|
|
General discussion Topics related to various aspects of Champions of Regnum |
|
Thread Tools | Display Modes |
10-25-2013, 08:26 PM | #21 | |
Pledge
Join Date: Sep 2012
Location: ur mom
Posts: 39
|
Quote:
|
|
10-25-2013, 08:43 PM | #22 | |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
|
Quote:
Things that hit Amun were agreed upon months prior so no last minute changes. To your specific problem, I am sure I sound like a stuck record now to the devs. The formula should be : once a Draconic gem is wished and exists , the wish is no longer available for that realm until that gem expires. Full stop. I can't imagine that this is a very difficult change to make. When Ignis/Horus started stacking XP bonuses from excessive invasions they surely fixed that one in a hurry . Scroll Barbarians bro. You don't need knights as the drop I expect will be a simple roll, 1 of 15. Nothing else. If the dragon instances didn't change since I last saw them you will need about 9 barbarians per party to do the job. Last edited by bois; 10-25-2013 at 09:04 PM. |
|
10-25-2013, 09:09 PM | #23 |
Master
Join Date: Mar 2013
Posts: 270
|
"low population time" Which realm on Haven? Which day of the week? One of the highest population times, aside from weekends, for Alsius, is Monday morning three hours before patch until patch time. Better than half of our invasions occur in that slot. Plus then other realms have a heavy presence at various times that Alsius is low in population. Basically, someone is low in population and another high in population except for three or four hours in the evening on *some* weeknights and during the weekends on Haven. So does this mean that if you cannot play in USA Primetime on Haven you can never invade, never get a wish, and add insult to injury with the Kill-at-castle WarMaster Quests? There is a thread 'Haven is dying' so are you now aiming to shoot the horse?
I am also wondering how this 'must capture gate' thing will work on Haven as the gate rarely remains captured for long enough get from the gate to the noble, much less a far gem. And the gate is nearly always capped in every invasion, even if momentarily, with Alsius' invasions, and Alsius has to break doors again to extract the gems. Of course, this is not the case when another realm invades Alsius, generally speaking, because we do not have another realm cooperating with us like Sygnis does. That lock may work on a high population server, but I think it is going to fail on Haven and result in a mass exodus. Dragon caves now open, this should be a good thing, as long as there is jewelry on the tables to balance out old players and new. Thank you! The new combat mode is also a good thing, balancing attacker and attackee. Mmmm... move the tele? I guess I will have to wait and see how that works out. Wish changes sound good, not like on Haven we ever do negative wishes anyway. I am not sure if 15 minutes is long enough if the relic is being run mountless, but we will see. Personally I would have made it a 20 minute timer. Relic timer: about time (that was a pun). Kudos. Nice dragon bug fix. I bet Sygnis is boo-hooing about that one since the bug most benefited allied realms. |
10-25-2013, 09:23 PM | #24 |
Initiate
Join Date: Apr 2010
Posts: 234
|
|
10-25-2013, 09:24 PM | #25 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
|
I do agree that is going to be very interesting to work out "low population time" as the server has a generally anaemic population. If we were to look at Haven , we might need a 24 hour low pop time. Just kidding .Or am I ? What we do have is ratios that change in any 24 hour period.
There is a formula Krungle. Stalkered teams could get to the gem and wait, coordinate in party and as a second larger team caps the gate they pull the gem. Both teams then mass and make for the gate. If gate is lost they just try to steam roll through. Stalkered teams could try to recap the gate if not detected as the main group approaches. There are ways. but it does need a high degree of synergy. Something we all lost to be truthful. Oh the wish changes are great. You might have not been around in that era of the negative wish. Be glad that you were not. Choosing that wish was considered so low an act that effectively it had a moratorium on it. On top of that it had issues that caused peculiar calculations of negative XP that were to say the least, frustrating. |
10-25-2013, 09:29 PM | #26 | |
Initiate
Join Date: Jun 2012
Location: Syrtis
Posts: 153
|
Quote:
__________________
This game is too easy |
|
10-25-2013, 11:28 PM | #27 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
Quote:
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
|
10-25-2013, 11:45 PM | #28 | |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
|
Quote:
|
|
10-26-2013, 12:11 AM | #29 | |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
Quote:
I see this update as introducion of tons of new bugs. Not any of old ones fixed. No update to the mages. No update to mage related boss jewlery (at least in Alsius). Nothing to makes me, as a mage, happy. Haven't seen any boss drop adjustments related to level and class. Flogging a dead horse, this is how I see this changelog.
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
|
10-26-2013, 12:29 AM | #30 | |
Initiate
Join Date: Jun 2012
Location: Syrtis
Posts: 153
|
Quote:
I don't think errei is being a drama queen, Krungle just needs to stop posting.
__________________
This game is too easy |
|
Thread Tools | |
Display Modes | |
|
|