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Old 08-21-2014, 02:04 PM   #361
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Can someone please explain what the Power Sets are on Amun?

Thanks!
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Old 08-21-2014, 03:10 PM   #362
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Quote:
Originally Posted by ieti View Post
There is bug i noticed with Sanctuary animation. Steps to reproduce:

- activate Mind Blank
- cast Sanctuary

What happens is Sanctuary is casted, all spells are dispelled, but no Sanctuary animation is shown.

This happens only with mind Blank active. If no MB active Sanctuary is casted fine.

------------------

Skit's idea for Madness is really nice.
This has been fixed in today's update to Amun. Please confirm if it doesn't happen anymore.

Quote:
Originally Posted by Wi3ld View Post
Can someone please explain what the Power Sets are on Amun?

Thanks!
We will soon explain it. It's still under development.
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Old 08-21-2014, 03:16 PM   #363
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Quote:
Originally Posted by Adrian View Post
This has been fixed in today's update to Amun. Please confirm if it doesn't happen anymore.
Confirmed, it's fixed.
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Old 08-21-2014, 03:21 PM   #364
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Also, by the way any expected time period for this update to go live?
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Old 08-21-2014, 04:21 PM   #365
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Quote:
Originally Posted by Irsh View Post
Also, by the way any expected time period for this update to go live?
Hopefully after polishing it some more. Thank goodness no more pressure from GS to get it up as quick (and buggy) as possible.
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Old 08-21-2014, 04:34 PM   #366
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Deafening roar has a CD of 40 sec, why does Howl have 60 sec? Howl has even lower duration on lv 5 than Deafening roar...
CD of Howl should be 50 sec at least, if not 40.

Escapist has 60 sec CD too tho its duration is only 7 sec on lv 5, CD should be lowered too to 50 or 45 sec.


PS: Sultar should get the range 0 back, also, I hope you wont do the "planned" changes to Mind Blank, it's definitely not the right step to nerf that spell IMHO, there is nothing wrong with it's current form, not even if you raise SM damage. Making it activable and adding the "cannot cast offensive spells" to it will surely break conjus gameplay and even less players will play that subclass including myself...
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Old 08-21-2014, 05:36 PM   #367
ieti
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@Adrian: Sanctuary animation is fixed I second that.

If Mind Blank stays in this form maybe this things are needed:

- No staff damage possible too. Hint, Hint SM warjus. :P
- There need to be an message like - "you can not cast damage spells".
- Cast time needs to be instant, so turning on and off is more easier.
- Smaller cooldown time to provoke frequent usage.
- Mana cost lowered more. There can be no mana cost even, but mage can loose mana if this is active - like 2-4 mana per second.
- Implement deactivate of Mind Blank if offensive spell is casted to improve usability.
- If you really want to provoke people to turn it on and off maybe put time limit of usage - like 2 times cooldown. Something like Cooldown 30, max time active 60.

Make more strong activable defense spells and auras (static field, protection dome etc.).

Steel skin definately needs to return to it's old glory - 90% damage reduction.

Protection Dome needs to return it's old version.

Please return Tremor back - it was fun spell on conju disposal.
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Old 08-21-2014, 06:15 PM   #368
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@Kimahri Ronso

I think even I can answer your silly question.

Answer: in order to prevent barbarians and archers from being invincible.

Think about Howl having a lower cooldown, barbarians don't need more frequent dizzy opportunities, and Escapist having lower cooldown will result in archers having even more fantastic pew pew (but this time evade evade) contests, as well as guaranteeing them more frequent escapes, which is what I'm sure you most obviously want.

I can't speak for NGD, but as a player, some of these most recent suggestions are really just players asking for their own subclasses to be buffed (when it's really not necessary) because biased judgement.
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Old 08-21-2014, 06:18 PM   #369
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Next silly question: Why does SOTW have 50 sec CD and not 60?


@Ieti: If you wanna disable SM for conjus now that the mental is almost useless, how should conjus grind alone?
You can't be serious about that...
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Old 08-21-2014, 06:25 PM   #370
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Now you're just being silly because that's actually a good point about SOTW cooldown.
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