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Old 03-09-2014, 05:56 PM   #11
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Quote:
Originally Posted by chilko View Post
Could you guys please be more specific?

I am looking at the change log again and again and I just see mostly buffs, bug fixes and very few nerfs.

Please, try to be more descriptive so we can channel your opinions into something more constructive.

Best,

- Chilko
Lol? How know what we are talking about? Everyone in the English forum was complaining about what you were going to do to Strategic Position. In the Spanish FB RO group, they were complaining about it (idk about on forum). Guess what happened. You still did it. Now Marks have yet another useless spell, and we all know NGD isn't going to change Strategic Position anytime soon. Marks have the most useless spells out of every class, and you guys just keep adding more and more. None of our WM spells are worth skilling besides the dmg passive. Basically the whole tree of Aiming Mastery is useless. Foresight is now the only spell worth skilling. Hawkz Gaze too, if you can get it, but it is hard to do. Arrow Mastery is the only tree we have left that is Marks-only and has multiple spells worth skilling, but I'm sure that won't last. Look at Recharged Arrows. Nobody asked for the nerf. NGD did it anyway. Everyone is saying the nerf is too much (and it is), and NGD still isn't doing anything about it.
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Old 03-09-2014, 06:59 PM   #12
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Even fire arrow is slightly redundant now that knights can dispel freeze. It was broken for so long they just learnt to live without it anyway, or used it to dispel friends as a joke.
It's getting to the point where there will be little to no point to marks in the game towards the future. Newer players are asking questions regarding archers and get scared shitless when they hear about the nerfs to marks, so they either leave the game or pick Hunter.
Can you please tell us why you continue to nerf marksman? Did we hurt you? If so, I'm sorry.
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Old 03-09-2014, 11:49 PM   #13
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Well, besides reading the forums, playing the game and looking at you guys playing from the shadows, we have some internal stats and other tracking tools that show that marks where still OP. Specially considering their long range and some defense capabilities when combining the archer disciplines and some other spells such as Strategic position.

Our idea was to make SP a spell that would be mostly useful during fort while not making it so OP for 1vs1 or in open battle.

Other marks spells where actually improved.
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Old 03-10-2014, 12:14 AM   #14
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Quote:
Originally Posted by chilko View Post
Our idea was to make SP a spell that would be mostly useful during fort while not making it so OP for 1vs1 or in open battle.
Unfortunately you've now made it unskillable. Most marks I've spoken to have stopped using it. Even in fort wars it's hard to just stand there and shoot from a distance, and if you do, you'll surely get killed. Removing it is fine, but it should at least be replaced with something useful instead of just another skill that will never get used.
Perhaps it's just because I prefer close-range combat using tricks. Guess I chose the wrong subclass. Time to put marksman into hibernation if this is the way it's going.
I appreciate your response anyway.
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Old 03-10-2014, 12:48 AM   #15
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What needs to be toned down from marksman was cooldown/range of winter frost. Nerfing Strategic position, was a complete mistake. it removes equal balance from the overpowered class...HUNTERS.

Why hunters are overpowered??
1. Immortalized confuse spell
2. Intense 1,200+ damage of Cold Blood
3. Quick get away/run behind a tree CAMOUFLAGE. Because hunters can just provoke a fight and run away


Barbarians
1. Ridiculous/broken attack speed

Warlocks
1. Too many cc's
2. Darkness skill: range, duration, increments


Its true that NGD logs in RA to one hit kill you with overpowered characters (Kailer) and never played this game to test it at all. So its been 7-8 years, still the same. When are you guys gonna reorganize and make this game fun to the community
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Old 03-10-2014, 02:06 AM   #16
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I guess the change for SP was quite a good move, though its cooldown has to be reconsidered. No marksman will skill strategic position now.

The last update was pretty nice, but, I think, the "main problems" like extreme stun times and insane resist rate should be adressed first. (not to forget about the absolute armor calculation and the fact that jewlery dmg gets increased by buffs)
anyway, keep going plskthxbai
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Old 03-10-2014, 04:32 AM   #17
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Quote:
Originally Posted by chilko View Post
Well, besides reading the forums, playing the game and looking at you guys playing from the shadows, we have some internal stats and other tracking tools that show that marks where still OP. Specially considering their long range and some defense capabilities when combining the archer disciplines and some other spells such as Strategic position.

Our idea was to make SP a spell that would be mostly useful during fort while not making it so OP for 1vs1 or in open battle.

Other marks spells where actually improved.
Your logic is flawed because, as has been complained about since the new forts, it is very hard to shoot people from forts when they are on the door, and next to impossible when they are on the side of the fort, which are really the only two places zergs are. Not only this, but, if a marks has to stand still and shoot, then they just get CC chained by locks and get killed pretty fast, especially considering retal doesn't reflect DoTs anymore. When they aren't on the wall, they can't stand still because, as has been complained about a million times already, barbs 2-3 hit everyone that isn't under steel skin or a01.

You made a change that nobody asked for. Marks are not "OP". Boss jeweled marks are. That has also been complained about a million times. RA should only work with SBs, and Maneuver should have a 60 second cd, among other things, imo. There are a huge amount of suggestions for marks that have been community/player approved, and, yet, NGD decides to take it's own route and ruin yet another spell. It's quite obvious this spell wouldn't have been skilled, look at the WM spell for marks that is an immobilize.
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Old 03-10-2014, 08:10 AM   #18
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Quote:
Originally Posted by trulyem View Post
Why hunters are overpowered??
1. Immortalized confuse spell
2. Intense 1,200+ damage of Cold Blood
3. Quick get away/run behind a tree CAMOUFLAGE. Because hunters can just provoke a fight and run away
Bullshit.

That said, the Strategic Position move isn't a good one (especially together the Retaliation nerf/fix).
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Old 03-10-2014, 08:41 AM   #19
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Guys, really...before trying to balance spell/skills, do something about dmg and armour calculations. The impact of boss jewellery on dmg is the real source of many imbalances. I'm not sure if you're ignoring this issue, or just didn't notice it yet despite tons of posts and threads about it.

About SP, I'm not exactly against how it works now, but the cooldown should be adjusted to match this kind of spells.
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Old 03-10-2014, 09:03 AM   #20
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Quote:
Originally Posted by Hopeakettu View Post
Guys, really...before trying to balance spell/skills, do something about dmg and armour calculations. The impact of boss jewellery on dmg is the real source of many imbalances. I'm not sure if you're ignoring this issue, or just didn't notice it yet despite tons of posts and threads about it.

About SP, I'm not exactly against how it works now, but the cooldown should be adjusted to match this kind of spells.
Oh they are going to ignore it, trust me. Having some (way too many now, imo) OP boss item players running around is good for business, it sells lots of armors, enchantments and weapon upgrades from desperate players that just want a chance to compete.
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