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General discussion Topics related to various aspects of Champions of Regnum |
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09-09-2014, 06:37 AM | #431 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Would be nice if the duration of NPC guard spells were lowered too. Especially trembling ground and the never ending area stun.
Best,
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09-09-2014, 08:33 AM | #432 |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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Not sure about areas, but guard knock down spell has now 6 sec duration (instead 8sec, what was before).
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09-12-2014, 08:23 AM | #433 |
Master
Join Date: Nov 2012
Location: Kogoruhn
Posts: 319
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I have a question about knight spell Protect ally.
As i discovered, it doesn't help against Darkness anymore(that was planned, right?), but it doesn't dispell freeze anymore too. Was that planned also? If yes, i'd like to know what does the effect "Dispel freeze" on Protect ally 1-4 does actually, and more what is Protect ally effect on lvl 1.(hp only? ) Thanks
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09-12-2014, 01:09 PM | #434 | |
Marquis
Join Date: Aug 2007
Location: Germany
Posts: 1,843
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Quote:
2) Thats probably just a tootlip error, IIRC its supposed to be from 1 to 5:
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09-30-2014, 08:59 PM | #435 |
Pledge
Join Date: Mar 2011
Posts: 32
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Fix old spells to make them usable... then nerf other already used spells so we have to spend more points to keep them effective. Mages get nerfed hard, especially locks; cash cow classes like barb get even stronger, indirectly. Improved AoE mostly limited to barbs too, lock direct dmg/aoe still shit. Great.
Edit: tbh none of the old spells were improved sufficiently to make them worth using, (still rather meek) exceptions being wind wall and lazyness. Last edited by Indoril; 09-30-2014 at 09:09 PM. |
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