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General discussion Topics related to various aspects of Champions of Regnum

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Old 01-03-2014, 01:44 PM   #81
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Originally Posted by leafdale View Post
Thx for the update! merry xmas u guys and hope the new year is fabulous for every1 and regnum too

oh.. btw, anyone know which patch notes says that the draconic gem wish was removed? i heard this wish was removed but i can't recall readig it in any patch notes.
it hasn't been removed, the dragon gem wish persists.
It is not even too OP, it should just be limited to once a week, I think
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Old 01-03-2014, 10:25 PM   #82
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Originally Posted by schachteana View Post
it hasn't been removed, the dragon gem wish persists.
It is not even too OP, it should just be limited to once a week, I think
thx.. some1 told me it had been removed.
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Old 01-04-2014, 09:12 AM   #83
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Is there coming more with Balance? ^^
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Old 01-05-2014, 12:11 PM   #84
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I like the changes regarding drop system. Maybe after that archers will become useful at dragons.

Also guards at flags will prevent recapturing of fort with stalker hunters. Which is good too.

I'd like to taste new dragon's AI in battle.
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Old 01-10-2014, 05:33 PM   #85
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Still no answer to my question ... Well, no answer is also an answer
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Old 01-13-2014, 11:27 AM   #86
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I can't wait to try out the new imps and zombies
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Old 01-13-2014, 01:25 PM   #87
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Originally Posted by Cresto008 View Post
Please start the balance work on warlock already. We need something defensive as both the offensive counterparts (barb and marks) have really better defense than locks. (Spring/Mobility, UM/SOTW, Low Profile)

Why not give us (locks) "Allahed's Wind Stroke - The Warlock becomes naturally allied with neighboring winds which makes movement faster". It can be a self buff or an ally buff similar to onslaught :P
Yeah I totally agree, and barbarian should have a 30/35 meter dizzy. I mean both marks and lock have one, why shouldnt barbs.
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Old 01-13-2014, 01:41 PM   #88
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Yeah I totally agree, and barbarian should have a 30/35 meter dizzy. I mean both marks and lock have one, why shouldnt barbs.
Locks have two if you include Meteor and Silence.

Can barbs have a spell, like "Rhae's Reaching Fist" that shoots a massive fireball in the shape of fist that inflicts 400-600 damage in an area of 10. Range would be 25-30, of course. I'd also like "Haunting Shout", a shout the scares the enemy so much they become frozen for 6 seconds, range 25-30. Perhaps some slow spells.. and some spells that can nuke an entire group or slow them all down. Fuck it, I'll just play Warlock.
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Old 01-13-2014, 02:30 PM   #89
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Quote:
Originally Posted by DonatoRLD View Post
Yeah I totally agree, and barbarian should have a 30/35 meter dizzy. I mean both marks and lock have one, why shouldnt barbs.
Barbs already have range 8/10 spells which is more than enough for melee class. Not to mention intimidate(almost no cd) and roar (mass CC) O.o

Locks lack both speed and self defense, marks and barbs both have mass CC, so locks are not unique in cc completely either. Use UM/SoTW to run away what more of a defense is needed?

Let's assume locks are not intended to be speedy and are intended to be fragile 3-4 hit meals. Then the offense of locks is not that great either.
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Old 01-13-2014, 05:32 PM   #90
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Originally Posted by Frosk View Post

-Modified: The creature's loot system has been modified. The creatures from categories such as "Chief"; "Champion" and "Epic" now grant the same loot chances to all characters involved in combat. (See note).

Note: [I]Creatures used to deliver their loot based on a formula that took into account several parameters such as damage done and received by the player, assistance, etc.
so if I read this good, level 60 players can drop of wz bosses like Evendim, Thorkul or Dean Rha?
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