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Old 08-16-2014, 03:44 AM   #311
Hollow-Ichigo
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Quote:
Originally Posted by 3secretsofbattle View Post
Archers aren't meant to go toe-to-toe with other classes.

Totez. Why do we even have defensive spells. Lets get rid of that crap. No need for it when we should just be kiting the other classes the entire fight, right?

He wasn't kiting
Except I was quite obviously kiting, considering the first 2 fights I killed her summon before I engaged, and the 3rd fight I broke her barrier.
he wasn't moving in and out of range

Tell me how you move in and out of range of another range class when you are fighting ~20m. Why are you applying range vs melee tactics to a range vs range fight? Or are you implying I should have stayed at 30+m and just kited the whole time. Yea, that is tons of fun and makes for such a great fight.,

he wasn't trying to chain his spells. I did see the resisted Winter Stroke in the first clip, but he did nothing to follow up after that.
I honestly don't think you even actually took the time to watch the fights. It is like you watched a few seconds, then skipped through, watching a few seconds here and there. You realize this isn't a porn video, right? I followed up the failed WS, with a failed Ambush and got will domained for it.

She didn't even keep him under a chain the entire time.

Why would she when I had 400mana with mana burn still on me. Maybe I should have cast that trusty BoW 5 that costs 250 mana for a 6 second dizzy.

If an archer stays in one spot, he shouldn't hope to win a fight against a mage or warrior.

But a mage should be able to stay in one spot and win. Double standard much?


Quote:
Originally Posted by 3secretsofbattle View Post
You can burst of wind her before she's in range for ivy or any other spells. Moving in and out of range or kiting would have made sure she wasn't able to use the majority of her CC's. I'm assuming this was before the warjur nerf, since she's still casting with mind blank up, so you could treat it like any warjur fight. An archer can't expect to fight close combat against a warrior or mage, even if you start with the upper hand.

Already addressed almost all of this up there. No need to keep going.

Even when he had mana, he wasn't using it on anything useful. I saw him using fire rain a couple times as well, and that's not worth it.

Because an area that one shots her summons, as well as does 700+ damage on her isn't worth it. Probably should have used that 400 mana on something else, like BoW 5 (250 mana) and arcana strike. That would have taken the same amount of mana and had the same effec...oh wait.

The second time I don't think he even hit the lich next to her.

Sorry for trying new tactics. Guess I should just play like every other marks and kite the entire time.

This is why people who don't play marks shouldn't be allowed to make any comments on the class.

"OMG Y DIDNT U KITE DA ENTIRE TIME"
*Marks Kites*
"OMG NGD HOW IZ DIS FARE??? MARKS JUS KITE N NVR HAF 2 GO N DANGER NERF NOW OR I QUIT OMG"
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Old 08-16-2014, 09:34 AM   #312
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Quote:
Originally Posted by Hollow-Ichigo View Post
Also makes no sense that a warrior with high damage can catch a scouting class lol. (Bring back old wild spirit :3)
IMHO hunters have enough ways to escape from a DI-less barbarian. I think on hunter spells like Confuse, Grounding Arrow, Hinder, Caltrops Arrow, Distracting Shot. If you want old wild spirit back, NGD should nerf some of these spells in return.
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Old 08-16-2014, 09:51 AM   #313
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Quote:
Originally Posted by Hollow-Ichigo View Post
Also makes no sense that a warrior with high damage can catch a scouting class lol. (Bring back old wild spirit :3)
Also a class with range make no sense to run faster .... range and slow spell cast from range are combated by speed .
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Old 08-16-2014, 10:01 AM   #314
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Ichi: I'm not going to continue debating the video, since I won't be playing after the update anyway. It's obvious that wield and you are the ones with an agenda, since you're presenting this bullshit video as evidence that warjurs are still OP. Why don't you make a new video after the conju nerfs to better try to convince the community of your point? Also wield, that video was only showing him playing a different setup, not that he was new to conju or inexperienced. I've played a little bit of both, no double standards here. Under the current model, you shouldn't expect to be able to stay within a duel banners range and kill a warrior or mage. You wouldn't stand still when a barb rushes you, so why would you stay at 10 meters and let a mage unload spells on you?

On topic:
I agree with scias. Everything in this update should be considered temporary until underlying problems are fixed. By nerfing CC's and conjuror's ability to use damaging powers with mind blank, you're making them much too vulnerable, especially in certain circumstances. Shared trees should be removed. Separate each class from the subclasses.

Last edited by 3secretsofbattle; 08-16-2014 at 11:30 AM.
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Old 08-16-2014, 11:26 AM   #315
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Quote:
Originally Posted by 3secretsofbattle View Post
Ichi: What I'm saying is that it wasn't a good example of what will happen after the update. Look at the range you started at. Once she ran up to you, you didn't attempt to move out of the range of her CC's. BoW would have prevented her from casting ivy on you, and you would have regenerated that mana just from running. Once the update happens, I doubt every marksman is going to stay within duel banner range when they fight. This was not a good example.
That's not me, just told him my pass so he could reply to you luel. But I agree with him anyway
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Old 08-16-2014, 11:35 AM   #316
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Quote:
Originally Posted by Hollow-Ichigo View Post
That's not me, just told him my pass so he could reply to you luel. But I agree with him anyway
Sorry, a storm knocked my internet down when i was editing.
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Old 08-16-2014, 12:07 PM   #317
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Quote:
Originally Posted by 3secretsofbattle View Post
... since I won't be playing after the update anyway. ...
I wonder why people who are leaving or left the game continue to post here.

Of course, this update will not fix all issues, but imho it does exactly what players are asking since years: shorter CC effects, reduced randomness, improved gameplay dynamics, RvR-oriented balance.

+1 from me NGD.
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Old 08-17-2014, 04:49 AM   #318
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Maybe Fulminating could use an attack speed malus, so barbs don't make a habit (as they already have) of just spamming it for every other hit they can think of, together with filling in their gear for max fulmi hits under Thirst for Blood and make them use it in dire needs when they would actually need the sudden damage boost. This could possibly also bring 2H weapons into the game, somewhat atleast. Same could be achieved with giving it a cast time I guess, but then that would make the gameplay slow and with how the new update is shaping up, pace is fun.
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Old 08-17-2014, 09:26 AM   #319
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Why is amun down? Will we be able to enter again before the update goes live?

I'd like to test some more setup for sure
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Old 08-17-2014, 06:37 PM   #320
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Quote:
Originally Posted by Kimahri_Ronso View Post
Why is amun down? Will we be able to enter again before the update goes live?

I'd like to test some more setup for sure
+1 10charz
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