Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 02-23-2014, 01:47 PM   #31
Hollow-Ichigo
Count
 
Hollow-Ichigo's Avatar
 
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
Hollow-Ichigo is on a distinguished road
Default

Oh yes, give hunters BoW and WS, I will love you forever NGD
__________________
Hollow-Ichigo no ha iniciado sesión  
Old 02-23-2014, 02:08 PM   #32
kmdk
Master
 
kmdk's Avatar
 
Join Date: Jan 2009
Posts: 395
kmdk is on a distinguished road
Default

Quote:
Originally Posted by Hollow-Ichigo View Post
Oh yes, give hunters BoW and WS, I will love you forever NGD
You can take as bonus:
-ignus scorch
-needle blast ,-
-arcana strike and
-fire rain too
It's super offer for limited time.6 spells at price of 2.
Offer available only 2014 nerf session ^_^ ( joking )

Now seriously can you NGD revive this spells ?... and combine them with weapon dmg? ... are lame spells ever because are fixed dmg and in fact work lame, any DoT spell from locks tree does more dmg /tick than this spells ...20 area dmg O.o?!?
__________________
Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight

Last edited by kmdk; 02-23-2014 at 02:26 PM.
kmdk no ha iniciado sesión  
Old 02-23-2014, 06:46 PM   #33
pieceofmeat
Master
 
Join Date: Dec 2011
Posts: 479
pieceofmeat is on a distinguished road
Default

Maybe someone at NGD noticed how fucking ridicules warriors are.
pieceofmeat no ha iniciado sesión  
Old 02-23-2014, 07:00 PM   #34
Evangeline
Master
 
Evangeline's Avatar
 
Join Date: Aug 2008
Location: Wonderland
Posts: 308
Evangeline is an unknown quantity at this point
Default

adding 400 to magic barrier will solve what? i dont get it

i leave here a suggestion of a possible modification of magic barrier

Magic Barrier

Description: Turns the mage's current int into absorvable received damage, multiplying it by 4/8/12/16/20 according to the spell level

at lvl 5 a mage with 100 int would have +2000 barrier, and a mage could improve their barrier by increasing its inteligence, making it a very useful spell

Compare these useless extra 400hp on barrier with my suggestion
__________________
Evangeline
Evangeline no ha iniciado sesión  
Old 02-23-2014, 08:14 PM   #35
Dumberest
Master
 
Join Date: May 2013
Location: Australia
Posts: 302
Dumberest is on a distinguished road
Default

why wasnt boss jewellery nerfed geesh or atleast the calculations used.IMO thats the most important thing right now.

on my marks i totally struggle to compete with faster hunters.the extra defence was welcomed and didnt make me op.

fixing/nerfing boss jewellery/sotw would have helped balance far more than what you have done right now NGD.ask any hunter without boss jewellry how hard it is to solo kill a lock.now you have given them more defence and increased the gap between boss jewellery players and normal players.

if you keep making balance updates to cater for the boss jewellery players(whicj it appears you have been doing at every step) then you are forcing players into the zerg.soon only boss jewellery players will be able to fight alone.

i have been watching a lvl 56 hunter grind in OC recently.hes using a nice bow(but not the best or even close to as good as mine is) alasthor amulet,thorkel ring and hes doing more damage to the mobs there than my marks can do using recharged arrows.where is the balance in that,now you want to take away a marks defences and make them stand still.

i dont agree with the marks/mage update here.
__________________
Jesus is the way,the truth,the life!
Dumberest no ha iniciado sesión  
Old 02-24-2014, 04:35 AM   #36
esp_tupac
Initiate
 
esp_tupac's Avatar
 
Join Date: Mar 2008
Location: country that invents hockey
Posts: 223
esp_tupac is on a distinguished road
Default

400 points extra on barrier doesn't change much really...equivalent of 1 hit from archer really...but hey it's better than nothing as for the windwall, most warlock would probably use only lvl 1 on it due to the shortage of spell points. Im still thinking how im going to get that one point from...id rather have ndg give us more spell points instead of buff or nerf spells just a thought!
__________________
H G - Warlock - Alsius - Haven
esp_tupac no ha iniciado sesión  
Old 02-24-2014, 08:12 AM   #37
Shwish
Baron
 
Shwish's Avatar
 
Join Date: May 2010
Location: South Africa
Posts: 906
Shwish is on a distinguished road
Default

Quote:
Originally Posted by esptupac View Post
...id rather have ndg give us more spell points instead of buff or nerf spells just a thought!
I'd rather they don't do that. As it is we have more than enough power points to make most classes have builds that can 'do it all'. Before the raise in level cap, power points were tight and players had to specialize in a certain aspect of their class to be effective. That's the way it should be. Being able to spec for any situation will result in everyone running cookie-cutter builds and no diversity whatsoever.
Shwish no ha iniciado sesión  
Old 02-24-2014, 11:51 AM   #38
pieceofmeat
Master
 
Join Date: Dec 2011
Posts: 479
pieceofmeat is on a distinguished road
Default

Fat chance that archers do 6.5-7k dmg to decent mage that is tree hugging, thats not even considering self heals, drains, steel skin, just recast of EB.

Archers vs treehuggers online!
pieceofmeat no ha iniciado sesión  
Old 02-24-2014, 12:36 PM   #39
Candyx
Initiate
 
Candyx's Avatar
 
Join Date: May 2013
Posts: 171
Candyx is on a distinguished road
Default

Most of this update looks to be positive. My two concerns are strategic positioning and energy barrier. I don't play marks all that often but imho 'strategic positioning' of any character is positioning your character somewhere that will allow you to have maximum positive effect on a battle. That includes your ability to turn tail and run. I'd go as far to say any single static position isn't strategic. Also the energy barrier increase is too low. I don't use energy barrier on my conj, and i still wont be after this update. Anything less barrier than a single hit from a buffed barb isn't worth it.

This leads me to hopefully expect a barb nerf in the next update. But this expectation will doubtlessly be unmet. Barb damage is sacred and will never be nerfed.
__________________
I don't need an introduction.
Candyx no ha iniciado sesión  
Old 02-24-2014, 01:10 PM   #40
ieti
Count
 
ieti's Avatar
 
Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
ieti is on a distinguished road
Default

Barrier boost was needed. Conjus can operate decently unless more than 1 not so op marks jumps them. Locks are quite squishy, so this is needed. Cases of lucky-luke-ness are not to be discussed.

As for the MS for me cooldown needs to be 60s or more, but yea this is a good start. It is powerful spell and it is quite spammed. Some days i get 2-3 ms in a row.

/me looks at enemy barbs and prepares more mana drains :P

Keep the good work and get more balance updates going!

Please NGD think how to make gameplay more dynamic - add cast on move, shoot on move and so on. Stop to block is ok on knight, but marks needs something different to cope the archer stuff.
__________________
RA | Ignis | Lilla My | Conjurer | EVIL IGNIS ROCK
Horus | Syrtis | ieti | Conjurer | INQUISITION | LONG GONE
ieti no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:38 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved