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General discussion Topics related to various aspects of Champions of Regnum

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Old 02-13-2014, 10:16 AM   #91
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DARKNESS:This wonderful just-for-the-kick spammable spell needs to be modified along with duration nerf by making it affect only ally support/heal spells, but the victim can still buff his own things.
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Old 02-13-2014, 11:11 AM   #92
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The way darkness works is fine as it is. It just needs its durations modifying. Lvl 1 darkness is 20 seconds. That should be the lvl 5 duration Imo.
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Old 02-13-2014, 12:37 PM   #93
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Quote:
Originally Posted by ShadowForce View Post
The way darkness works is fine as it is. It just needs its durations modifying. Lvl 1 darkness is 20 seconds. That should be the lvl 5 duration Imo.
Yes, this is the change to make.
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Old 02-13-2014, 03:46 PM   #94
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20 seconds is still too long
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Old 02-13-2014, 04:09 PM   #95
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[QUOTE=Irsh;1783730]DARKNESS:This wonderful just-for-the-kick spammable spell...

uh...

Darkness is hardly a "spammeble" spell, CD is 120 sec.

And it plays a complex role:

-Forces DI to be distributed with some thought and makes it possible in combo with MS to kill a fully supported player...

-One of few spells that really hurt a support knight.

- Almost a must if lock area spells such as lightning storm should have any effect at all, they have such obvious animations that they tend to be dispelled in the blink of a eye.

- Evens out hunter confuse a bit if lock survive so long in PVP/gank situations when attacked from camo.

Personally I think those spells works pretty good. I hate getting darkness on my barb/knight and love cast it as lock. (And I will cry noob at darkness 5 almost as much as for confuse 5
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Last edited by -Aniara-; 02-14-2014 at 04:24 AM. Reason: typo
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Old 02-13-2014, 04:32 PM   #96
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Quote:
Originally Posted by -Aniara- View Post
(And I will cry noob at darkness 5 almost as much as for confuse 5
Yes, but darkness(1) duration =~ confuse(5) duration...
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Old 02-13-2014, 06:32 PM   #97
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Quote:
Originally Posted by Zas_ View Post
Yes, but darkness(1) duration =~ confuse(5) duration...
but darkness has 120 seconds cd while confuse 60 so for darkness id suggest 4,8,12,16,20 seconds of duration per level and 100 sec cd

Last edited by GreekFireborn; 02-13-2014 at 10:55 PM.
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Old 02-13-2014, 07:31 PM   #98
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Just a thought,

With the current relic system groups have to be very mobile, how about giving back all warmasters a teleport but all with different locations like Warlock/Conjurer.

Another suggestion, perhaps for a different thread.

- Stop allowing teleports inside forts/castles.
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Old 02-14-2014, 02:25 AM   #99
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Make all pet spells draw mana from the pets mana pool 1st

new pet skill tree spells:

1. tame pet lvl 1-5 work for all mobs instead of wasting 3 spells for 1 task

2. Pet run speed 1-5 ( 2%-10% ) Passive

3. Revive ( passive 30sec ) with a defense buff for lvl 1-5 (5%-25%) Passive

4. Pet attack speed 1-5 ( 5%-25%) 15 sec duration 60 sec CD

5. Area Dmg Buff 6mtrs lvl 1-5 (5%-25%) 10 sec duration 60 sec CD
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Old 02-14-2014, 01:59 PM   #100
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Quote:
Originally Posted by Hollow-Ichigo View Post
Suggested by a hunter who doesn't even use a shortbow, as well as getting owned by me because I have an OP one. pr0
LoL
Annavilya is good hunter too imo
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