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General discussion Topics related to various aspects of Champions of Regnum |
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03-01-2014, 05:32 PM | #71 |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
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Yah, it's pretty impossible to create balance suggestions while boss/dragon items exist. Spells should be more dynamic based on the players base damage output/armor. As far as I can see, that's the only way to truly fix things or we'll just make "balance" even worse.
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Memoize [Knight]
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03-01-2014, 09:00 PM | #72 |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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03-02-2014, 06:23 PM | #73 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
On mobs is not counted ,with my marks with 2 rols + royal amulet and WM bow i don't do more than 150 dmg on a wm barb.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight Last edited by kmdk; 03-02-2014 at 06:48 PM. |
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03-02-2014, 06:29 PM | #74 | |
Banned
Join Date: Apr 2008
Location: Brasil
Posts: 536
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Quote:
ah and i dont want WS to get moved to hunters, i just want this shit heavly nerfed. CD and range (or CD and castspeed). stfu and stay at range 50 edit: why would u use 2 rols if u "hit low"? |
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03-02-2014, 06:53 PM | #75 |
Master
Join Date: Jan 2009
Posts: 395
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Because i don't have boss gears ? at least to hit faster if not high ^_^ o crap damn hitting faster RA drain faster my HP =))
PS : All want other class than they play to be nerfred
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
03-02-2014, 06:57 PM | #76 | |
Initiate
Join Date: Jun 2012
Location: Syrtis
Posts: 153
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Quote:
My currently lvl 51 marx hits higher than 150 so I call bs
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This game is too easy |
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03-02-2014, 08:26 PM | #77 |
Master
Join Date: Jun 2007
Posts: 375
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My idea for marks to make it less op with boss jewelry and op gear in general:
Change Recharged Arrows to a mana drain spell again or converting a % of dealt dmg to mana. No more weapon dmg bonus. Improve all the useless spells in Arrow Mastery. Needle Blast, Ignus Scorch etc. The idea is basically make marks more of a spell based class. This will balance out the boss jewelry, since the % weapon dmg is what makes them OP mostly, also this way marks should become more fun again. Not just this boring pewpew. |
03-02-2014, 11:43 PM | #78 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Make cremation an area 10 spell, 20 seconds cooldown.
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03-03-2014, 02:15 AM | #79 |
Master
Join Date: Jun 2007
Posts: 375
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Make Defansive Stance disable itself 30 sec after casting it,w ithout effecting the cd though, this way the enemy got a chance to prevent the recast with a cc.
It is just ridiculous that knights can use def stance pretty much as a passive spell.Way too op and way too cheap against any class but barb.
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Skity - Ra |
03-03-2014, 04:42 AM | #80 | ||
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Join Date: Oct 2011
Location: 'B-F-Egypt', Virginia, U.S.A. (please pity & forgive us poor american fools!).
Posts: 605
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Gents! We covered this ground already, several times. All that IS required to obtain balance in this matter & make boss ammy & rings less OP, is for all jewelry to add it's damage AFTER all ingame formulas are completely finished. Make it into a simple addition at the very end. 118 (50+34+34) extra points of damage per attack would then be the maximum, regardless of spells, level, class, etc. As currently is however, some classes can obtain over 300+ extra points per attack ... thus the severe imbalance. Just ask NGD to 'nerf' all jewelry & make all of it into post-calculation damage only. |
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