Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 11-13-2013, 08:36 PM   #41
errei
Banned
 
errei's Avatar
 
Join Date: Apr 2008
Location: Brasil
Posts: 536
errei is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
- New: Merchant NPC added to the city of Altaruk, in the realm of Ignis. This npc's name is Ireth Galathill.
holy crap! cant believe it finnaly
errei no ha iniciado sesión  
Old 11-13-2013, 08:46 PM   #42
_Kharbon_
Baron
 
_Kharbon_'s Avatar
 
Join Date: Jun 2010
Location: Czech Republic
Posts: 769
_Kharbon_ is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
- New: Merchant NPC added to the city of Altaruk, in the realm of Ignis. This npc's name is Ireth Galathill.
Thanks for this better late then never :P

It's good to see, that NGD is trying to communicate, discuss, and listen to the community. I hope, that you don't give up on this idea. So far, it looks quite good.

Another promising aspect seems to be the focus on general gameplay problems & bugs in the upcoming update. I certainly look forward to it
__________________
Kharbon
Proud member of
CZ/SK
WM - WM - WM - 56 - 53 - 50

_Kharbon_ no ha iniciado sesión  
Old 11-13-2013, 10:03 PM   #43
GreekFireborn
Pledge
 
GreekFireborn's Avatar
 
Join Date: Sep 2012
Location: ur mom
Posts: 39
GreekFireborn is on a distinguished road
Default

Quote:
Originally Posted by AnonymouslyAnonymous View Post
Yea, locks need direct damage spells instead of relying on DoTs+CC chains the whole fight. And Wind Wall needs to be buffed ofc.
exactly dear NGD read this thread,some nice ideas are inside

http://www.championsofregnum.com/for...ad.php?t=86725

(scias )
GreekFireborn no ha iniciado sesión  
Old 11-14-2013, 06:59 AM   #44
Shwish
Baron
 
Shwish's Avatar
 
Join Date: May 2010
Location: South Africa
Posts: 906
Shwish is on a distinguished road
Default

Quote:
Originally Posted by GrimNightfall View Post
Can Syrtis get a CS merchant please?
Yes, but you're going to have to complain for another two or so years.
Shwish no ha iniciado sesión  
Old 11-14-2013, 01:39 PM   #45
v0rt3x
Master
 
Join Date: Apr 2009
Posts: 308
v0rt3x is on a distinguished road
Default

Quote:
Originally Posted by Shwish View Post
Yes, but you're going to have to complain for another two or so years.
No! We want it NOW!
v0rt3x no ha iniciado sesión  
Old 11-14-2013, 06:51 PM   #46
Frosk
Banned
 
Join Date: Aug 2011
Posts: 4,089
Frosk will become famous soon enough
Default

Quote:
Originally Posted by v0rt3x View Post
No! We want it NOW!
Quote:
Originally Posted by Frosk View Post
- New: Merchant NPC added to the Syrtis Central Save. This npc's name is Janea and it has been switched from "Carpenter" to "Merchant".
Game notes updated!
Frosk no ha iniciado sesión  
Old 11-14-2013, 07:07 PM   #47
v0rt3x
Master
 
Join Date: Apr 2009
Posts: 308
v0rt3x is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
Game notes updated!
I can´t believe it! Thank you.
v0rt3x no ha iniciado sesión  
Old 11-14-2013, 08:49 PM   #48
GrimNightfall
Initiate
 
GrimNightfall's Avatar
 
Join Date: Jun 2012
Location: Syrtis
Posts: 153
GrimNightfall is on a distinguished road
Default

Quote:
Originally Posted by Frosk View Post
Game notes updated!
I'm starting to respect you guys <3
__________________

This game is too easy
GrimNightfall no ha iniciado sesión  
Old 11-14-2013, 09:13 PM   #49
Frosk
Banned
 
Join Date: Aug 2011
Posts: 4,089
Frosk will become famous soon enough
Default

Quote:
Originally Posted by Frosk View Post
Fixed: "Mana Pylon"; "Mana Communion" and "Whirlwind" modifiers do not accumulate on a single affected character. Read explanation below.
Quote:
Originally Posted by Frosk View Post
After analyzing a great amount of reports received on both forum and Support system, we've found out that some Auras in the skill system were malfunctioning.

Which powers are affected by this problem?
The powers affected are: Mana Pylon, Mana Communion and Windwhirl.

What’s this problem about?
Basically, a player may be simultaneously affected by any of these auras up to 4 times, multiplying the effect by 4.

Why is this bad?
Taking as an example the skill “Mana Pylon”, that grants 30 barrier points at level 5 per round (each second): when a player is affected by 4 auras of the same effect, it accumulates 120 barrier points per round.
This behavior ends up reducing progressive damage powers such as “Sultar’s Devouring Mass” to 0 in most cases.


Why do we fix this now if the problem has been present for so long in the game?
Because we understand that the effectiveness of a lot of powers will be positively affected by fixing this, and some others will regain relevance (knight auras, progressive damage powers, etc).
Game notes updated!
Frosk no ha iniciado sesión  
Old 11-14-2013, 09:23 PM   #50
Rising_Cold
Master
 
Rising_Cold's Avatar
 
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
Rising_Cold is on a distinguished road
Default

also effectivly rendering mana communion and pylon useless

the pylon stacks were used to stop insane insta death from barbs
why dont you fix that before fixing the only usefull thing to stop them?
seeing as you guys are doing a decent job listening I for one would prefer to see 2k SC's max, when they got ammy, fulmi, tfb at the 5th hit..
__________________
Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb)
I used Mind Blank too much, now I'm too dumb to resist anything.
Rising_Cold no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:28 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved