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General discussion Topics related to various aspects of Champions of Regnum |
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11-18-2013, 02:57 PM | #71 |
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Join Date: Jan 2012
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I would say the WM armor for all classes is not the same, knight's WM armor is really better than the rest classes & is worth using & worth WMC. It woulda been great if the WM spells get better.
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11-18-2013, 03:54 PM | #72 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
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Remove fulm, make PA instant, increase the CD on MS make it so it only disables your buffs for a short period of time, fix lvl 4 PA that removes ally buffs, reduce the duration of stun spells and knocks, scrap resists and only add spells that make you resist/evade for a short period of time sorta like classic SoW, add more WM content, disable mounting while carrying relic.
Fuck it, go back to times where the only OP item you could have was a Xymerald Bow cause that was the only item with extra attributes. (which will never happen) I know a lot of these things won't be changed, but that sums up what I'd like to be done to the game, balance wise. |
11-18-2013, 04:41 PM | #73 |
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11-18-2013, 06:41 PM | #74 |
Initiate
Join Date: Dec 2010
Location: Sweden
Posts: 105
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I guess so that the knight have time to try a perfect block...
Might be a cool idea really. As I anyway enterd this mighty interesting thread. Barbs, restrict TFB for two handed weps. Slight nerf and would make the two handed wepons a bit more interesting again. (A more aggressive move would be to put same restriction to fulmi as well.) Archers, the resists and evades. Well as annoying as they are the randomness is needed or spellchains are unbreakeble. That said the random generator is all but random if you start to get resists they tend to go on for ever. Hunter dmg without op gear/boss is pityfull. WS, well as much as this spell seem to annoy ppl i dont mind it nerfed or adjusted. The MARK WM powers is of questionable use as it is now, something more intresting would be cool. Mages, in short i agree with the allready mentioned suggestions for lock. The INT/DMG scaling is perhaps to much to ask for? It is so nice to see a thread like this, again hope comes rolling in! Best Regards /A
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- Aniara, Lock wm - Tendercare, Conju wm - Mr Noon, Barb wm - Easter Bunny, Mark wm - Red Riding Hood, Hunter wm - Brand Af Gokstad, Knight wm - Alsius Ministry for Foreign Affairs
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11-18-2013, 06:59 PM | #75 | |
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Quote:
Also, imo in red |
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11-18-2013, 07:15 PM | #76 |
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Join Date: Dec 2010
Location: Sweden
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But what about if animations was short, bugged or just inviseble for some configs it woudent be a problem? ;o)
On a more serious note i see your point.
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- Aniara, Lock wm - Tendercare, Conju wm - Mr Noon, Barb wm - Easter Bunny, Mark wm - Red Riding Hood, Hunter wm - Brand Af Gokstad, Knight wm - Alsius Ministry for Foreign Affairs
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11-18-2013, 08:41 PM | #77 |
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11-18-2013, 11:17 PM | #78 |
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I don't remember actual casting time of ethernal arrow but my point is to give provide some contest for knights. At the moment they can be cc + ethernaled to dead by far lower level marksman, let's say lvl 50 knight vs lvl 31 marx. I'm not saying that animation should make it super easy to block that spell every time, only enough to get a chance to react if you're quick.
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D'Hospital & Darth Nihilus (since few months) |
11-18-2013, 11:31 PM | #79 | |
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11-19-2013, 01:34 AM | #80 |
Count
Join Date: Aug 2009
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No shit Sherlock.
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