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General discussion Topics related to various aspects of Champions of Regnum |
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11-04-2014, 08:37 AM | #11 |
Apprentice
Join Date: Nov 2008
Location: Waste Lands
Posts: 75
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what does war confidence give as a bonus?
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11-04-2014, 09:18 AM | #12 |
Apprentice
Join Date: Jul 2010
Location: Germany
Posts: 60
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11-04-2014, 10:32 AM | #13 | |
Master
Join Date: Mar 2011
Posts: 422
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concerning yesterday: (why did you have to close this thread? now I am referring to something which happened 10 hours ago)
did the timer just go down from 3 minutes to "invasion ends" in just 10 seconds? also, when the second relic arrived at syrtis gate, the timer didn't seem to increase Quote:
So what happens if one evening Syrtis has got a 200-ppl-zerg, while Ignis only has 50 and Alsius 49? Ignis is the looser of the day? didn't you want to give some rewards for keeping a fort captured? I fear people will focus only on invasions and not on fort battles anymore.. anyway, some very nice adjustments. we'll see how it works in practice, looks promising. PS. why did you kill me? |
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11-04-2014, 11:03 AM | #14 | |
Apprentice
Join Date: Nov 2008
Location: Waste Lands
Posts: 75
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Quote:
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The man in black fled across the desert and the gunslinger followed. |
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11-04-2014, 02:27 PM | #15 |
Pledge
Join Date: Oct 2014
Posts: 3
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Didnt encounter any bugs today while testing the invasion system.
Only some incorrect animations while holding the gems, which seems to be new. https://www.youtube.com/watch?v=UtpwpzQglzo --- Edit Further testing, After dying with the relic, they were unable to pick it up. I was unable to rest with relic, not sure if that is intentional? Also wasnt able to mount/rest after losing the relic. (only occured after dying with relic) Last edited by Invictus_NL; 11-04-2014 at 03:17 PM. |
11-04-2014, 07:17 PM | #16 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Amun up again with this changes:
- Added: Wall Camps. When your realm is under attack (vulnerable or captured) you may respawn in a Camp located 25 seconds by horse from the inner door of your wall. (Now, the only way was to use the city's save. This save is very far from the Realm Door in Alsius, and in Ignis a bit farther than in Syrtis. This will balance this issue instantly.) - Modified: Wall capture point can only be captured while vulnerable and by the vulnerator realm only. (Avoiding "Invasion steals") - Added: Realm Balance. Realms with low population compared to the others will have several adjustments to help them overcome the situation. This can be applied to at most 2 realms at the same time. - Realm Door is stronger when being attacked by the other higher populated realms. - War Confidence power that is casted automatically when players of the less populated realms are near a fortification or Realm Door. Notes: War Confidence now is assigned or removed delayed. 5 second check delay when entering or leaving avoids it breaking down. Also, global cooldown removed.
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11-04-2014, 07:18 PM | #17 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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Also, we are aware of other errors reported such as relics, and gem animations. We will upload fixes soon.
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11-04-2014, 07:59 PM | #18 |
Master
Join Date: Jun 2011
Posts: 347
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Looking pretty now. One thing I couldn't figure out is how to use wall camps since there is nothing to bind there. Do we get a global option in the menu to resurrect at camp when killed by player? Or some default thing only during invasion.
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11-04-2014, 08:03 PM | #19 |
NGD·Studios
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
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As it is said in the changelog, when vulnerable or captured, you get the option to use them. Hence, it will appear in the "resurrection" window as an option.
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11-04-2014, 08:06 PM | #20 |
Master
Join Date: Jun 2011
Posts: 347
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