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General discussion Topics related to various aspects of Champions of Regnum |
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03-26-2015, 06:02 PM | #21 |
Master
Join Date: Jul 2009
Location: Poland
Posts: 472
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I remember old, night invasions (after wm patch). So much fun, good times. everyone has their ups and downs
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03-28-2015, 05:22 PM | #22 | |
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Join Date: Apr 2013
Posts: 47
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Quote:
After implementing relic lock, a lot started to complaining that it kills war. Now when there is again such a thing like gems lock or anything else, then soon some will cry and complain again, that it kills war. Somehow pretty stupid, when some forget about it, thats it now again the same situation as before, that at all 3 Servers is one and allways the same Realm what get the wishes all time, because they invade at low population times and have not really any resistance. I still laugh about that majority from all realms after they all said, that removing the relic lock was sooo great. Now you got it and your "fun", but only for one realm. Maybe some start first asking herself before they cry, that any lock will kill war, what will kill it more, a lock for certain mechanics or leaving players over time from the other 2 realms. Now it is, like it is. |
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03-28-2015, 08:23 PM | #23 |
Initiate
Join Date: Aug 2013
Posts: 103
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I would like to categorically state that I never supported the removal of relic lock.
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03-28-2015, 11:14 PM | #24 |
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Join Date: Dec 2008
Posts: 46
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I'm not sure what they can do about realm imbalance, or multirealming for that matter that would be considered fair or balanced. I can remember logging in nights here during the relic lock and the only thing to do was afk or grind an alt- no war, basically no one hunting. It restricted the times players could play in an international game, where everyone could be logging from a different time zone and time of day. Relic lock wasn't a solution then and it isn't now. It won't stop zerging, it won't bring more players to one realm unless other players want to move to the lower populated realm out of sympathy or some sense of keeping the game going. I'm afraid after multirealming was allowed, and the attitude sunk in to a lot of players, it's going to take something drastic from NGD to restrict players to one realm.
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03-28-2015, 11:56 PM | #25 |
Apprentice
Join Date: Feb 2009
Location: The Netherlands
Posts: 58
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Main problem we are facing is just numbers determine the win. Inconsistent realm number balance is just casual, i guess it cant be prevented :P
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04-02-2015, 10:36 PM | #26 |
Pledge
Join Date: Apr 2013
Posts: 47
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So, Valhalla has the gem lock during the lower populated times,
Haven cant ? |
04-03-2015, 07:06 AM | #27 |
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Join Date: Sep 2009
Location: Kentucky
Posts: 4
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Realm Population
The only true way to fix the overpopulation of realms is to limit new members and put a cap on new players in over-populated realms. The bottom line is that NGD could just take a look at every other MMORPG and just adjust their current, antiquated thinking to adopt a true balancing system. Otherwise, it will continue to have an over-populated realm for months on end (though Alsius is trying for a new record on months spent on top with this current push). Giving a realm 15% xp if you join it is pointless if you are still outnumbered 15 to one for months on end.
Again: NGD would have to pull their heads out of their consolidated 4th point of contacts (Army reference, sorry) for it to matter, and as we have seen so far, they have no will, and/or intelligence to do so. So, in the meantime, just play and try to have as much fun as you can with the limited gameplay offered by thick-thinkers. |
04-03-2015, 07:53 AM | #28 |
Initiate
Join Date: Nov 2006
Posts: 205
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There was a time that when an invasion started guards were spawned based on how outnumbered the defenders were. The big problem with that was the placement.
I think that spawning guards and guard captains would work pretty well if they were spawned inside by the flag. Even if you were heavily outnumbered the chaos a gc or two would create could open opportunities for the outnumbered realm. It seems like a pretty simple solution to me. |
04-03-2015, 07:54 AM | #29 |
Master
Join Date: May 2013
Location: Australia
Posts: 302
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Invasions are not important,the issue is the playing numbers online at all hours of the day.
its been mentioned in other threads by players how they consider haven to be dying again.i totally agree with this,the new players are just not there.the most common form of a new players is someone buying and old account and renaming it. get more players and the problem gets fixed.market the game and update it so that it appeals to players from different time zones.this has all been said before and NGD just dont listen.the merge with nemon bought us some time but really the problems still exists and needs to be rectified fast before we lose haven forever.
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04-03-2015, 05:27 PM | #30 | |
Banned
Join Date: Jun 2014
Posts: 111
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Quote:
I really feel bad for the around 4-9 people that have to defend the gate against a zerg of 30 plus when most people are off or have disbalanced the realm system intentionally to join the other much bigger realm zerg. |
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