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Old 02-21-2013, 09:29 AM   #71
Zas_
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Finally i was able to test TDM yesterday night, here is few comments about it.
  1. 8 vs 8 vs 8 is far too much for Haven
    It should be reduced to 6 vs 6 vs 6 on "small" servers
  2. Score should be more visible during match
    Most matches ended with "who won ?" and "what was the score ?", something wrong here
  3. It makes even more obvious barbarians OPness, no surprise here.
    3 conjs + 5 barbs = winners, those are unbeatable on such terrain.
  4. It should be called Random Team Death Match...
    While it isn't bad, i would like a "Party Team Death Match" where parties are queued for DM (instead of individual characters), a "TDM party" would be somehow like a normal party, but just for TDM.
    A ready-to-fight party could be anything between 2 and 8 players, free levels (+/- 5), when it is ready it is added to a list where only level and class appear (ie. barbarian 60, knight 58, conjurer 55), any other party with similar mean level can accept the fight, and when 3 (one per realm) are ready, TDM begins
  5. Some spells aren't working in battle zones, list which ones and why.
  6. More battle zones types are needed, some with different terrains, and an extented TDM mode could be a fight on 4 random terrains (ie. 2 mins on each terrain).
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Old 02-21-2013, 09:46 AM   #72
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Quote:
Originally Posted by chilko View Post
we've looked into this
So, we finally got some matches on Haven! This was great, and they still are as fun and addictive as I remembered them...

However, there clearly is some bug with the matchmaking function. At one time for example, Alsius got only 6 players into TDM. Yet I and another person were also in queue since before it started, and stayed in queue for the entire match. But the team had to play with just 6 even though there was definitely at least 8 in queue!

For the uninitiated it could look as if the bug we reported 2 months ago was not looked into, that if players log off while waiting for TDM match, they will still clog up a spot in the queue & match.



Also, can you please fix that waiting message? It drives me bananas.

Quote:
Looking for opponents
(missing character in bold)



I can only agree that these battlezones really highlight the current imbalance of totally out-of-whack barbarian damage. Which needs to be adressed not only for BZ but the entire game.

And the current Team Death Match map where every point on the map is a choke point, really makes the issue worse... What happened to the old one? I liked that much better.
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Old 02-21-2013, 11:04 AM   #73
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There needs to be some algorithm to even the forces between teams. Put every character subclass coefficient. Put every player a coefficient. Well this can not always give good results, but still can be better.
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Old 02-21-2013, 04:10 PM   #74
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If you're asking for class balance in the matches, dont forget to add a coeffectient for gear, level on class (matters more on different) classes etc...
I think its impossible to reach class balance on matches in a small server such as haven, its better to balance classes instead of the problems caused by it. Such unneeded difficult to calculate systems are like pumping water out of a boat before fixing the leak.
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Old 02-21-2013, 04:34 PM   #75
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Personally I have no clue about how tdm really is since I can't even finish loading into tdm before the match is over
Only downloading the resources for tdm at 20-40 kbps when i can download everything else at at least 200 kbps usually 1+ mbps when its not something downloading RO...
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Old 02-21-2013, 06:37 PM   #76
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Quote:
Originally Posted by Enitharmon View Post
However, there clearly is some bug with the matchmaking function. At one time for example, Alsius got only 6 players into TDM. Yet I and another person were also in queue since before it started, and stayed in queue for the entire match. But the team had to play with just 6 even though there was definitely at least 8 in queue!
It just happened to us (Syrtis/Haven), whole TDM with 7, something is bugged (what a surprise...)
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Old 02-21-2013, 08:02 PM   #77
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Hi everyone,

The fix mentioned previously that consisted on the possibility of removing level restrictions has been uploaded today to live servers.

Check the following link for further details: http://www.championsofregnum.com/for...65#post1702165

In case problems persist, please open up a new thread.

Best,
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