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General discussion Topics related to various aspects of Champions of Regnum

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Old 03-19-2014, 12:24 PM   #11
leafdale
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Quote:
Originally Posted by Valour View Post
The main issue isn't realm imbalance, just server population in my opinion for the Haven server.

The war is very small and staggered because of numbers. If there were more numbers, there would be a much more interactive gameplay as there would always be something to go and do. :P

I personally enjoy fighting against many enemies, a challenging fight is a good fight.
i think what you are saying is that when the server population grows larger, there will be largely zero realm imbalance. I tend to agree with this, as Ra's larger population supports this outcome.

the only doubt i have is what to do until the server pop grows larger. what if realm imbalance is keeping the pop from growing larger. not straightforward issues to solve - but improving the definition of the problem helps a lot!
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Old 03-19-2014, 04:12 PM   #12
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Quote:
Originally Posted by leafdale View Post
i think what you are saying is that when the server population grows larger, there will be largely zero realm imbalance. I tend to agree with this, as Ra's larger population supports this outcome.

the only doubt i have is what to do until the server pop grows larger. what if realm imbalance is keeping the pop from growing larger. not straightforward issues to solve - but improving the definition of the problem helps a lot!
Well in Ra, Ignis's warring players greatly outweigh the population of Syrtis and Alsius in many parts of the day, so realm imbalance is still prevalent. However, the ability to take part in many different wars and battles across the map is possible because of the much larger player base, thus making the RvR game actually fun and interactive.

In Haven at certain times of the day you can only find 4-5 plays in one fort, and only a handful of players in the central saves (most AFK). For this reason having TDM would seriously degrade the state of wars in my opinion (if matches would actually start).

There should be no relic lock (even if realms are invaded continuously) as having it unlocked all of the time will encourage players to actively take part in war.

My main problem also is that it currently takes a lot for a war group to be established these days, it's often hard to find a group of willing players to take a fort. Not to mention that most groups split up and chase a single play all the way to an enemy central save.
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Old 03-20-2014, 04:49 PM   #13
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Can we have this back please? I really do miss having something to do between warring and dragons, and I wouldn't mind being able to complete my armour set.
+1 bring it back plox
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Old 03-20-2014, 08:03 PM   #14
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+1 bring it back plox
plus one


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Old 03-21-2014, 12:57 AM   #15
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plus one


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u suck gay taco (?)

PS, pass me your fb so you play my chars
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Old 04-02-2014, 07:03 PM   #16
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bump.

jejejjejejejjejejejjejejje
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Old 04-06-2014, 04:23 PM   #17
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+1 !

imvho, since I joined in 2007, TDM has been the only really positive addition, gameplay-wise. (Yes, I do agree it takes away from the original idea of the game, but who cares, ngd have tried to vitalize that part for so many years and failed. Let's just have fun while it lasts?)
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Old 04-15-2014, 01:49 PM   #18
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NGD, bring back tdm. Please?

Also, the old arena, where you could actually watch people fight, and that did not have +/- 3 level restriction was much better than the current one. Either bring back old arena or add features that the old one had to the new one.
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Old 04-15-2014, 02:05 PM   #19
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Relics offline, TDM online.

Please do it. ^_^
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Old 04-22-2014, 04:02 PM   #20
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Bump

10charrrrrrrrrrrssss
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