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General discussion Topics related to various aspects of Champions of Regnum |
View Poll Results: Restrict usage of horses when carrying relic | |||
Yes - it is unbalanced | 23 | 74.19% | |
No - it is alright | 8 | 25.81% | |
Voters: 31. You may not vote on this poll |
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11-03-2013, 10:51 AM | #1 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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[POLL] Restrict usage of horses when carrying relic
So once again i make a poll in a struggle to see some action from NGD.
Usage of horses while carrying relic makes it too easy and nearly impossible to catch and regain it. As a plus in a low population times it is even worse. Anyway please vote how you see it no matter if i'm right or wrong for you.
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11-03-2013, 12:21 PM | #2 |
Baron
Join Date: Feb 2012
Location: Nowhere
Posts: 765
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Yes! I can't see how anyone think it's not. Ahh, I'll just state my opinion and gerr'out of here.
The way I see it is that it's a premium item affecting the mechanics of the invasion system. And it is different than lucky boxes and armour enhancements. The latter affect the balance of gear. The first affects the game mechanics. Goodbye now.
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11-03-2013, 12:35 PM | #3 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
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I would prevent using the mount with the relic only when carrying enemy relic.
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11-03-2013, 01:23 PM | #4 |
Count
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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If it is restricted make it equal for both sides. I think it will be hard to implement such distinction. Keep it simple after all.
Huntrare is right horses give premium advantage to mechanic in game which should not happen. Especially in invasions which are a main point of the game now.
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11-03-2013, 06:44 PM | #5 |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
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its more fun w/o horses, more action, more fighting, more challenge
ofcourse it is harder for the realm which doesnt have the numbers.. still could pull it off
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11-04-2013, 05:49 PM | #6 |
Master
Join Date: Mar 2013
Posts: 270
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IF this change is made then the timer on the blowup has to be increased again. There is no way to make it from Imp to either other castle on foot in fifteen minutes with any kind of resistance at all.
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11-04-2013, 11:57 PM | #7 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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+1 to no horsing relic. If the timer needs to go to 30 mins, so be it.
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11-05-2013, 01:20 AM | #8 |
Initiate
Join Date: Jan 2008
Posts: 114
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10 people can hold a fort vs 20 people, but getting the relic from say eferias to imperia using said group (will require a hunter, for sure, 10 vs 20) is very difficult, even with the option to mount.
You get past players and they mount to you. I think if it was to be changed that players holding relic can't mount, then the map should show the relic like a gem - updating periodically and not continuously. This way, tactics can be used instead of absolutely needing a zerg to take the relic. Makes little sense to eliminate all skill from the game. :P
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11-05-2013, 11:47 AM | #9 |
Baron
Join Date: May 2010
Location: South Africa
Posts: 906
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I don't understand why NGD decided it would be a good idea to allow this in the first place. Unless they didn't think about it and cant be arsed to change it.
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11-05-2013, 01:30 PM | #10 |
Count
Join Date: Nov 2008
Location: Trinidad and Tobago
Posts: 1,194
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Periodical updates to location is a good idea. Also, when the relic unlocks, a honeymoon period of X seconds should be given before the GPS gets turned on.
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