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Old 10-10-2007, 10:23 PM   #1
Drah
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Default Can't Heal Allies Under Sanctuary

Not sure if it's been reported yet, but conjurers, while under 'Sanctuary' cannot heal allies.
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Old 10-10-2007, 11:18 PM   #2
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I can also confirm this, i casted sanctuary today and tried to heal a warlock friend but i got a message saying that it was impossible to do so.
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Old 10-11-2007, 12:08 AM   #3
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Just to tell you, there's a post on the Spanish forum too, so I think NGD knows about this issue by now. The only thing we can do now is wait
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Last edited by ArcticWolf; 10-11-2007 at 08:31 PM.
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Old 10-11-2007, 09:23 AM   #4
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In case it helps.. The message I'm getting states that I can't cast spells on myself while under sanctuary (but I'm casting the spells on others).
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Old 10-11-2007, 07:44 PM   #5
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Hello:
I think it will be patched today.

Cheers.

Pablo-Tuquito.
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Old 10-11-2007, 08:27 PM   #6
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It appears that we conjurers can again heal others while in Sanctuary. However, we cannot cast Mana Communion or Greater Healing while in Sanctuary. Also if you cast Mana Communion and/or Greater Healing, then go into Sanctuary, it cancels these spells immediately.

Previously we could cast these, and they would benefit our allies but not ourselves, which I think is how it should be. I hope NGD sets these two spells back to how they were.
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Old 10-11-2007, 09:42 PM   #7
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Wow, conjurers have been slowly been getting hacked down as of late.
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Old 10-11-2007, 09:57 PM   #8
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Quote:
Originally Posted by octopus
Previously we could cast these, and they would benefit our allies but not ourselves, which I think is how it should be. I hope NGD sets these two spells back to how they were.

I disagree. I think its good that you can't cast AoE spells while in sanctuary because then conjurers can't just stand there and do AoE after AoE and then take some dmg and go into sanctuary and keep doing AoE.


And to be honest, if any conjurer i face has his/her setup built around sanctuary, Mana com and Greater Healing then i have to call him/her a noob



But not being able to cast Greater Healing and Mana Communion while in Sanct is a good thing, Sanctuary is a last resort, and should only be used when you are trying to save your own ass or reviving a ally, otherwise i think its a abuse to give allies life and mana while being unkillable to the enemy, this makes it overpowered because there is no way to counter it. But... if this should be enabled again i propose a increased cooldown for Sanctuary to 90sec.


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Old 10-11-2007, 11:07 PM   #9
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Here's a major problem I see:

You're a conjurer inside a fort, making a last stand with your teammates. You have just cast Mana Communion, and are saving Greater Healing for when the door crashes down. When it does, you cast your big healing spell. 5 seconds later, the enemy comes through, sees the conjurer, and attacks. You cast Sanctuary, now have some peace to do some miscellaneous healing... only to find that your two most powerful spells have just been canceled.

IMHO, this makes conjurers far less useful. We already have pathetically wimpy attacks, we're slow, our summons are useless in war, and we have no defenses against warlocks. All we have going for us is the ability to heal and buff others, and having Sanctuary cancel the two most powerful conjurer spells just kills it. If it stays this way, I probably won't play conjurer anymore. who wants to play a class that has no strengths to balance their weaknesses?
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Old 10-12-2007, 09:45 AM   #10
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Quote:
Originally Posted by G40st
And to be honest, if any conjurer i face has his/her setup built around sanctuary, Mana com and Greater Healing then i have to call him/her a noob
Greater Healing and Sanctuary is a viable strategy when your side start getting hit with Sultar's Terror. Put them both on and get in for some additional heal/regen spells before retreating... you might just save your team when they get hit with multiple Terrors this way.

Mana Communion is usually loved by all your allies and gives them a much needed boost, especially archers.

Sanctuary is vital for reviving people who've fallen on the frontline or to provide 1-on-1 support to someone on the frontline that's taking a hammering.

Using those 3 is effective strategy and teamwork, it's also great for RPs.. is that "noobish"??

Quote:
Originally Posted by G40st
otherwise i think its a abuse to give allies life and mana while being unkillable to the enemy, this makes it overpowered because there is no way to counter it.
Would it be fair to call someone a "noob" if they disregard the existence of Confuse, Darkness, etc. and make the flawed claim that, when it comes to conjurers doing their job... "there is no way to counter it"?
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