Go Back   Champions of Regnum > English > General discussion

General discussion Topics related to various aspects of Champions of Regnum

Closed Thread
 
Thread Tools Display Modes
Old 11-08-2014, 08:34 AM   #51
Loque
Master
 
Loque's Avatar
 
Join Date: Jun 2011
Posts: 347
Loque is on a distinguished road
Default

Re-pick relic:

I put the Alga relic in the Wall power source, then I jumped on the holder, saw that shield like thing come on, but I could re-pick relic again and couldn't put it back.



If this is not a bug then can be easily abused. By using the same relics repeatedly at the wall, post invasion time for repeated invasions without needing to re-capture forts.
Loque no ha iniciado sesión  
Old 11-08-2014, 09:13 AM   #52
Loque
Master
 
Loque's Avatar
 
Join Date: Jun 2011
Posts: 347
Loque is on a distinguished road
Default

I just used this method to invoke an invasion using a single(same) relic in all 3 power sources. (on Syrtis, haven't tried other realms yet)
https://www.youtube.com/watch?v=PZK_rzcmx6E

This shouldn't happen I think.
Loque no ha iniciado sesión  
Old 11-08-2014, 09:32 AM   #53
Chrysalis
Pledge
 
Join Date: Mar 2010
Posts: 44
Chrysalis is on a distinguished road
Default

Quote:
Originally Posted by Adrian View Post
- New: On demand reward system. This system takes into account if you switch realms in between the invasion attempt and doesn't grant it if that's the case. For now, only available for defending reward.

- Added: Reward for defending your realm. If you help avoid a capture of the wall when it becomes vulnerable by battling the enemy in your Great Wall door zone, you'll get Warmaster Coins (amount to be adjusted, now just gives 1000, which is a low number).
Wow, that was fast! I don't know what to say except, THANK YOU! I'm in awe of Adrian!
Chrysalis no ha iniciado sesión  
Old 11-08-2014, 09:42 AM   #54
Loque
Master
 
Loque's Avatar
 
Join Date: Jun 2011
Posts: 347
Loque is on a distinguished road
Default

Quote:
Originally Posted by Loque View Post
I just used this method to invoke an invasion using a single(same) relic in all 3 power sources. (on Syrtis, haven't tried other realms yet)
https://www.youtube.com/watch?v=PZK_rzcmx6E

This shouldn't happen I think.
It works on Ignis too, now not sure if this a bug. And the relic can be picked up by any realm? We could get a Syrtis and I to pick up the Ignis relic from it's source. Is this really intended?
Loque no ha iniciado sesión  
Old 11-08-2014, 12:59 PM   #55
Adrian
NGD·Studios
 
Adrian's Avatar
 
Join Date: May 2007
Location: Wien, Österreich
Posts: 2,859
Adrian will become famous soon enoughAdrian will become famous soon enough
Default

Quote:
Originally Posted by Loque View Post
It works on Ignis too, now not sure if this a bug. And the relic can be picked up by any realm? We could get a Syrtis and I to pick up the Ignis relic from it's source. Is this really intended?
Bug, and I fixed it. Please try again, thanks!
__________________
Adrian no ha iniciado sesión  
Old 11-08-2014, 01:53 PM   #56
Tigerious
Banned
 
Tigerious's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 496
Tigerious is an unknown quantity at this point
Default

I don't see Alsius boats removal in the changelog... ?
Tigerious no ha iniciado sesión  
Old 11-08-2014, 03:59 PM   #57
Loque
Master
 
Loque's Avatar
 
Join Date: Jun 2011
Posts: 347
Loque is on a distinguished road
Default

Quote:
Originally Posted by Adrian View Post
Bug, and I fixed it. Please try again, thanks!
It's fixed.

Another bug remains which was mentioned in this thread earlier:

If you are the relic carrier and you die, then post resurrection at your altar you won't be able to mount at all till you relog.
Loque no ha iniciado sesión  
Old 11-09-2014, 02:50 AM   #58
Chrysalis
Pledge
 
Join Date: Mar 2010
Posts: 44
Chrysalis is on a distinguished road
Default Open relic with no forts captured.

I ran across a problem where the Aggersborg relic cage was already open even though the fort had not been captured yet:



Unfortunately, I don't know the fort history (this was at 2014-11-09 02:41 GMT). I checked previously and Trelleborg relic cage was normal. We had a similar bug in the past - perhaps it crept in again?
Chrysalis no ha iniciado sesión  
Old 11-09-2014, 02:59 AM   #59
MDpro
Initiate
 
MDpro's Avatar
 
Join Date: Jan 2009
Location: New York
Posts: 227
MDpro is on a distinguished road
Default

Quote:
- New: On demand reward system. This system takes into account if you switch realms in between the invasion attempt and doesn't grant it if that's the case. For now, only available for defending reward.
I've been wondering how something like this would work... Does it go by account switching, just assuming the person switched realms? I play Ignis in Haven, and Alsius in Ra only... And use 2 accounts, both are Ignis (haven) and Alsius (Ra) (one was made when I came back to the game because I forgot what my old account was at the time (which I ended up finding out by making the same exact account name and pass through gamesamba as this account (my original))), so I just decided to use the other one for testing out the other 3 subclasses to decide if I wanted to buy the "extra characters" for this account, but I got carried away with the fun and ended up leveling them lol. (I might still buy the extra characters, so that way switching characters is quicker (so don't worry), even if it means deleting all the ones on the other account and starting over. )

I guess to put it short: Can I change from Ignis (Haven) and Alsius (Ra), which are both on the same account, and not have any problems? As I don't play in multiple realms in the same server. Also if someone has more than one account, can they switch accounts with no problem if they play the same realms in the same servers? Or will all account switching be classified as "realm switching" in the update? I don't know the difficulty level of programing stuff like that, because I am not a software expert, that's why I ask.


Quote:
- Added: Reward for defending your realm. If you help avoid a capture of the wall when it becomes vulnerable by battling the enemy in your Great Wall door zone, you'll get Warmaster Coins (amount to be adjusted, now just gives 1000, which is a low number).
I personally think 1000 WMC is kinda high for that, I would suggest somewhere around 150-200, but that's just my own opinion. Gate vulnerability is shorter now, so there will be more attempts at invasions by highly populated realms... So 1000 WMC for defending gate each time is a lot to be honest.
__________________


Alsius or nothing
MDpro no ha iniciado sesión  
Old 11-09-2014, 02:22 PM   #60
schachteana
Master
 
schachteana's Avatar
 
Join Date: Mar 2011
Posts: 422
schachteana is on a distinguished road
Default

I just tried to bring Aggers relic to Alsius' realm wall and was killed by the server just 10 meteres away from it.
I had been running straight towards it, had to kill some enemies inbetween, but I hadn't carried it for more than ~8 minutes.. dafuq?
So is there still a relic timer which kills the carrier after a while? Does this really have to give you necrostacy? Have you ever tried to get rid of necrostacy as a healer? And does this timer really have to be so low? You can't be serious about that. If yes, PLEASE at least add an indicator for it so the carrier can actually see how much time he's got left.

EDIT:
dear god, I figured it out. You mustn't stay near any realm gate for more than 3 seconds. Why in the world is that? Right after the notification had popped up, I died instantly. No time to react at all. Three Igneans died from that now, and the relic is lying around somewhere
--
http://abload.de/img/clipboard-hp69080ssc6.jpg:
wouldn't it be nice to have some indicator which says "You have to capture a second fort first in order to pick up the relic"?

I didn't encounter any other problems apart from that
schachteana no ha iniciado sesión  
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:24 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
NGD Studios 2002-2024 © All rights reserved