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Old 12-05-2012, 03:10 PM   #31
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Quote:
Originally Posted by 71175 View Post
U did not notice words "Over the Years"?
U did not notice "current"?
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Old 12-05-2012, 03:12 PM   #32
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Quote:
Originally Posted by Tamui View Post
U did not notice "current"?
Current means that they still play, eh ?
Also combined with fellow that makes it just pointless expression.
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Old 12-05-2012, 03:32 PM   #33
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Quote:
Originally Posted by 71175 View Post
Current means that they still play, eh ?
Also combined with fellow that makes it just pointless expression.
Whatever I just made an assumption on what I've understood.
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Old 12-05-2012, 03:37 PM   #34
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what i understood was that they will open amun for us (as a reward) to preview it b4 they put it on the live servers, but then again it's just a speculation, that is why i said in my previous reply that need more information
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Old 12-05-2012, 03:56 PM   #35
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Originally Posted by nohan View Post
what i understood was that they will open amun for us (as a reward) to preview it b4 they put it on the live servers, but then again it's just a speculation, that is why i said in my previous reply that need more information
Actually if they would open amun for all we would end up with infinite queue on Amun.
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Old 12-05-2012, 05:09 PM   #36
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Looks promising, IMO I don't think these summoned dragons would be as strong as the inner realm ones. More like a distraction or something. I don't know how I feel really. I'm up for new ideas to enjoy this game again.

The fort system looks nice, but I really wish they made bridges more useful. Make a mini gate at bridges, that alerts realm when it's down, something that can draw more open field wars. With bridges being more of a factor I feel as if it could keep flow in war, keeping a "ping pong" affect.

This isn't a suggestion thread though, I'm curious to see the expansion live.
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Old 12-05-2012, 05:29 PM   #37
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VIP = NGD will place the latest patch on Amun so everyone can log on and experience (test) the release candidate build before it goes on production servers. Hopefully bugs will be discovered and reported to the Dev team.

In other words, marketing spin on what should happen normally anyway.

Frosk is good. He may actually be able to sell ice to Eskimos.
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Old 12-05-2012, 05:41 PM   #38
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Originally Posted by bois View Post

In other words, marketing spin on what should happen normally anyway.

Frosk is good. He may actually be able to sell ice to Eskimos.
I lol'ed
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Old 12-05-2012, 07:40 PM   #39
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Quote:
Originally Posted by bois View Post
VIP = NGD will place the latest patch on Amun so everyone can log on and experience (test) the release candidate build before it goes on production servers. Hopefully bugs will be discovered and reported to the Dev team.

In other words, marketing spin on what should happen normally anyway.

Frosk is good. He may actually be able to sell ice to Eskimos.
Yeah same thing I thought too... just a fancy way of saying "same thing as always".

The whole concept does look... interesting, to say the least. Not sure if that's in a "good way" or a "bad way" yet though. The relics idea seems cool, but not sure about those dragons...
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Old 12-05-2012, 08:22 PM   #40
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Quote:
Originally Posted by Aries202 View Post
Looks promising, IMO I don't think these summoned dragons would be as strong as the inner realm ones. More like a distraction or something. I don't know how I feel really. I'm up for new ideas to enjoy this game again.

The fort system looks nice, but I really wish they made bridges more useful. Make a mini gate at bridges, that alerts realm when it's down, something that can draw more open field wars. With bridges being more of a factor I feel as if it could keep flow in war, keeping a "ping pong" affect.

This isn't a suggestion thread though, I'm curious to see the expansion live.
Exactly, the bridges should have a mini fortress on them, maybe a keep tower.
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