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Old 02-11-2014, 02:55 AM   #71
Hollow-Ichigo
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Don't expect much from this balance update, cold blood and mind squasher will be the only changed spells
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Old 02-11-2014, 03:47 AM   #72
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PA should be instant or range 6
Energy Barrier should be 1.5k at level 5
Fulmi should be removed
Cold Blood should be removed
Camo should only last 45 seconds at level 5 with a 100 second CD or something. Should also take much longer to cast or not be castable within 20 seconds of being attacked
Wind Wall should be -35% ranged damage
Mana burn should be removed
MS should have a 120 second CD and possibly 1second to cast
RA should have the -hp removed and the -mana toned down
All 1v1 CCs should be nerfed to max 7 seconds at level 5
All area CCs should be nerfed to max 10 seconds at level 5
Low profile should be instant
SotW should be 100% resist for 10 seconds at level 5. 60 second CD
Sadistic Servants should be -15mana at level 5
Should not be able to cast offensive powers while Mind Blank is up
Ensnaring arrow -speed should be removed
Wild Spirit should be 10% at level 5
Mobility should be 15% at level 5
Defensive support should be knight only
Disable limb should be 20% at level 5
Terror should have a fixed knockdown
Winter Stroke rng 30
Wits should be a fixed mana value. 200 mana at level 5
RA should be a fixed damage value. 200 damage at level 5
Specialist should be 50 damage at level 5
Defensive support should be removed
Frenzy should be knight only and 30% at level 5
Caution should be 50% at level 5
Beast Attack shouldn't have a dizzy
Change WM spells for every class except conj, hunter, and knight because lock, marks, and barb WM spells suck.
Give Strategic Position to Hunters only
Skin of the Beast should be 50%
Beastial Wrath should be removed.
BoW should be put into a shared tree

Balance swag
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Old 02-11-2014, 12:26 PM   #73
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Quote:
Originally Posted by TryHarder View Post
Defensive support should be knight only
[...]
Defensive support should be removed
Balance swag
Logic swag
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Old 02-11-2014, 01:03 PM   #74
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Restrict swapping armor mid fight.

Its ridicules that some players use these new items as a speed boosts when ganking, kiting or running away, then just quickly swap to one with better protection in the middle of a fight.

It could be as simple as a cast time to equip armor and jewelry, forcing players to stand still for 4-5 sec.
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Old 02-11-2014, 02:18 PM   #75
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Imo coldblood is the only dmg doing spell hunters got. See a marksman - Winterstroke, Lethal Strike , Ethernal arrow, Recharge Arrows.
NGD should keep coldblood as it is & instead should work on marksman. Some spells like Hide Ally's Corpse should be replaced with another spell worth using.
Best Regards.
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Old 02-11-2014, 02:19 PM   #76
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Quote:
Originally Posted by pieceofmeat View Post
Restrict swapping armor mid fight.

Its ridicules that some players use these new items as a speed boosts when ganking, kiting or running away, then just quickly swap to one with better protection in the middle of a fight.

It could be as simple as a cast time to equip armor and jewelry, forcing players to stand still for 4-5 sec.
I agree on this, it doesn't make sense to be able to swap gear during fights.

And while at it, do not allow to swap weapons during spell casting.
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Old 02-11-2014, 03:23 PM   #77
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Quote:
Originally Posted by Zas_ View Post

And while at it, do not allow to swap weapons during spell casting.
Lol what's wrong with doing that?
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Old 02-11-2014, 03:25 PM   #78
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Quote:
Originally Posted by TryHarder View Post
Energy Barrier should be 1.5k at level 5
..
RA should have the -hp removed and the -mana toned down
All 1v1 CCs should be nerfed to max 7 seconds at level 5
All area CCs should be nerfed to max 10 seconds at level 5
..
Sadistic Servants should be -15mana at level 5
Should not be able to cast offensive powers while Mind Blank is up
Disable limb should be 20% at level 5
Terror should have a fixed knockdown
Winter Stroke rng 30
..
RA should be a fixed damage value. 200 damage at level 5
Specialist should be 50 damage at level 5
..
Give Strategic Position to Hunters only
..

Balance swag
There are quite a few proposals I like and I don't, to start with:

Energy Barrier: There are times where it feels underpowered, and then where it feels about right. Nowadays, I'm playing marx and there are locks which get hit by 550 norms, then there are locks getting hit by 360 norms, both in elite armor. Before changing Energy Barrier the armor calculation has to be changed for good. Such a huge gap should never be allowed.

1v1 CCs 7 sec at lvl5: Since CC's aren't equal powerwise ( compare a knockdown to a dizzy), and every class has their own time to finish off an enemy, you cannot set an absolute time for all classes.

Sadistic Servants nerfed: Can easily be dispelled, therefore has to be cast together with darkness or a freeze. Compare this against Energy Borrow, which steals mana instantly from the target and since Lv60 about as much as SS.

RA and Specialist: RA is annoying and it's %-based dmg gives jewelry-marx a huge advantage. Rather than giving RA a fixed dmg-bonus (like a magnification), I would see it removed completly. Playing marksman already feels like sitting in a turret. Reintroduce WASP STING: a spell which gives mana every shot. Rebalance existing Marksman-spells dmg-wise and most people would enjoy a Spellcasting marx.

Staffmastery: Consumes to much points and requires a good set of Equipment. Since Mage-buffs are entirely fixed-dmg there is no point in skilling it. An average equiped marksman has about 150dmg more in the characters-sheet than an avg Lock. It cannot be effectively used to level in the wz, because you have to sacrifice points which could have been spended on a CC.
Yes, Staffmastery shouldn't be the primary attack of a Mage. Rather then competing against Spells, it should be in synergy with it: A tool which helps the Lock when he is dizzied, or the target out of range for his spells.
The following changes are needed for that:
-The Speed of the Staff should also effect your main-attribute-dmg:
Compared to Archer- or Warriorweapons, Staves are stagnating in dmg between lv42 and lv60. There are no benefits in slow-staves compared to warrior-weapons were %-dmg adds another bonus to the already good gap (e.g compare elite axes against swords).

-1 Magnification: With 3x 50 fire/ice/lightning. Boosted to be adequate. Combined into one Buff to save at least 10 PP. Nothing more to be said here.
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Old 02-11-2014, 03:30 PM   #79
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Quote:
Originally Posted by Hollow-Ichigo View Post
Lol what's wrong with doing that?
People are abusing a bug, which allows Instant-casting.

Ever fought against a hunter, and he instantly camoed under constant fire?
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Old 02-11-2014, 03:54 PM   #80
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Quote:
Originally Posted by V1r14 View Post
People are abusing a bug, which allows Instant-casting.

Ever fought against a hunter, and he instantly camoed under constant fire?
Never heard of this bug or seen that happen, but weapon switching helps a lot in fights
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