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Old 08-15-2014, 11:39 AM   #281
Tamui
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Quote:
Originally Posted by Adrian View Post
That's to be done in-game. Here either you defend the whole set of subclasses as a team or nothing. Opinions that only take a point of view of only one class are not useful. The only valid individual point of view is enjoyment of playing, but always related to group play.

That's why most people get frustrated with changes: because they see it from an individual point of view. This game is about wars and allies.
I've given points to both perspectives.

It is quite impossible to avoid PvPs. I know, I know, RvR is the main thing, which is true, because those are the most memorable experiences, et cetera, et cetera.

In the PvP element; we Conjurers taken a big hit. Mental and Sorcery trees don't mix so well now. We have Staff Mastery, which is good, again, if you have the gear for it. But well it is the lesser part of the game. So I'll stop.


In the RvR element; We've taken a huge upgrade.

  • Heal Ally is upgraded
  • Regenerate Ally is upgraded
  • Mass Resurrection, hello?!

We're basically great Heal bots.

In all honesty, I'm not going to consider Mind Blank from a personal point of view. Same bonuses with a huge malus which is also repeated in Steel Skin? I'm better off spending my points somewhere else.


Note that the only CCs Conjurers have are shared with Warlocks. Conjurers don't have stun. Conjurers cannot freeze anymore either.

From a fort war point of view again.

Do you see any summons used in fort wars? How can I support my allies if I can even control my summon? If it can't even stay alive for more than two hits? That's a whole tree right there ignored, if not to hunt or grind.



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Originally Posted by Adrian View Post
PS: And that "RETIRED" thing in the signature... c'mon...
So it means I cannot give my input based on my experience of playing?
Despite I'm not playing often, I'm still keeping up to date.
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Old 08-15-2014, 11:42 AM   #282
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Quote:
Originally Posted by Tamui View Post
Besides when you like a class, don't you try to defend it?
On the contrary. I've created a thread regarding nerfing dual wielding on barbs. I play a dual wielding barb. If balance is an issue, I don't mind fixing it, even if it's on the class I play primarily.
But have you ever fought a Warju? It's like a mage with cheat codes.
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Old 08-15-2014, 11:46 AM   #283
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hi,

for me :
DI must be nerf, and maybe DI and UM impossible in the same time.

bur for non damaging powers during MB or Stell Skin : they can have only ivy and beetle, but only level1...
if in their setup, they have beetle and ivy more than one, they can cast it.

as, conju can help a little bit and protect themselves, but keep their own work : conjurer.

bye
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Old 08-15-2014, 11:48 AM   #284
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Quote:
Originally Posted by Wi3ld View Post
On the contrary. I've created a thread regarding nerfing dual wielding on barbs. I play a dual wielding barb. If balance is an issue, I don't mind fixing it, even if it's on the class I play primarily.
But have you ever fought a Warju? It's like a mage with cheat codes.
Alright. Next time I'll be more clear.

My point from my long posts is this.

Mind Blank
40% Chance to resist CC spells for 60s.

A chanced spell is not that great. Everyone knows it.

"BUT DUDE CONJURERS RESIST LIKE ALL THE TIME"

I would say the same for Son of the Wind. And they're suppose to. But from a Marksman point of view, an archer point of view; it fails a lot.

Mind Blank was okay. Not good. Not bad. Medicore spell which is receiving a malus.

I'd rather see DI nerfed correctly, than Mind Blank receiving a malus.


And yes, I have fought Warjus. With my Conjurer and my Marksman. And I've won as well. And no I do not own Rings and Amulets and whoever fought me, I don't stay at 50m a lot.
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Last edited by Tamui; 08-15-2014 at 12:01 PM.
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Old 08-15-2014, 12:15 PM   #285
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Quote:
Originally Posted by wind_spirit View Post
bur for non damaging powers during MB or Stell Skin
Steel Skin not allowing damaging powers to be casted is an error. We intended to remove that in the last update and clearly forgot about doing it
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Old 08-15-2014, 12:18 PM   #286
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Quote:
Originally Posted by Adrian View Post
That's why most people get frustrated with changes: because they see it from an individual point of view. This game is about wars and allies.
I think this statement is the best thing anyone's ever said in a long time. Golden.
This statement, along with the changes on amun, enables every class to have its own role in RvR contexts rather than allowing every class to be OP killing machines. People on Haven need to learn to play with each other instead of ragequitting.
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Old 08-15-2014, 12:25 PM   #287
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Tamui, something tells me after the update you'll still be able to play Warju. Did you see this video of a warju on Amun smashing Scooby?

https://www.youtube.com/watch?v=pWZ0...ature=youtu.be

She also destroyed me several times. I beat her on barb when I resisted twice. That was it. Even after the "nerfing" it's such a stupid and broken class.
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Old 08-15-2014, 12:54 PM   #288
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Quote:
Originally Posted by Wi3ld View Post
Tamui, something tells me after the update you'll still be able to play Warju. Did you see this video of a warju on Amun smashing Scooby?
I never said I will not be able to play Warju.

Marksman drains mana quite fast. Hawk's Gaze alone takes around 33% of your mana. That's a lot if you're facing any type of mage. :/


I see Mind Blank and casting offensive spells though.

Quote:
Originally Posted by Wi3ld View Post
Even after the "nerfing" it's such a stupid and broken class.
I would say the same about Barbarian.
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Old 08-15-2014, 12:56 PM   #289
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I would say the same about Barbarian.
Touché. I think we will leave this here with me just slightly winning the entire discussion. Good day to you, Sir.
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Old 08-15-2014, 01:06 PM   #290
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Quote:
Originally Posted by Wi3ld View Post
Touché. I think we will leave this here with me just slightly winning the entire discussion. Good day to you, Sir.
Claiming victory are ye?

I like you.

Good day to you as well.
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