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Old 02-26-2014, 01:20 AM   #61
Hollow-Ichigo
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Soon marksman will not be safe from the cold blood combo. huehuehue
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Old 02-26-2014, 12:24 PM   #62
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Quote:
Originally Posted by bad_715 View Post
please fix evasion since you are removing Strategic Position
If I read it correctly, they are not removing Strategic Position.
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Old 02-28-2014, 05:43 PM   #63
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Replacement for Camo Corpse:

Can't think of a name :P
Duration: 5,7,9,12,15
Cost: 300,350,400,450,500
Casting: 1
Cooldown: 60
Range: 25
Area: 6
-30% casting speed


There is no spell with -casting speed so far (except from mobs) would be unique hunter spell.

Suggesting high mana cost since i believe it should be mostly for group plays. If not high mana maybe something that would limit it to groups.
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Old 02-28-2014, 06:04 PM   #64
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My only request is that you remove any change to strategic position.
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Old 02-28-2014, 07:00 PM   #65
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Quote:
Originally Posted by Hollow-Ichigo View Post
Soon marksman will not be safe from the cold blood combo. huehuehue
Soon hunters wont be safe from DoTs huehuehue
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Old 03-01-2014, 10:59 AM   #66
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I think this changes will kill strategic position. As i understand this u meant it to be used only at fort or walls and not in open battle but at wall all marks usually hit 2-3 hits and step back not to be targeted by locks and warjus they cant stay at edge of wall and getting hited by spells from mages - strat pos will not help them to stands that spells - maybe if u lower the cd more it can be usefull but in such way it will be waste of points for me to take it.
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Old 03-01-2014, 11:36 AM   #67
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Until a new balance recommendations post is started, I'll leave these 2 'tales' here:

Part 1: http://www.championsofregnum.com/for...37#post1786437

Part 2: http://www.championsofregnum.com/for...38#post1786438

Peruse & Enjoy, Mates
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Old 03-01-2014, 02:36 PM   #68
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Quote:
Originally Posted by Hayir View Post
Replacement for Camo Corpse:

Can't think of a name :P
Duration: 5,7,9,12,15
Cost: 300,350,400,450,500
Casting: 1
Cooldown: 60
Range: 25
Area: 6
-30% casting speed


There is no spell with -casting speed so far (except from mobs) would be unique hunter spell.

Suggesting high mana cost since i believe it should be mostly for group plays. If not high mana maybe something that would limit it to groups.
I kinda like it. Hunters seem to be the archers with the tricks and debuffs, so this would make sense. Unfortunately they are kinda op and the hot topic at the moment, so Hunters being able to lower cs on a player scares the shit out of me even more. I still think it's a generally good idea, though.

P.S. NGD, why do you hate marksmen so much?
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Old 03-01-2014, 04:06 PM   #69
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Quote:
Originally Posted by Svarec View Post
I think this changes will kill strategic position. As i understand this u meant it to be used only at fort or walls and not in open battle but at wall all marks usually hit 2-3 hits and step back not to be targeted by locks and warjus they cant stay at edge of wall and getting hited by spells from mages - strat pos will not help them to stands that spells - maybe if u lower the cd more it can be usefull but in such way it will be waste of points for me to take it.
After thinking more about what NGD did ,yes they just kill this spell.

Because in the past there was spamm of threaths where hunters request that strategic position to be hunters spell ,NGD in they mind decided to not give this power to hunters ,and to avoid future spamm with this kind of requests ,they decided just to kill the spell.

This is my interpretation about ,because there is no official arguments why they did this ,just what will happen ,to be honest wee know what will happen ^_^

Anyway behind all this changes ,there is no balance ,is just a step of time cycle what they do as usual for cash ,complete kill a class and make other super powerd ,to force people to grind other class.And this will be warlocks.

This think of "fix" retaliation is just a step in complete remove any kind of spell that stay in the road of mage class.Also marks killed RA and strategic position is other step that force people to not play marksman to lower potential "danger" that stay in front of OP of warlocks.

Don't get me wrong NGD but this is just what i see that will happens ,because you don't give explanations for what you do ,and you make changes that noone requested undercover of "balance".
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Old 03-01-2014, 04:11 PM   #70
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Quote:
Originally Posted by Wi3ld View Post
Unfortunately they are kinda op and the hot topic at the moment, so Hunters being able to lower cs on a player scares the shit out of me even more. I still think it's a generally good idea, though.
hunters are only OP when they have OP gear... which is true for all classes.

i suggest playing a hunter with average gear. its pretty hard to kill anything non-afk if youre alone.

however, i agree that it is rather a borderline idea. the already OP-hunters will be unkillable, while the rest will get a short but nice boost. some spells should be gear-dependent...
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