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General discussion Topics related to various aspects of Champions of Regnum |
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03-08-2014, 07:23 AM | #1 |
Initiate
Join Date: Jan 2009
Posts: 172
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The 1.0.7 nerfdate
Every thread about the 1.10.7 "update" will be closed, because NGD can't take critisism. So if there is anything on your mind about it, you have better hurry.
The only thing that made any sense was the fix of protect ally. It should have been a 360° skill too so the knight doesn't have to face the ally. If they ever play the game themselves, they never play anything but warlock and hunter. And always with über gear.
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Apart from that, dispell magic on oneself should be abolished. |
03-08-2014, 08:32 AM | #2 |
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Join Date: Apr 2013
Posts: 101
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03-08-2014, 08:33 AM | #3 | |
Initiate
Join Date: Jan 2009
Posts: 172
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Quote:
Stay mad.
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Apart from that, dispell magic on oneself should be abolished. |
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03-08-2014, 08:40 AM | #4 |
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Join Date: Apr 2013
Posts: 101
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03-08-2014, 08:45 AM | #5 |
Initiate
Join Date: Jan 2009
Posts: 172
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non sequitur
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Apart from that, dispell magic on oneself should be abolished. |
03-08-2014, 12:52 PM | #6 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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I think adapting to any changes NGD make is the best thing to do. If something gets nerfed learn to play without it instead of asking to get it back to normal.
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03-08-2014, 02:38 PM | #7 | |
Master
Join Date: Jan 2009
Posts: 395
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Quote:
The main issue ,with this ,tons of spells just become fashionable. If you take in count all spells that are useless you will see by any class that on some classes over 50% of spells does nothing,and with each nerf some entire trees become useless ,see nerfing damage once with War Masters ,all very slow weapons become useless,nerfing RA from marksman entire short bows become useless ..etc ... thats the main point ,it's killing diversity of setups .It's killing the fun. I will not enumerate all spells that need revived ,because there are people that allready did 234242 times ,and NGD is killing even more entire trees with spells with each update.
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
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03-09-2014, 04:35 PM | #8 |
NGD·Studios
Join Date: Mar 2006
Posts: 892
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Could you guys please be more specific?
I am looking at the change log again and again and I just see mostly buffs, bug fixes and very few nerfs. Please, try to be more descriptive so we can channel your opinions into something more constructive. Best, - Chilko |
03-09-2014, 04:55 PM | #9 |
Initiate
Join Date: Apr 2010
Posts: 234
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People say Strategic Position nerf makes the spell completely useless, as if it were removed completely. Fire Arrow still isn't updated from what people say as well.
It seems you really don't know what to do with the marks class, because they have countless of useless spells and the ones that are above useless are ones that give immobilization to the marks (Strategic Position and the WM hit chance buff), not to mention a spell like Focus that gives a malus to the movement speed for a buff that isn't so overpowered. It also seems that you can't define a strict line between the offensive and defensive roles of marksman and hunter. Hunters can do 1k damage with Cold Blood, while (prior to Strategic Position nerf, when the spell was actually still used) marks are able to tank heavy loads of ranged damage. A spell like Strategic Position doesn't belong to the marksman tree, and if it really does, then it should have a more serious penalty, not something as silly as immobilize, for example -X% range or -X% damage. |
03-09-2014, 05:12 PM | #10 | |
Master
Join Date: Apr 2013
Location: Under your bed
Posts: 251
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Quote:
In any case, marks class is in a sorry state, and it has been made worse thanks to the last update. Why are you constantly nerfing marksman? Not many of their unique spells are actually useful compared to Hunter. They don't have any spammable damage spells like ensnaring arrow, so relied on their defence and CCs to stay alive.. their defence has been abolished thanks to the last update, so prepare yourselves, Winter stroke is coming. Can you make Shield Piercing suck less? Or give marks something similar to ensnare without the movement speed decrease. Because relying on normals without strategic position sucks now.
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