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General discussion Topics related to various aspects of Champions of Regnum |
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08-26-2014, 08:49 PM | #411 |
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Join Date: Oct 2008
Location: Sofia, Bulgaria
Posts: 1,374
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As Valour sayed he maybe drops Mind Blank - maybe i will do too. I always liked the hybrid setups more where you are not a healing bot and have a freedom to do more stuff.
We will adapt again. I rather stop playing this game than obey where they try to put us into. Conju powa!
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08-26-2014, 09:28 PM | #412 |
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Join Date: Mar 2012
Location: Zagreb / Croatia
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I read this too many times, on english and spanish forums. And that's my personal opinion too. If announced warlock changes goes online, I'm off.
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08-26-2014, 09:31 PM | #413 |
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Join Date: Dec 2006
Posts: 130
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NGD can you make force armor less shiny please?
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08-26-2014, 09:35 PM | #414 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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There will be an update in the future in which we will review the specular factor on some materials so they don't shine like nuclear fusion
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08-26-2014, 10:03 PM | #415 | |
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Join Date: Dec 2006
Posts: 130
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Quote:
And Mind Blank needs lower cd
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Everyone leave us when we less expect.... But we will find them someday... Lucas no te olvidare Starshine, Estrela and Baby Star - Haven - Ignis
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08-26-2014, 10:34 PM | #416 |
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08-26-2014, 11:53 PM | #417 |
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Join Date: Nov 2010
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I've been realizing more and more the coming changes adress very important problems of Regnum, and is going to improve the game a lot surely, but is it really so hard to just reduce the overall resist rate? .. I don't know about others, but in my opinion this whole game is just a farce because it relies COMPLETELY on luck, and I am not even overreacting! how am I supposed to fight if there is a general chance of 50% that a spell is being resisted. I could show you logs and logs and logs of duels, fort battle situations and so on, but everyone knows it anyway. I stopped playing any class but conju because of this, it is just no fun at all to play a single second with these insane resists. I seriously do not understand how this hasn't been fixed yet. And please dont tell me that NGD has to "revamp internal formulas". It is a 15 minutes' work at maximum to change that one number. It surely can be relooked into at another time, but for the moment, there has to be done something about it. I just don't get that. How can a game development team possibly not consider fixing this problem within YEARS, and how can this NOT be the number one on the new roadmap
those resists break the entire game activity, but no developer bats an eye at all. I don't know what to say anymore, this whole situation is beyond my ken
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08-27-2014, 12:29 AM | #418 | |
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Join Date: Apr 2008
Location: Brasil
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Quote:
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08-27-2014, 07:28 AM | #419 |
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Join Date: May 2013
Location: Australia
Posts: 302
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another concern i have for archers is.....
op marks are now getting more op.damage isnt getting reduced but defences are.with sotw/escapist not being able to get used together,this creates huge problems for the normal player.there are players who hit my marks 500 normals,now they will hit slightly more.add on top of that they can hide behind the absolute certainty of the new sotw.this creates a scenario like this. me VS luke.he buffs hawks gaze then sotw.then starts hitting me 500 normals and 750 crits thru my buffs.duration of escapist is 8 seconds.so he gives up on normals and casts spells which i have no defence against since ive buffed escapist.lethal strike 1.5k,ethereal 600,and room for 2 other spells of his choice.,im less than 30% health left now and my escapist has worn off.no point buffing sotw hes used most of the big spells.what options are open to me.to run thats all.now op marks will just buff sotw and pew pew normal hits/spells depending on what we buff.we cant shut them down with spells anymore.normal strength archers will be forced into running away for cover.in a fort this isnt a problem but in the open its game over.too linear for my tastes.
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08-27-2014, 07:46 AM | #420 |
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Join Date: Apr 2013
Location: Under your bed
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He no longer plays, so your point is moot.
Marks get nerfed every update, to the point where I saw less and less. I've only started seeing more come out of the shadows recently because this update doesn't nerf the shit out of them. Let them have their moment, and for once, stop your moaning. Really, it's irritating.
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