08-16-2014, 03:44 AM | #311 | ||
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This is why people who don't play marks shouldn't be allowed to make any comments on the class. "OMG Y DIDNT U KITE DA ENTIRE TIME" *Marks Kites* "OMG NGD HOW IZ DIS FARE??? MARKS JUS KITE N NVR HAF 2 GO N DANGER NERF NOW OR I QUIT OMG"
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08-16-2014, 09:34 AM | #312 |
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IMHO hunters have enough ways to escape from a DI-less barbarian. I think on hunter spells like Confuse, Grounding Arrow, Hinder, Caltrops Arrow, Distracting Shot. If you want old wild spirit back, NGD should nerf some of these spells in return.
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08-16-2014, 09:51 AM | #313 |
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Also a class with range make no sense to run faster .... range and slow spell cast from range are combated by speed .
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Blue Angel lvl 60 lock,Red Devil lvl 52 conjurer, The-End lvl 60 barb,The End lvl 60 marks ,Sir Doran- Knight |
08-16-2014, 10:01 AM | #314 |
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Ichi: I'm not going to continue debating the video, since I won't be playing after the update anyway. It's obvious that wield and you are the ones with an agenda, since you're presenting this bullshit video as evidence that warjurs are still OP. Why don't you make a new video after the conju nerfs to better try to convince the community of your point? Also wield, that video was only showing him playing a different setup, not that he was new to conju or inexperienced. I've played a little bit of both, no double standards here. Under the current model, you shouldn't expect to be able to stay within a duel banners range and kill a warrior or mage. You wouldn't stand still when a barb rushes you, so why would you stay at 10 meters and let a mage unload spells on you?
On topic: I agree with scias. Everything in this update should be considered temporary until underlying problems are fixed. By nerfing CC's and conjuror's ability to use damaging powers with mind blank, you're making them much too vulnerable, especially in certain circumstances. Shared trees should be removed. Separate each class from the subclasses. Last edited by 3secretsofbattle; 08-16-2014 at 11:30 AM. |
08-16-2014, 11:26 AM | #315 | |
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08-16-2014, 11:35 AM | #316 |
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08-16-2014, 12:07 PM | #317 | |
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Of course, this update will not fix all issues, but imho it does exactly what players are asking since years: shorter CC effects, reduced randomness, improved gameplay dynamics, RvR-oriented balance. +1 from me NGD.
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08-17-2014, 04:49 AM | #318 |
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Maybe Fulminating could use an attack speed malus, so barbs don't make a habit (as they already have) of just spamming it for every other hit they can think of, together with filling in their gear for max fulmi hits under Thirst for Blood and make them use it in dire needs when they would actually need the sudden damage boost. This could possibly also bring 2H weapons into the game, somewhat atleast. Same could be achieved with giving it a cast time I guess, but then that would make the gameplay slow and with how the new update is shaping up, pace is fun.
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08-17-2014, 09:26 AM | #319 |
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Join Date: Jan 2011
Location: Arborea
Posts: 649
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Why is amun down? Will we be able to enter again before the update goes live?
I'd like to test some more setup for sure |
08-17-2014, 06:37 PM | #320 |
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+1 10charz
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Saerolyth|Nelaeryn|Celestial|Hollow|Kyrenis
WM barb WM marx WM conj WM knight 60 lock |
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