|
|
Images Screenshots, fan-art and graphics related to the game |
|
Thread Tools | Display Modes |
12-18-2013, 11:50 AM | #41 |
Apprentice
Join Date: May 2013
Posts: 88
|
Hah, that would explain why mind push always failed. Would be nice if slow spells would work on DI players, though. There doesn't seem to be much you can do against it as it stands :-/
__________________
Warjuice
|
12-18-2013, 12:14 PM | #42 |
Pledge
Join Date: May 2013
Posts: 41
|
Hey NGD can you give my lock the means to keep a barbarian with conjurer support under crowd control at all times?
Would also be nice if you gave my lock a bit more defense and maybe something equal to spring since were really slow. And perhaps we could have some more mana drain spells to, I feel like mana burn, sadistic servants and energy borrow isnt enough. |
12-18-2013, 01:52 PM | #43 | |
Master
Join Date: Aug 2011
Location: The Netherlands
Posts: 549
|
Quote:
sometimes i wonder how much people play this game if i give a barb DI it wont help him that much.. its a barb he GETS FOCUSSED hes usually dead before he reaches something. so to stop that, the conjurer has to heal him too, at that point you have to be able to outdamage the barb, outdamaging conju heals is a piece of cake anyway usually heals in such a fight give that barb 1 second longer to live.. the reason some barbs live so long are obviously auras combined with heals and inability to cast darkness (due to DI on them) dont blabla over DI blocking slows, a conju has 2 dispels (mass and single) and is on full support on that barb I know I dispel every slow cast on a barb i notice and there are people with scary reaction speed MP/slow wont save you vs supported barb even w/o DI and for the record slarti, sanctuary = certain death after 14/17/20 seconds for goatconjus (maybe gelfs too?) SS cant block damage enough to stay alive either its a big joke how people call on OP defence of conjus.. the only real OP defence conjus could have are their teammates this is all RvR based ofc, because you know.. this game is RvR not 1v1
__________________
Winter Wolf (hunt) Winter Mage (conju) Winter Strike (knight) Winter's Big Bro (barb) I used Mind Blank too much, now I'm too dumb to resist anything. |
|
12-18-2013, 05:13 PM | #44 | |
Master
Join Date: Dec 2011
Posts: 479
|
Quote:
DI is what 5-6 year old buff effect? From a time when base movement speed was slow as hell, most barbs had worse DPS than knights have now. You still wonder why a warlock, that now cast equal or slower (depending on if you consider the cast speed era or the time before), we still have pretty much the same CCs and reach as always, why would we question its existence? Support is something you do actively and constantly, giving/receiving the most OP buff in game every 1 1/2 min is not support or team work. Warlocks shouldnt be able darkness + ivy some poor barb and dump all they got on him and barbs should be able to reach a warlock with ease either. Last night you plowed me down near our CS/OC area, excellently supported by WI-FI with confuse in the exact right moment (regardless if you had DI also, I will never know). This is how things are supposed to work in my book. To kill a warlock in open field, either jump them when they are preoccupied, beat them with roar, get support from ranged classes or gank them with an other warrior. You do after all whack us down in 2-4 hits at any given time, I really dont see the issue if you would have to struggle a bit more to reach us. At the very least we shouldnt have to guess if this or that player is major threat with DI or a regular opponent, if what is rushing up against us is a warrior on steroids or not. As for mana drains, they are close to useless compared to what they did before warriors and archer had super powered mana regeneration. I rather knock up some CCs level then invest in SS now, heck I rather get fireball. Main use of man drains in RvR is now for mages and maybe to annoy some of the other classes a bit. As for Conjurers, DI? Common you dont need it if wasnt for darkness and possibly MoD. Mind blank, dispel and team work is plenty of protection, especially in world without DIed warriors. Last edited by pieceofmeat; 12-18-2013 at 06:10 PM. |
|
12-18-2013, 06:50 PM | #45 |
Pledge
Join Date: Sep 2012
Location: ur mom
Posts: 39
|
|
12-19-2013, 03:36 PM | #46 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
|
What amazes me is when a barb has no DI he is rather useless against warlocks, and with the influx of these warlocks all using high lvl CC's lately, it's rather annoying.
I'd say 80% of the warlocks on our server use manaburn/sadistic/energy borrow either lvl 4 and above. With mental skills 3 and above. Guys, this isn't a video of him with a conjur and him soloing grinders or low levels. These are scrimmages in rvr, I guess don should make a video of how retarded it is to fight against odds when we aren't doing so good. How most of the time barbs have no mana, or how as soon as they rush they get darkness'd. Since most of these replies are mostly goats I'd just say this. We have our puppet conjurs and you guys have your train of ms and darkness 3+. |
12-19-2013, 08:17 PM | #47 | |
Master
Join Date: Dec 2011
Posts: 479
|
Quote:
|
|
12-19-2013, 10:59 PM | #48 |
Banned
Join Date: Mar 2007
Location: New York City
Posts: 569
|
|
12-20-2013, 12:50 AM | #49 | |
Master
Join Date: Dec 2011
Posts: 479
|
Quote:
FYI, you said barbs are pretty much useless without DI against warlocks, nothing about fighting them alone. I said that it was heart breaking that barbs couldnt run us down easily alone. Care to explain how your question make any sense at all? I don't get it and im Einstein. The deal for barbs is pretty much the same as the deal warlock have with archers, They either let you close to try and secure the kill or by simply not being bitches. Otherwise you set em up for a mistake, take to a tree and lure them a bit too close or simply get lucky. Warlocks have to go through their dots twice to kill a lvl 60 barb, quite abit of ccs / drains etc to pass the time. Barbs will likely have a decent chance to run away or charge the lock at some point during the fight depending a bit on how the warlocks acts and how lame he likes to be. To think it should be any other way is just laughable, two to five hits at the very most is all it takes. I think im a terrible fucking barb these days, but spent like a week on mine and still victimized several of ignis best warlocks alone, they had the upper hand at least at some point during the fight. It happens all the time, dont delude yourself. Last edited by pieceofmeat; 12-20-2013 at 01:09 AM. |
|
12-20-2013, 02:16 AM | #50 |
Master
Join Date: Mar 2012
Location: Zagreb / Croatia
Posts: 578
|
Exactly. When barb is in the range, I need to cast my spellbook twice to kill him. All the time with pinning / slowing spells. On the other hand, when barb reach to me, he need 3-4 hits to kill me.
__________________
Slartibartfast / Slartibartflask / Phartiphukborlz / Slartibarbfast / Blart Versenwald :: The true Goat of Alsius
CoR Sentinel |
Thread Tools | |
Display Modes | |
|
|