enough to catch your enemy is stunfist. Tring to stay in range long enough to finish the cast after factoring in the latency is a pain. Hopefully the fact that these arena's are seperate instances might help a little but I won't hold my breath. The battlegrounds sound fun though.
|
11-29-2012, 08:42 AM | #45 | |
Master
Join Date: Jun 2007
Location: A place worse then hell
Posts: 332
|
Quote:
I.E. if the level limit was Lv30 any skills that needed Lv31 or higher couldn't be used and you had to have gear that was Lv30 or lower else you had to go into battle without it. Made for great fun in the "boss" battles where you needed 6-18 people, depending on the boss since you had to all colaborate and get a good stratagy to win since the boss was easily able to take out any one player that was being stupid. One of my favorites was the city dragons, if I used my Red Mage with a Black Mage subclass I could put the dragon to sleep while the rest of the team took out the Seeker demon before it could wake the dragon or the dragon woke up on its own as fighting both at the same time would be suicide for a 6 man team. But if I did that I had to be ready to run immediatly if the dragon woke up as I probably wouldn't get a 2nd chance at sleeping it and it most definatly wanted me dead, thus I would have to run till it focussed on someone else then come back to the fight, use a few foods to give me more MP and fast MP regen and use my Red Mage 2 hour ability "Chain Magic" which let me cast spells without cooldown so I could heal up everyone and blast the dragon with every attack spell I had, usually pissing it off enough to chase me again...
__________________
My Chars: Duo Maxwell, Knight, Ignis. Yo Momma, Conjurer, Ignis. Izana, Hunter, Ignis Bank Of Duo, Warrior, used as gear storage only cause we have no banks... |
|
11-29-2012, 10:05 AM | #46 | |
Master
Join Date: Jun 2007
Location: A place worse then hell
Posts: 332
|
Quote:
I also want seige engines, you know, catapults, balistas, cart loads of rocket arrows, ladders, battering rams... Stuff like this! https://en.wikipedia.org/wiki/Hwacha https://en.wikipedia.org/wiki/Polybolos https://en.wikipedia.org/wiki/Huolon...ws_and_rockets Forts, Castles and gates should have all kinds of defences as well, double doors, have boiling grease, pots of burning tar, large stones, "Crayfish" https://www.youtube.com/watch?v=jAAFczOyLVo Do the NGD team not get the Discovery channel or National Geographic? Look up shows like What The Ancients Knew, Medival Fight Book, Doing DaVinci and of course Mythbusters. Theres so much stuff that was actually something people had in the ancient world that could be used to make the game oh so much more fun! Also, more bosses. The old NGD logo man should have been a boss that roamed the WZ that dropped only extremely good max level gear you can wear at Lv1, but do so extremely rarely. It should have only 1 HP and only spawn once every hour. Yes 1 HP, but it would have such incredibly high evasion, block, parry and resist stats that hitting it would be a major pita, furthermore it would have a running speed faster then a horse and would use an unblockable range 30 AOE knockdown if you even tried to hit it and take off running. I.E. something to be hunted down mercilessly by everyone in game. There should also be a flying dragon that randomly attacks the realm cities and forts, one so powerful that it can easily kill the realm dragons or Daen, something so powerful it could take the co-operation of multiple realms just to bring down...
__________________
My Chars: Duo Maxwell, Knight, Ignis. Yo Momma, Conjurer, Ignis. Izana, Hunter, Ignis Bank Of Duo, Warrior, used as gear storage only cause we have no banks... |
|
11-30-2012, 01:00 PM | #47 | |
Initiate
Join Date: Mar 2007
Location: Sweden
Posts: 163
|
Quote:
teleport all over the place, some dont even run they take small tele jumps instead. Didnt use to be like this, but i guess NGD decided to make an improvement that went horribly wrong.
__________________
Beardo-Knight / Fautor-Conju / Fury-Warlock Brutus-Barbar / Furon-Hunter / The Dude-Marks Alsius [Haven] |
|
11-30-2012, 02:05 PM | #48 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
|
Quote:
Sometimes TCP does add some overhead. That overhead does come with some advantages though. Unless of course they are using TCP for the bulk of the traffic and still using UDP to update only your positioning on the map. In which case, packet loss will maybe result in the warping thing. I am no expert on this. Coding that stuff is ridiculously complex but I suppose TCP should give more tolerance in variances of ping. |
|
11-30-2012, 02:38 PM | #49 | |
Master
Join Date: Jan 2009
Posts: 395
|
Quote:
But with easy i can see it on gameplay when lots of hits are not showed in my log,or wille a runing fine ,in a second 234234 hits apear in your log and you die instant. Still i think old patched protocol was the best one. Playng warrior is horible also ,many times you will run once with the taget and even with a spear will hit nothing ,will say "you are not in range" ...
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
|
11-30-2012, 05:51 PM | #50 |
Baron
Join Date: Dec 2008
Posts: 886
|
The switch to TCP was completely some time ago (verifyable with tools like wireshark) and is what caused the problems, not solved it.
A reliable protocol like TCP is not good for games, because the "reliable" part is a mysnomer. This basicaly just means that it stops processing data until it is all in the correct format (not out of order, no missing packets). I say its a misnomer because it does this by 1) Freezing the connection from the app's point of view, and 2) Dropping any packets that do not "fit in". In other words, TCP can greatly increase packet loss, latency and cause more delays than a more lenient UDP code because games written for UDP tend to "auto correct" their positions and movement prediction vectors rather than relying on it always being correct. They tend to be more robust and somewhat even auto-sensing of issues due to the lossy and disordered nature of a connectionless protocol. The net result is that even though the application sees data arriving in a tidy layout with TCP, the overhead is terrible. That is why this decisions was heavily critisized. More information can be found in many articles on networking and games especially on gamedev.net. An older post I wrote on the subject. Source: I do this for a living. |
Thread Tools | |
Display Modes | |
|
|