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04-14-2013, 04:16 AM | #81 |
Master
Join Date: Mar 2013
Posts: 270
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Completely shameless bump.
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04-14-2013, 04:42 AM | #82 |
Master
Join Date: Jan 2010
Location: Belgium
Posts: 561
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Lol 21K views
I hope people got some help from this thread
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04-14-2013, 09:01 PM | #83 |
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Join Date: Jul 2010
Location: kaZantip (orange republic without panties)
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how grind your chars to 60 lvl without XIM...
Why isn't this stickied?
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Sooner or later, you know, that the world around you can't change. But when all illusions are destroyed, you can start to build one, the one great illusion.
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04-14-2013, 09:15 PM | #84 |
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Join Date: Mar 2013
Posts: 270
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04-15-2013, 08:19 AM | #85 | ||
Banned
Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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I mostly agreed with the rest of blood-raven's post here, but beg to differ on certain points or would amend the following statements made...
Quote:
2. I recommend maxing out the Arrow Mastery tree; using buffed norms (mostly as recommended & starting from max. range) to kill, but opening the engagement with a mob using serp bite, ethe arro, arca stri, (or using brea apar from LB tree as well) or finishing off with igni scor is ftw especially versus chal mobs. Also, it allows u to skill a high lvl of rech arro & wint stro as well. Btw tho, using rech arro isn't really a viable working option til around 45+/- (it's costs are generally just too high; use a heavy hitting slow bow if you do tho). 3. Use whatever tree that goes with the best weapon u have onhand & can use atm. Best = fastest & highest overall damage bonus(es) ... (due to damage rings' additional bonuses, faster IS better: the more often u hit, the more DPS/Damage Per Second). IF you have conj support, then fine be a sc junkie if u like, but if not, this spell will use alot of mana for minimal return (the animation sequence delay makes sc take almost as long as 2 norms, so what have you actually gained really?). Better to save your mana for kick, rage of the earth (once u can skill the tree this high without loss of other tree options) & your buffs as well (weapon buff like accurate swings, frenzy, caution, thirst for blood, berserker). It's a good idea to skill your attribute passives too (at least 1 usually, but more if leftover points have no home): leth anat & vers, with athl optional. Won't hurt to skill a 1 in whatever damage resist passive u get from your weapon of choice tree & skill mart defe as high as tree lvl allows as well to reduce the mob's damage & # of crit's on u either. 4. On Conj or Lock [& armed with a staff with high damage bonus(es)], once u are 33rd, an SM build is indeed far more productive overall for grinding, but those many buffs/spells in the casting cycle (summ gole or the ranged summons, fire magn, ice magn, ligh magn, ener barr, forc armo, ambi sacr, meta cont, arca acce) all take time to cast, so ALWAYS skill arca devo as well to speed this process up. Remember to skill the comb magi passive too btw. 5. ANYone who tells u the easiest & best way for a mage to get most xp quickest is by supporting is probably looking for support & not being truthful really, knowingly or not. Even if u follow the directions blood-raven gives, not all mobs will always give xp & the supported killer will always get the lion's share of it (or often all) at times. Only support others because they need the help (knights most of all & hunters too due to low damage) & because u want to & feel like it. IF u can manage to keep EVERYone in a grind-party double buffed/aura-ed, u will make good xp, but otherwise, Don't ... Get ... Conned ... 6.For conjs below 33 using a cast build, mostly using norms to kill but opening an engagement with a mob using summons like imps & zombies, along with other openers, like pric ivy, beet swar, arca miss, mana burn or finishing off with blaze is also ftw especially versus chal mobs. Switch to SM at 33 tho or perhaps before, at 29th, or even earlier, at 21st IF u have an truly asskickin' SM stick. 7. IF this meant have resu 1 skilled even in your grinding build, I won't argue at all, is good idea. BUT, if this advice was meant to advocate NEVER skilling resu above a 1, then ignore it. Bad idea. In any build u intend to go to war with, skill resu 5 or just don't even bother. -Lastly, I REALLY can't overemphasize the importance of wearing armor as close to your own level & with the best possible physical resists (versus slash, pierce & blunt) as is possible, REGARDLESS of whether it is unenchanted, special, magical, epic, etc. U take less damage per hit, u rest less, grind more, thus getting more xp over time, period. Quote:
Last edited by Lebeau; 04-15-2013 at 08:55 AM. |
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04-15-2013, 08:53 AM | #86 |
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Join Date: Jun 2009
Posts: 484
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He meant those buffs that add evade chance (Dodge, Cat reflexes).
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04-15-2013, 01:26 PM | #87 | |
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Join Date: Jan 2010
Location: Belgium
Posts: 561
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Quote:
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04-15-2013, 04:24 PM | #88 |
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Join Date: Mar 2013
Posts: 270
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Note: I use the term 'mana siphon' for the spell that takes mana from a target at a % and gives it to you.
I recently made a Mage on another server to learn the Inner of another realm. Anyway, I immediately /reset_powers, put 2 points in Magic Missile and two points in Energy Barrier. My next two points went into staff speed. Cast sequence is Energy Barrier, Staff speed, missile, autoattack until mob is dead; missile second mob, if health remains above initial % damage from Missile by the time it refreshes, second missile; rest; repeat. Staff speed wears off at the beginning of second mob engagement and barrier is typically down before second mob dies, this is why a second missile comes in handy (on second mob), especially on Yellows. For staffwork always choose the fastest staff with the biggest bonus damage, stay away from slow-speed staves. A Med speed staff with a +20 damage vs a fast speed staff with a +12 damage, take the Med speed staff, but if you find a fast staff with +18 damage, that is probably a 10+ level staff. Later on (around L26) a Conjurer (not sure about locks yet) Should have both pets (demon & Lich), mana siphon, and health to mana exchange, one nuke (I still use missile), energy barrier, summon's passive buff, and Prickling Ivy kept on max; Heal self should be on +2 or 3. Every time mana siphon refreshes, hit it. Mana siphon works best on Monsters (as opposed to animals); a trick with the siphon is if you get low on mana, siphon a leader mob and run like heck. But at L26 a Warju should be able to grind literally non-stop, never having to rest, with this setup. Even if pulls go bad it only takes a few mobs before you have recovered fully, again no need to rest ever. I typically only use Prickling Ivy on Yellows and 'Ooops!' pulls or adds; I nuke once per mob (sometimes two for a yellow), staff it down to two or three summon's hits then move on to my next target, keeping the old mob targeted until I see it is dead then retarget on new mob. Recast Summons right before the old one times out (some timing is needed) not just because you are in between mobs but during fights, too. Rebuffing/health to mana exchange/heal self should be done when ever needed but not at a time that delays a resummon; target switching should not be delayed to do the former, rebuff/mana maintain as needed but keep killing and ALWAYS have a summons up. Although Staff speed is critically helpful at very low levels, once you start getting mana control spells (self-heal/vampirism, health to mana exchange, mana siphon) then staff speed is not as critical and can be used for only higher level mobs. Once a Warju gets the second summons staff speed can be deskilled in favor of points into other areas. |
04-15-2013, 06:49 PM | #89 | |
Baron
Join Date: Nov 2011
Location: Feeding@ Farmal :P
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Quote:
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I heard draconic gem makes people stupid. Now i see it is exactly so. lol fail \ iFail \ I Am Multirealmer Good bye RO, the poor players.... have fun |
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04-15-2013, 10:14 PM | #90 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Mana borrow on a leader and run
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