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General discussion Topics related to various aspects of Champions of Regnum

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Old 11-14-2013, 09:58 PM   #51
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Quote:
Originally Posted by Rising_Cold View Post
also effectivly rendering mana communion and pylon useless

the pylon stacks were used to stop insane insta death from barbs
why dont you fix that before fixing the only usefull thing to stop them?
seeing as you guys are doing a decent job listening I for one would prefer to see 2k SC's max, when they got ammy, fulmi, tfb at the 5th hit..
But a broken feature of the game has been fixed, so +1. Now all they need to do is balance mages (i.e. damage scaling), remove absolute damage reductions from armour, get rid of shared spell trees for the purpose of balance, and fix some bugs.

Good job NGD :P keep it up.
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Old 11-14-2013, 10:26 PM   #52
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I won't write much except to say a general +1. +1 to the changes and +1 to an improved communication approach . This is the kind of interaction we are looking for.
Try to keep it up. Players and the community will appreciate it.

Regards.
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Old 11-15-2013, 03:51 AM   #53
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Originally Posted by Frosk View Post
Game notes updated!
While we are on the subject of things that have been asked for a long time, but not given. Can ignis finally get +80hp rings like syrtis and alsius have?
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Old 11-15-2013, 01:21 PM   #54
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Originally Posted by AnonymouslyAnonymous View Post
While we are on the subject of things that have been asked for a long time, but not given. Can ignis finally get +80hp rings like syrtis and alsius have?
maybe also make daen rha rings with 6 concetration 34%hc to 6 conc 175 mana? the hc bonus is useless for all classes compared to a lovely 175 mana bonus plus the other two wz bosses give rings with mana bonus only ignis doesnt
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Old 11-15-2013, 01:58 PM   #55
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Can we finally fix "Fire Arrow" for marks. We already have crap WM spells at least make them work. Get WM and cant even use it, cause it d-buffs ally spells. But +1 to the merchant. Spent 20 minutes looking for one then to be told there isn't one in that city.
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Old 11-15-2013, 02:51 PM   #56
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meh couldn't care less about some silly merchants and hp rings etc...
balance update please. Can't even remember last time we had any serious spell changes.
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Old 11-15-2013, 03:04 PM   #57
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Can't even remember last time we had any serious spell changes.
When ambush range was reduced to 10. I still cry myself to sleep every night.
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Old 11-15-2013, 04:08 PM   #58
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Please also update your homepage if you change the rules....

and i dont want to know how old this is... http://www.championsofregnum.com/ind...ec=2&subsec=10
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Old 11-15-2013, 08:04 PM   #59
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Quote:
Originally Posted by Frosk View Post
Modified: Mana Pylon has been adjusted in terms of casting time and barrier points granted per second, in each of its levels.

Quote:
Casting time = 1.5 secs (it used to be 2.5)

Barrier points per level:
Level 1 = 25 (it used to be 10)
Level 2 = 30 (it used to be 15)
Level 3 = 35 (it used to be 20)
Level 4 = 40 (it used to be 25)
Level 5 = 50 (it used to be 30)
Game notes updated.
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Old 11-15-2013, 09:12 PM   #60
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Quote:
Originally Posted by Frosk View Post
Game notes updated.
Nice, +1

tenchar
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