02-22-2013, 06:42 AM | #11 |
Initiate
Join Date: Feb 2012
Posts: 196
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As a Hunter I can actually be of some importance, it's just difficult not to get killed by Barbs as I prefer a 25 fast / 30 med bow and it's really hard to see who is the enemy, there should be like, signs above our heads or something.
Green sign for Syrtis Red sign for Ignis Blue sign for Alsius This way it's actually clear who is who, because I saw a Goat running into the mob of people (Igneans and Syrtians) and he wasn't detected, added to that he was a Barb, so he could do astounding damage in a matter of seconds. Perhaps there should be some point system, look at a hunderd TDM matches and look at the average Barbarian kills / Marksman / etc. Then make something like this: Barbs: 10 / 6 (amount of kills) = 1,67 point per kill Marksman: 10 / 5 (amount of kills) = 2 point per kill Knight: 10 / 4 (amount of kills) = ... Hunter: Lock: Conj: If you take a look at a hunderd TDM matches (or more if you want to, since the more the better) you get a good view of how much each kill weights. Because a Barbarian obviously is able to kill more then a Lock / Hunter or something. So: - Point system (which should be displayed somewhere) with weighted kills, so not every class gets the same points for a kill. - Everyone in party from the beginning - Make a map so you can easily see where your allies are. - Perhaps cross-server TDM / CTF? |
02-22-2013, 04:30 PM | #12 | |
Baron
Join Date: Oct 2009
Location: Somewhere where grinding does NOT exist
Posts: 822
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As I said in other threads, dont bother thinking about "balancing" scores on class (yes with 1k normals its easier to get a kill, its also harder to reach someone if you're melee) but before that would happens, you would also have to balance level, gear, and not to mention looking at things like how they score in most fights, some players have 10/1 K/D, others have 1/10...
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EX - Dutch Wannabe OP/Tank / Wannado Bash marks/knight/barb 60 Chuck Norris hunter 52 One Bite Snack, 60 barb / Wang King, 60 knight |
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02-22-2013, 04:36 PM | #13 | |
Master
Join Date: Dec 2007
Location: New York
Posts: 279
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This is a lie.
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02-22-2013, 05:25 PM | #14 | |
Initiate
Join Date: Feb 2012
Posts: 196
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Quote:
Btw I haven't seen a Warju / Lock yet with more then 4 kills, that's because if 1 Barb gets to you, which one will, your defences are useless, in 10 seconds a Barb can easily kill you, or any marks for that matter. Balancing gear should have been done much earlier, but it didn't happen and I have only seen Vincent with OP gear, but even with his OP gear he doesn't hit me above 200 normally. Perhaps add a minimum to it: like 10/4 = minimum? |
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02-22-2013, 05:35 PM | #15 |
Initiate
Join Date: Jan 2008
Posts: 114
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Lol. How about recognising different races and knowing where your team is at? Signs above peoples head make is so that everyone can see you, no matter where you are on their screen. Means while you're killing one person, you can automatically spot the next person coming before you would normally see them.. the game doesn't need to be that easy.
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02-22-2013, 06:17 PM | #16 | |
Initiate
Join Date: Feb 2012
Posts: 196
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Quote:
Atleast a sign above your teammates heads + on the map. |
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02-22-2013, 09:56 PM | #17 | |
Master
Join Date: May 2010
Location: England
Posts: 455
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02-23-2013, 08:40 AM | #18 |
Initiate
Join Date: Feb 2012
Posts: 196
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02-23-2013, 09:08 AM | #19 |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Theres a reason i changed it to [F] - its your biggest frient in groupfights and in general to identify enemies without hovering over them.
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02-23-2013, 12:49 PM | #20 |
Initiate
Join Date: Feb 2012
Posts: 196
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Sure, but whatever key it is, in the other games I play there is an option to show signs above the team mates to be able to recognize them being a supportive class. It's better than having to click F or V all the time.
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