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General discussion Topics related to various aspects of Champions of Regnum |
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04-07-2015, 09:35 AM | #11 |
Count
Join Date: Aug 2009
Location: United Kingdom, England
Posts: 1,038
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Making crits stronger is no fix at all, with barbs and archers crit damage will just be too strong. I can already see the complaining if this is brought to live servers
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04-07-2015, 10:36 AM | #12 |
Initiate
Join Date: Aug 2013
Posts: 103
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I agree. Just make current HC on gear some sort of small unimportant bonus or just remove it all together.
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04-07-2015, 11:53 AM | #13 |
Master
Join Date: Dec 2011
Posts: 479
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Great, this sounds very interesting, I cant wait to see the new system in action.
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04-07-2015, 12:59 PM | #14 |
Master
Join Date: Jun 2011
Posts: 347
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04-07-2015, 01:38 PM | #15 | |
Master
Join Date: Mar 2011
Posts: 422
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Best thing I see is evade chance being relative now, and hit chance removed. I would not have thought of that, but seems like a good solution to me. Why don't you guys also apply the same change to spell resistance vs. spell focus aka concentration? Spell resistance + focus is not stated anywhere in the character window, too. It'd be really awesome if all attributes would be equally useful one day.
crit dmg as a new stat is cool, but does it really have to be on every weapon as hit chance used to be? I mean, it does not really matter how you get it.. but if it were a unique, new bonus, ppl would surely start buying boxes. Quote:
Also, evade chance is still shown as an absolute bonus on items (e.g. my tunic had "Evasion chance +7", while, according to the new system, it should be "Evasion chance +7%", right?). havent tested the rng thingy yet cheers blauhirn |
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04-07-2015, 01:44 PM | #16 |
Apprentice
Join Date: Sep 2014
Posts: 56
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WTF NGD
This sounds very nice! A critical hit should do be painful - so the damage seems okay. But I'd like to see some negative affects of boosting crit dmg, perhaps less attack speed or less movement speed or both? The opportunity of a crit build sounds very nice, indeed. But please, no boss jewellery insane crit monster. ...mhm, maybe I give Regnum a new try? AND: critical hits for mages too! thx |
04-07-2015, 02:51 PM | #17 |
Initiate
Join Date: Apr 2010
Posts: 234
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Hi, can you also give us mounts in this testinsta60 code? Hard to test anything on level 2 monsters.
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04-07-2015, 03:10 PM | #18 | |
Master
Join Date: Dec 2011
Posts: 479
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Quote:
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04-07-2015, 03:45 PM | #19 |
Master
Join Date: Jun 2007
Posts: 375
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04-07-2015, 04:35 PM | #20 | |
Master
Join Date: Dec 2011
Posts: 479
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Quote:
Maybe its just me, but a job well done trying to hide it. |
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